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Paladin
Topic Started: Apr 23 2006, 05:01 PM (51 Views)
Abnormal
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[size=7]Paladin[/size]

Class: heavy

Level One Skills:
Cure (4 MP): The most basic version of curing spells. Restores low amount of health.

Excalibur (12 MP): A blessing from Heaven is imbedded within the sword, giving it Holy-based attacks. A white light can be identified with the coming of this attack.

Petri-Strike (4 MP): The sword in hand is blessed with the qualities of solid earth. With the simplest of strikes the blade can cause the Petrification status.

Mind Desires (0 MP): With the sacrifice of half of their strength, the Paladin is able to withstand greater amounts of damager than normal.

Dreamers Strike (4 MP): Drawing upon the dark realms power the users sword is imbued with powerful magic, allowing one strike to cause damage and also dispell any negative status effects that is on a member of their party.

Level Two Skills:
Cura (16 MP): Praying for a blessing from the Heavens. Moderate Health is recovered.

Servant of Fate (20 MP): Even with the holiest of beings lies the fear of death. The warrior who cast this skill turns their blade into a large scythe. Upon striking the opponent, the chance of death is cast upon its victim. (Rare effect. Does not work on human members of this board.)

Angel Wing (24 MP): The very embodiement of the holy soul comes to life as the very sword in hand becomes the angelic wing of an unknown archangel, the newly transformed weapon razor sharp. Deals 'Light' elemental damage.

Acceptance (24 MP): Willing to sacrifice their life for the people is part of the code of the Paladin. While sacrificing their own life, the Paladin in return brings the life of fallen and living comrades back to full-health.

Soul Exchange (50 MP): The weilder of this skill, can steal the soul from one of his opponents, and use the life of its opponent to bring back a fallen ally. (Fails 75% of time)

Soul Sphere (36 MP): The user summons angelic energy, combining it with his own soul to toss spheres of dark energy at his opponent causing massive damage to all opponents. The warrior promptly faints afterwards, only to regain consciousness with a Phoenix Down or a 'Life' spell of any kind.

Level Three Skills:
Heavens Ripetide (80 MP): Their heart full of determination, Paladins call for the very skies to part, releasing the agents of the Creator. Wings appearing on their back, the Paladin flies into the sky and joins with a trio of Heavenly knights, the Cherubim. A dome of non elemental power comes from the three angelic beings, entrapting the enemy. The dome, once a beam of energy, becomes solid plates of various sizes. Blasts of energy rain out from all sides, a total of 20. As the blasts die down, the Cherubim knights fade away as the Paladin, sword in hand, slashes downwards, releasing a beam slash that splits the dome in two, causing 'Light' elemental damage.

Creation (80 MP):The very gates of heaven open, allowing the souls to rush out in large groups attacking a single enemy delivering massive damage. As damage is done, the spirits transfer the life they take to the warrior who summoned them. Before leaving, the souls form a protective shield about their caller and his party.

Level Four Skills:
The Gospel (110 MP): The symbol of the Holy Arts, a cross with four angelic wings coming from the sides, is seen on the chest plate of the Paladin and on their sword. The surrounding area brightens to almost painful levels, a heavy smell of ozone lingering in the air as it escapes from the heavenly knights sword. The ground flashes with the same symbol as on the sword, stretching as far as the eye can see, the image a crystal blue. A large door, plain in appearance, glowing pure white, appears behing the Paladin, slowly opening to reveal an unknown angel, eight wings on its back. Golden light shoots from the sword and pierces the cranium of the faceless being. With a simple gesture, the wings of the angel spread and, flashing a gold light, scatters in a tornado of feathers. Moving its arms in a timed fashion, the being directs groups of feathers to strike the enemy a total of eight times, each attack dealing massive amounts of damage. However, with the conclusion of this attack, the weilders life is drained to 0 if in a group quest. Will fall unconscious in a duel or in a solo quest.
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