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Roleplay Rules
Topic Started: Aug 1 2013, 11:56 AM (355 Views)
Henri Jones

Godmodding

This is one of the most serious offences, as it is directly related to the way you RP. Essentially, it's when someone's character can do pretty much everything and anything without any limits or boundaries. This includes, but is not limited to:

- Taking any sort of hit without flinching, being knocked back, or ignoring it like a paper cut. In other words, when you characters gets hit, he has to act like any human does. You can't just take a bullet to the neck without recoiling and just keep on attacking. Now, if it's a weak hit, or if you plan on trading hits then you can do this, but within reasonable limit. Also, characters with Super Armor can do this without repercussions.

- Dodging everything directed at your character. You don't have super speed or super reflexes, and will have to get hit every once in a while. You can, however, do this if you're using a card or ability that specifically let you avoid the hits. Dodging hits in illogical ways fall under this category, as well.

- Having abilities your character isn't supposed to have. You can't just start flying without having a specific ability that lets you do this, just like you can't just pull an extra weapon out of nowhere.

- Wielding heavy weapons without any repercussion. Heavier usually means stronger, and strength comes with a price. When wielding weapons like these you will feel some sort of effect, like loss of speed, exhaustion, and so on.

Another category of Godmodding is something called Power Playing. This is when you control another person's characters without their permission, manipulate the order of their actions to your advantage, or force your will on them by automatically saying that the actions you performed on them are successful.

Metagaming

Another serious offence that's right up there with Godmodding. Metagaming is applying Out of Character knowledge to In Character roleplay. What does this mean?

Let's say there's this one member that you really like. You know everything about that member's character; their elements, their weapons, their favorite cards, their fighting style, everything. But your character has no way of knowing those things about their character until meeting them. As such, when those characters meet for the first time, you cannot use your extensive knowledge about that member's character to your advantage in any way.

If anyone is caught Metagaming, they will be given a written warning. Further cases of Metagaming will result in more serious punishments.

Thread Tags

A Thread Tag is basically a word or a phrase that you can place anywhere in your thread's title to indicate what kind of thread it is, as well as if you want people to join or not. Keep in mind that thread tags aren't obligatory; in other words, there's no need to actually include them in your thread. They are just common courtesy, and it helps other members to know whether they can participate or not, as well as it helps a staff member know when they're supposed to NPC.

Below is a small list of possible tags. Don't feel limited to just these ones, though; you can put anything you want, as long as it is reasonable. Each tag is self-explanatory, though there's a brief explanation for each of them.
Open - Indicates that anyone can join your thread.
Closed - Indicates a personal RP that nobody can join, or that only specific people may join.
Peaceful - Indicates a thread where its creator doesn't wish for any battle to happen, or even much conflict between characters.

Random - Indicates a thread where any member can join, and which staff may choose to add random twists too. Please note- you must notify a staff member with the link of your roleplay so they can randomize your thread.

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