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| The World and the Tower; Throwing out ideas for comment or opposition | |
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| Tweet Topic Started: Aug 29 2012, 10:45 PM (388 Views) | |
| Merior | Aug 29 2012, 10:45 PM Post #1 |
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I've been trying to imagine what this world is like beyond the introduction already given and a few ideas have come to mind so far. These are just what I'm throwing out as possibilities so comments, or alternatives, would be welcome.Bomb wrote that in one of the messages and it looks like a good place to start. In my minds eye I'm imagining people waking up scattered far and wide, sometimes in groups and sometimes not, with often significant distances from them to the Tower. Yet the tower is something which stands out while still being obscured, which divinations, psychic powers, or sensors would determine is doing 'odd things' but the details are nigh impossible to determine. People, knowingly or not, are often drawn towards the tower and various forms of determining direct will generally point towards it. Generally things wander into the Tower through doors to other worlds within it, ones which open and close erratically, but at other times the Tower draws things in a less controlled fashion. Items, beasts, plants, or people can be found appearing in the Tower or even in the regions close to it. Setting up a lasting residence too close to the Tower risks waking up one day to find, say, hell wasps have appeared in your bedroom. In the larger world there signs of previous habitation, but bar the tower the most recent is ruins at best. The land is untouched by human, or unhuman, hand and the wildlife varies from almost normal to somewhat monstrous due to things which came from the tower managing to find a niche for themselves. It would be a lush and dangerous place, something which is not going to help the more normal people who appeared in this world. Anyone else got a view on this? |
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| biigoh | Sep 13 2012, 05:31 AM Post #21 |
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The only question is... is there a Tony Stark type person or a Girl Genius type Spark... because if there are... the tech might not be as worthless as it seems.
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| Glorfindel | Sep 14 2012, 10:32 AM Post #22 |
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Spaceships could also be good sources of replacement parts for robot or cyborg characters, if they are lucky enough to find one matching their make... It would be a shame to have a Motoko Kusanagi (or whoever) die because she can't get maintenance. Degraded performance due to limited supplies/improvised equipment is still an option of course, when convenient for reasons of plot. One request with regard to super-gadgeteers and scavenged stuff: I like people starting out on a low tech level and gradually improving, so no instant industrialisation, please? Mind, I have no complaints if the technology curve starts ramping up eventually, or maybe skips a few steps due to scavenging or Tower expeditions, but let's make tech something that progresses during our stories. Edit: Aaaaargh I am headless like Nathan??? Time to look into a custom avatar (your Elder Sign is pretty, Bomb). Edited by Glorfindel, Sep 14 2012, 10:35 AM.
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| biigoh | Sep 14 2012, 04:38 PM Post #23 |
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The headless anon strikes! ![]() Also, agreed on the no instant industrialization... At least outside of what people had on them at start... |
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| biigoh | Sep 18 2012, 10:25 PM Post #24 |
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So, was talking to Nathan yesterday...
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| Glorfindel | Sep 19 2012, 10:21 AM Post #25 |
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Regarding summoning, I suppose I will restrain myself and not start summoning angelic hosts. I suspect there will be a celestial dog around though, who may now and then alert me and others to people in need, or guide them to safety by itself or the like.
This was just me thinking out loud. I'll be happy if a dozen or so settlements simply coexist mostly peacefully, with most of their contact consisting of informal trade. There is enough war and tribalism/nationalism around IRL not to put up with it here. On the other hand: The setting is very, very empty as it is, to the point that I am having trouble plotting beyond "um... I wander until someone builds a house and we meet". We better start thinking what to populate it with, starting with a handful of settlements that pop up in the first few months.
I.e. if everyone is from our world, speaks English and is immersed in western culture to an extent, this at least gives us a common frame of reference. Looking past someone's fictional persona will be difficult enough without the original person unable to speak any language you know. |
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| biigoh | Sep 19 2012, 05:43 PM Post #26 |
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Or we could do the Doctor Who / Stargate /Star trek method and have some sort of universal translator effect going on? As for stuff... to populate the place... we might want to do a more stuff starts showing up during or at least before arrival? |
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| biigoh | Oct 2 2012, 02:32 AM Post #27 |
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Looking at the log of you guys today... That's actually a good way to do things; ie dimensional travelers bring their own "local" rules with them. |
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| Glorfindel | Oct 2 2012, 05:03 PM Post #28 |
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I tried to expand on yesterday night's babblings, see the A Jedi, a channeler and a wizard walk into a bar thread. I would really appreciate some feedback here to sort this out to everyone's satisfaction. |
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| biigoh | Oct 18 2012, 01:10 AM Post #29 |
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I was going to go with it all being instant/same day that everyone woke up in the world... but a time period? Say a month or two with new arrivals popping up? Does that sound like it'd work? |
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| Dakkan Sall | Oct 18 2012, 09:44 PM Post #30 |
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Obviously, considering my snip, it works for me. Also, having arrivals staggered somewhat seems more... natural? If it was all at the exact same moment, I would have to expect (IC or OOC) some sort of artificial trigger that initiated it. However, with a more gradual process, it would appear to be more... hm... like venting or something? Kind of the difference between popping a balloon and just opening it to empty (only in reverse, in this case). |
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