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| Necromancer | |
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| Tweet Topic Started: Apr 23 2006, 05:00 PM (50 Views) | |
| Abnormal | Apr 23 2006, 05:00 PM Post #1 |
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[size=7]Necromancer[/size] (This is an advance Black Mage Class. If you are also of the Summoner class at one point, the first Level Four skill, "Revive", is available to learn.) Class: Light Description: Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the energies flowing through all living things. (NOTE: All skills that involve raising the dead bring about creatures that are one-fourth of your current level.) Level One Skills: Skeletal Rise (4 MP per Skeleton, max 2): Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. The walking dead are brought to life by part of the Necromancer’s own will and ancient warrior spirits. They are weak minions but helpful in many ways. Golem (10 MP + 5 MP eachl post): While it is fairly simple for a Necromancer to animate dead tissue, it is another matter of entirely to instill the spark of life into inanimate objects. The clay Golem is the simplest form of this complex art, a servant created directly from the earth to serve the Necromancer. Poison Dart (10 MP): The apothecary skills of the Necromancer lay fundamentally in the study of venoms, toxins, and other poisonous substances. Not only can a skilled Necromancer identify the various strains of poison that he might come across, but he also maintains a ready supply of samples. Rarely does he shy away from their use. Life Tap (10 MP): Allows the Necromancer to suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own. Level Two Skills: Raise Skeletal Mage (20 MP per skeleton, max 2): Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer revels in raising corpses of long dead wizards and bending them to his will. The mages will cast two spells each, alternating between the level two spells of the black mage. Bone Spear (25 MP): The Necromancer summons a long shaft of bone, which issues from the caster and pierces any opponents in its path, though not leaving any marks at all. Since the force of this projectile is mystical as well as physical, it can pass through one opponent and carry on to the next, rending and tearing whatever is in its path. Only light spells of any type can dispell this weapon. Terror (20 MP per post): This curse causes its victims to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them. However, the Necromancer cannot act during this time, needing their strength to maintain the curse. Blood Golem (30 MP + 5 MP per post): Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage’s own blood, the Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is transmitted to the caster. Level Three Skills: (NOTE: Mastery only means that the level of the summoned monster for Necromancer will equal exactly one-half your current level.) Skeletal Mastery (0 MP): As the Necromancer’s knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. Golem Mastery (0 MP): Developing this skill permit’s the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust Golems and control them with greater finesse. Bone Spirit (50 MP): This powerful spell summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the targets soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wraith...most of the time! (35% chance of spirit dealing moderate damage to Necromancer and allies as well. Moderate amount of damage) Iron Maiden (40 MP, 10 MP per post): This spell curses a creature, condemning him to suffer the pains he inflicts upon others. The greater the skill of the Necromancer, the greater the torment of the victim for his wrongdoings. (High amount of damage) Level Four Skills: Revive (125 MP + 20 MP per post): Resurrects a Summon to fight for the Necromancer. This is the ultimate skill for a Necormancer, showing his mastery of life and death. Can resurrect any summon that the Necromancer has already learned, all with undead properties. Prison of the Dead (75 MP + 10 MP per post): A Necromancer with this skill can summon a spirit wall of bone in the form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within a cage of bone, the captives are helpless until the poison covered bones that jab their skill are broken by their strength, or the Necromancer loses his hold over the spirits. (High Amount of Damage. Posions Enemy.) |
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7:01 PM Jul 11