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| Tweet Topic Started: Sep 18 2012, 11:23 PM (208 Views) | |
| Blackwidowstar | Sep 18 2012, 11:23 PM Post #1 |
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The Only Rules: (1) With every move your wrestler makes, they weaken, where they don't recover that strength. First you start out at 100%, then your character weakens to 90%, and so on! Even moves you make on your own turn weakens you! An attack actually costs 10% of your strength! For every turn that a submission maneuver isn't countered, it is counted as a regular attack. (2) In order for your wrestler to defend, you must pay a percentage of your strength by 5%! When a wrestler defends, they may connect instantly with the other wrestler, who doesn't get a chance to defend that turn. Although a wrestler in this position will have a chance to counter. Unless the wrestler defends, the damage will double from the cost of the attack(this only includes non-defending and non-countering moves)! (3) A wrestler who counters must pay 20% of their strength! A wrestler who counters will be able to connect instantly, without the other wrestler being able to defend that turn. (4) Your wrestler wins when you take that last turn to pin your opponent(as long as the pinned wrestler still has strength, turns proceed as normal, as if making an attempt)! Each fall of the hand uses 5% of your wrestler's strength. If your wrestler is being pinned(it doesn't cost any of your strength while your shoulders are down), you must pay 5% to stop the pinfall, and you do not pay per hand fall! If both wrestlers strength is 0%, and the wrestler who is pinning their opponent reaches 0% before the 3 count, it's automatically a pinfall. If both wrestlers are at 0% before a winning-connection(pinfall or submission) can be decided, it is a double knock-out! (5) If in a submission hold, the wrestler who is at 0% instantly taps-out or goes to sleep! (6) Actual song lyrics are prohibited, as they are often copyrighted materials! (7) You may only have one wrestler profile, although your wrestler may have many other friends and lovers. (8) You must keep up with your own damage! All attacks must be attempted, unless otherwise stated in the rules. Please use only one type of attack at one time, like let's say don't use a flurry of attacks. If you do use a flurry of attacks, they will only count as one! (9) To have a match you must have entered into a mutual agreement with other wrestlers when ALL parties agree, by posting a challenge in the Challenges forum; then you role-play in a match with another wrestler by making wrestling moves! You never even have to make a move if you don't want to, but it is recommended that you do. Have fun and be extreme! |
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| the creator | Sep 19 2012, 10:32 PM Post #2 |
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Can you perhaps do a sample fight just so I can get a better understanding about this? |
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| the creator | Sep 19 2012, 10:32 PM Post #3 |
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and sorry dude I took your artist! haha |
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| Blackwidowstar | Sep 20 2012, 11:25 AM Post #4 |
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lol. It's cool. You can use the same artist, just as long as I can still have the my unique theme-song. Also, I will post a sample fight below: |
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| Blackwidowstar | Sep 20 2012, 11:44 AM Post #5 |
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[Sample Fight Begins] Legend: -F=Face/Fan-favorite. -H=Heel/Hated by fans. H enters the ring to his theme song. F enters the ring to his theme song. While F isn't looking, H attempts to sucker-punch him! H loses 10% strength. H is at 90% F pays 5% of his strength to defend, so that he doesn't get caught off guard or fall down. F is at 95%. F defends with a grapple to the head, and he squeezes it! F loses 5% of his strength. F is at 90%. H is at 85%. He counters with an elbow to the sternum! H has to pay 20% of their strength. H is at 75%. F loses 10% of their strength, and is at 80%. [Speed it up] H is weak at 25% and is in a strong-hold, while F is still at 40%! H has no choice but to counter with 20%, and is now at 5%! He counters with his signature move! He power-lifts with the little strength he's got left to put F at 30%! H is now at 0%. F gets up and pins H. The hand starts to fall. First Fall=F is at 25%. Second Fall=F is at 20%. Third Fall=F is at 15%. F has pinned H, and is thus the winner! [By the way, it isn't this generic, the players will make a spectacle out of this, and will try to be the first to victory!] |
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| the creator | Sep 20 2012, 11:22 PM Post #6 |
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but how will the people know how much damage is what..? |
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| Blackwidowstar | Sep 21 2012, 07:39 AM Post #7 |
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They will have to keep up with it. I hope that they keep up with their own damage, but if they don't, then the other players will have to keep track of their rude asses. Also, another rule of thumb is that regular attacks must be attempted, as you can't just attack someone flat-out. |
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| xJerZeyGuRL21 | Oct 16 2012, 05:55 PM Post #8 |
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i want in on this. offspring takes forever to do the video game wrestling matches at crappy wsx but this seems better =] |
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| the creator | Oct 22 2012, 08:31 PM Post #9 |
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: (((( you wrote that when you were angry with me Im sorrrryyyyyyyy
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Im sorrrryyyyyyyy
1:17 PM Jul 11
