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| K'ril Tsutaroth Guide; Reaching and Slaying | |
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| Tweet Topic Started: Jun 3 2008, 07:36 AM (148 Views) | |
sir slasher1
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Jun 3 2008, 07:36 AM Post #1 |
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Active User
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Hi! I decided to write this guide, as the Zamorak Godwars Boss, lets call him K’ril, is quite unknown. Which I find quite sad, as I prefer him. Alittle info about K'ril Tsutsaroth. He’s a lvl 650 demon, with 255 hitpoints, and a max hit of smashing 49! He attacks with magic and melee, mainly melee, and is therefore very dangerous. He CAN NOT be poisoned, so bringing a dragon mace is preferred over a dragon dagger (++). His best drops is: Zamorak hilt Dragon medium Helmet Steam battlestaff Godsword shard 1+2+3 Zamorakian Spear You may think: “Why would I do him? He only got 1 good drop, and he’s terribly hard”. Wel,, I’m glad I can tell you otherwise. Good things about K’ril: 1)The KC is fast with lvl 7 Imps. Theres also spiritual warriors, rangers, mages, bloodvelds, werewolfs and more. 2)He is hardly ever crowded! If you’ve been doing Bandos, you know it takes ages to find an empty world! And unless you’re a pathetic crasher, that would annoy you! 3)He is said to drop hilt more than the other bosses, together with Saradomin, seeing as that and the worthless Zamorak spear is he’s only good drops, together with Steam staff. Worthless too.. . Oh, not to mention the shards of course. 4) You do not need any special item to enter, like a hammer or mithril grapple. 5)He is quite easy to take down. I can take him alone. I did solo him successfully at lvl 111 combat. 6)Hilt is worth more than Bandos. 7)You will not be wearing anything extremely exensive, unless you use a Godsword. Which is recommended if you got it. Now, theres also bad things about him.. 1)He poisons you, and it hits 16 very often. With Sanfew potions, you do not have this problem at all though! 2)The tanker will get hit very high. He hits through your prayer sometimes. Around 1 hit through prayer each kill, but your guaranteed 40+ hit there.. 3)It’s dark in Zamoraks chamber. Turn your lightning all up, or you’r going to be annoyed when you can’t see your enemys. 4)Hilt is his real only good drop. If you don’t like training controlled combat with whip, you won’t like this either. It can take long to get a drop. When you get it, it's not some worthless Bandos boots though! Have I convinced you? I hope so! Stats: You can not do him if your not quite high. But if you’ve been doing any other boss, you can do him too. This is the recommended stats for team: Attack: 80 Strength: 80 Defence: 80 Prayer: 70 Magic: 70 Range: 70 - Needed! Summoning: (58). You really don’t need to use this, but Karamanthulhu is worth the trouble! The magic is because you will get less magic hits with a higher magic lvl. Not needed, but recommended. YOU DON’T NEED THESE STATS! You can minus 10 stat from every recommendation and still do it. T his is just so that you can do it efficient. What to wear: I like this part a lot. You don’t need anything expensive, meaning that you won’t loose your life saving here. Unless your too brave of course. Best – Good – Emergency Head: Torag’s helm – Netiznot Helm – Beserker Helm Amulet: Fury – Stole / Glory – Power amulet Torso: Karils top – Black d’hide – Any other d’hide Legs: Karils bottom – Black d’hide – Any other d’hide Boots: Dragon Boots – Rune boots – Climbing boots Weapon: Godsword – Whip – D scimmy Cape: Firecape – Trimmed Skillcape – God cape Shield: Dragonfire shield – Dragon sq / Crystal shield – Obby / Zammy book / Granite Gloves: BArrows - Dragon - Rune - Any RFD Ring: Wealth if you believe in it - Warrior/Zerker if not AS pointed out by Shadowolf64, you do need to wear a Zamorak item, if you wish to get your KC at Imps, which is recommended. I suggest stole, chaps or book. Whip + DFS is just as deadly as a Godsword. If your going to tank, Whip + DFS will save you some brews for sure. NOTE: KB states that Ring of Wealth does not work when using Lootshare! Inventory: There is two main ways to do him. Brew way or shark way. Shark way: 1x Super set 4x prayer Potion 2x Super antipoison (If bringing twoSanfews, which is way better, remove two p pots) Teletab / Ectophial D mace / D hally for specs. Bring an extra shark if using Godsword. 17 Sharks If you wish to bring a summoned monster, remove two sharks, for a summoning potion, and the scrolls for your little friend. Brew way: 2x Super antipoison ( Sanfews = Remove two super restores) Teletab / Ectophial 16 Saradomin Brews 6 Super restores 1/3 Sharks. For getting kc, and emergency healing. D mace for specs. Bring an extra shark if using Godsword. Summoning Scrolls (Unless using headgear) How to kill K’ril: METHOD 1: Tanker should have Melee pray – Piety – Protect item on permanently while fighting. Everyone else should try to pray for the general attacking you. Tanker goes first in, and attacks K’ril. Then goes his team. Tanker must watch for poison! Once done, kill the helpers in this order: Melee, Tstanon Karlak: Greater Demon Ranger, Zakl'n Gritch: Lesser demon Mage, Balfrug Kreeyath: Black demon K'ril Tsutsaroth: Mage and melee. Lesser demon. Black mask can be used at them all. Recommended. After that, you can trade food, recharge prayer, or dance alittle. Once done, put everyone but the tanker in a corner, and the tanker in the middle. Now, when K’ril spawns he may not attack the tanker automatically. The tanker must attack him himself. That may lead to some confusion, but you will get used to it. When you can not kill him anymore, tele away, try again, and dance for me when you got yourself a hilt, will you!? METHOD 2: Brought back to my attention by Squeaky789. Thank you! This method, only the tanker prays melee. His inventory is already in the guide. Everyone else wears melee armour, for example Torag's. They will mage pray. That's the main difference. If your good at this, this method is better than method 1. However, if your unexperienced, getting nervous, or don't feel like taking a higher risk, stick to method 1. This method is awesome if your ready to take a higher risk, as you may be able to stay longer. You will, however, loose more in case of death, and the chance of you getting killed will also get increased. Test them both out. If you end up tanking in melee armour, you could just as well tele immediately. METHOD 3: Same as method 1, where you will bring a set of melee armour too! Example, if your not up to tank, put on Torag's on mage protect. That will save you aloy of damage. Don't do this if your low lvl though. You will need the brews more here. High lvl? Do this! Other notes and tips about K’ril: 1)If he uses his special attack, and hits through your prayer, the amount of damage he deals will be taken away from your prayer, if he hits more than 30. Be ready with your prayer potions/super restores! 2)Be patient! Your drop will come! 3)Don’t crash others. That’s pathetic. Drop Trick: I know, I haven't posted tele runes in your inventory. If you don't know the drop trick, look here: Withdraw 3 items, for example 3 sharks or 3 Sara brews. Put 5 laws, 4 fires and 5 airs in your inventory. Tele to Trollheim, drop 2 sharks/brews, tele to Cammy, go bank, withdraw all 3 brews / sharks, tele to Trollheim, pick up your sharks and no space has hereby been wasted for telerunes. Overusing Prayer: Knowledge Base: "Beware! Over-using prayer to block this behemoth’s attacks will cause it to unleash a devastating rage like you will never have seen before." Believe in this! I tested it. I tried to kill him with a minimum of prayers and a maximum on! With maximum on I got hit 3 times by the special attack. With minimum, none. With minimum I had: Melee protect With maximum: Melee protect, Steel Skin, Protect Item, Rapid Heal, Incredible Reflexes, Ultimate Strength on. That both hurt in pain and prayer pots.. Sanfew Potions: Sanfew potions are brilliant! Their basically Super restore + Super antipoison + Disease cure! Poison and disease healed for 10 minutes, and normal super restore. Buy on GE or make yourself. Not easy, but worth it! May take days to buy. Darklight: I actually think this works! When you hit, it do lower K'rils defence, attack and strength! Now for the bad thing: The weapon is so bad, that you will vey rarely hit anyway. Up to you what you want! A GS completely blows Darklight away, but a Dragon mace? Test it. It's up to you. Note: I am using it. Permanently. Crashing: Don't do this! Pathetic. Solo guide: Soloing this guy is still tough, even though he is said to be one of the easiest. With luck, he is easier than Bandos. If your unlucky, you will get wasted quite quick. There is two ways to efficiently solo Zamorak: 1)Range 2)Melee Lets start of with range. You will need 85 + range, preferably 95+. A very high defence of at least 85 is needed as well. I have not ranged him myself. I have tried though. Friends of mine have completed, and told me about it. I searched the entire forums, and watched videos about it. Do not think I don’t know what im talking about! This is the stats you should have before trying to range solo: Range: 90 Defence: 85 Magic: 80 Prayer: 70 You should not be using sharks to this, brews is the real only way to solo him. I know that brews are annoying to use, but their very usefull. Their expensive as well, but imagine if you do get a hilt? There is two kinds of tactic: 1)Ruby bolts (e) + Diamond bolts (e) 2)Diamond bolts (e) The ruby bolts method, well, you probably know that if your reading here! Smash him down to half hp, and then switch to diamond bolts. This is definetly a very good, though sometimes confusing way, to kill him. Diamond bolts is.. Diamond bolts from the beginning to the end. This is also very efficient! You don’t need to mind on switching bolts, so this is my preferred way. You can use either of these ways that fits you the best, their both very efficient. What to wear: If you plan on soloing, you must use Karils. No excuse this time, I’m sorry! Head: Torags Helm Amulet: Fury / Glory Torso: Karils top Legs: Karils bottom Boots: Bandos - Dragon Boots Weapon: Rune C’Bow Cape: Accumulator Shield: Dragonfire shield – Granite / Zammy book Gloves: Barrows / Dragon / Rune / D'hide Vambs Ring: Wealth if you believe in it - Archer Inventory: 21 Sharks 3 Prayer Potions Teletab / Ectofungus Eventually 1 Sara brew & * restore 1 Range potionSolo Guide: This time it’s about meleeing. That is how I, a 112 combat lvl’ed, did it. Short and sweet; You will need some very high stats, and quite some money for this to work good. If you have both of these, go on, and get yourself a brand new hilt! Recommended stats: Attack: 90 Strength: 90 Defence: 90 Magic: 85 Prayer: 70 Range: 70 I did not have these stats when I did it. Pull away f5 from pretty much every single of them but prayer, and you got the ones I did it with. This is if your serious about it, and want to go more than once. As for the range solo guide, I recommend only to use the brew method when soloing melee. You should not save money on basic equipment either. Use Karils instead of Black d’hide for example. Here’* what you should wear: Head: Torags Helm Amulet: Fury / Glory / Stole Torso: Karils top Legs: Karils bottom Boots: Dragon Boots – Rune boots Weapon: Any Godsword – Whip Cape: Firecape – Trimmed Skillcape - Godcape Shield: Dragonfire shield – D sq / Zammy book / Crystal Gloves: Barrows – Dragon – Rune – Any RFD Ring: Wealth if you believe in it – Warrior / Zerker Inventory: 21 Sharks 3 Prayer Potions Teletab / Ectofungus D mace / D hally if you don’t bring a Godsword Eventually 1 Sara brew & Super restore Super str & **r Summoning Scrolls (Unles using your headgear to store) Again, try it different things. I can not guarantee this will work for you. It worked for me. Try it out, and customize it for you. You don’t need either the stats or inventory to do this. This is to be efficient again. You can do with less. I did! FOR BOTH MELEE AND RANGE you don't need the Saradomin brew method. It'sm possible with sharks, however brews should be used. If your a high lvl you can maybe get 2 kills, if you low you can succed. Instead of tele'ing without any kills cause of need of food. Summoning Vs. K'ril Guide: Since the summoning update, there is a few creature you definetly should bring. Of course, you don't have to, but they will help! I will list it in this way: Lvl X to X - Use Familiar Y. If you have any questions, please post them! 1-34 = There is not familiar I would advice using here actually. 34-52 = Void Spinner will heal you for 1xp quite often. USefull in the long run. Best to summon just before you enter boss room. 40-52 = (Suggested by Legend Z5. Read his Fight Caves guide!) - You can use the Bull ant. Holds 9 extra items, but only lasts 30 minutes. 52-68 = Spirit Terrorbird. It can hold you 12 items. For example 12 brews! 68-79 = Bunnyip = The healing really adds up in the long run, with 8hp each minute! 79-83 = Fire Titan / Ice Titan / Moss Titan. These hugue creatures can hit quite high. You can pick whichever you want to. Some will hit high on the boss, some on the generels. I would personally pick Fire, as he gives you mage xp. Ice titan stays up for 64 minutes, Fire for 62, and Moss for 58 minutes. 83-86 = Spirit Dagannoth - Hits alot, and stuns. Awesome for every fight actually, use! 86-99 = Rune Minotaur stays up for 151 minuets! That makes him excellent for Godwars. There is others youc an use at this lvl too if you won't pay for him though. 88-95 = Unicorn Stallion. This one heals you. More, more and more. It is simply awesome! You can stay alot longer with him up! 95-99 = You would know already. Hits high. 99 = Use your steel titan. ,) I know, I let quite a few familiars down here. (Minotaurs, Titans etc) Squeaky789 (help from a friend) "Whenever you're going to cross the ice bridge, dispose of your BoB (items will drop on the bridge), jump over the bridge. Drop the number of items equal to the number which your BoB can hold. Then jump over the bridge again, collect the items which your BoB dropped before, then jump over again. Summon another BoB and store your items, then pick up the items you dropped before. " F.A.Q: Q: Can't mage be used? A: Not cost efficient at all. Don't even think about it! Q: Should I bring a spec weapon if I range? A: If your range is your highest stat, you probably shouldn’t. If not, that could be a good idea. Q: What’s the most important melee stat in GWD? A: Their all important. It will hurt the most if you lack on defence though. |
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sir slasher1
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Jun 3 2008, 07:38 AM Post #2 |
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Active User
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LOG 1.Adamant Platebody 2.Super Strength Potion (3) + Super Attack Potion (3) 3.19,500gp 4.Adamant Arrow (p++) 5.Blood Rune 6.19,500gp 7.19,655gp 8.Adamant Platebody 9.Rune Scimitar\Blue Charm 10.19,565gp 11.19,500gp (GODSWORD SHARD 1 from minion) 12.Death Rune 13.Rune Scimitar 14.Lantadyme Seed 15.19,600gp 16.Blood Rune 17.Lantadyme Seed 18.Super Restore Potion (3) + Zamorak Brew (3) 19.19,500gp 20.Adamant Platebody 21.Grimy Lantadyme 22.Death Rune 23.19,887gp 24.Rune Scimitar 25.Blood Rune 26.Death Rune\Green Charm 27.Grimy Lantadyme 28.19,987gp 29.Adamant Platebody\Green Charm 30.Super Strength Potion(3)+Super Attack Potion\Green Charm 31.19,643gp\Blue Charm 32.Grimy Lantadyme\Blue Charm 33.19,971gp 34.19,576gp 35.No drop (Just ashes) 36.19,666gp 37.Super Strength Potion(3)+Super Attack Potion\Gold Charm 38.19,878gp 39.Adamant Arrow(p++)\Gold Charm 40.Death Rune 41.Super Strength Potion(3)+Super Attack Potion 42.Lantadyme Seed\Crimson Charm 43.Super Strength Potion(3)+Super Attack Potion 44.Death Rune\Green Charm 45.Zamorak Brew (3) + Super Restore Potion (3) 46.Grimy Lantadyme 47.19,557gp\Gold Charm 48.19,529gp\Blue Charm 49.19,825gp\Blue Charm 50.Adamant Platebody 51.19,673gp 52.19,765gp 53.Super Strength Potion (3) + Super Attack Potion (3) 54.Lantadyme Seed 55.Adamant Arrow (p++) 56.Super Restore Potion (3) + Zamorak Brew (3)\Blue Charm 57.Death Rune 58.19,884gp 59.Rune Scimitar\Blue Charm 60.Lantadyme Seed 61.Super Strength Potion(3)+Super Attack Potion\Blue Charm 62.Grimy Lantadyme 63.19,997gp 64.19,787gp 65.19,864gp 66.GODSWORD SHARD 1\Gold Charm 67.Lantadyme Seed 68.Rune Scimitar\Crimson Charm 69.Dragon Dagger(++) 70.19,602 71.Adamant Platebody 72.ZAMORAKIAN SPEAR (Hooray!!) 73.STEAM BATTLESTAFF ~ Back to back drops, wow! 74.Super Restore Potion (3) + Zamorak Brew (3) 75.GODSWORD SHARD 376.Rune Scimitar\Gold Charm 77.20,889\Crimson Charm 78.Adamant Platebody 79.Rune Platelegs 80.Death Rune 81.Super Strength Potion(3)+Super Attack Potion\Green Charm 82.19,961gp 83.Adamant Arrow (p++) 84.Rune Sq Shield\Gold Charm 85.Adamant Platebody 86.Godsword Shard 3 87.19,831 88.Grimy Lantadyme 89.Adamant Arrow (p++) 90.Adamant Arrow (p++) 91.Lantadyme Seed\Blue Charm 92.Adamant Platebody 93.Adamant Arrow (p++)\Blue Charm 94.Lantadyme Seed 95.Grimy Lantadyme 96.Death Rune 97.Rune Platelegs 98.Death Rune\Gold Charm 99.Blood Rune\Gold Charm 100.Rune Scimitar - One hundred kills 101.Super Strength Potion(3)+Super Attack Potion(3) 102.Grimy Lantadyme 103.Rune Platelegs 104.19,620gp 105.Super Restore(3)+Zamorak Brew(3) 106.Blood Rune 107.Adamant Javelin 108.Blood Rune 109.Dragon Dagger(p++) 110.Death Rune 111.19,685gp 112.Super Strength Potion(3)+Super Attack Potion\Gold Charm 113.Rune Platelegs 114.19,973gp 115.Lantadyme Seed 116.20,905gp 117.Super Restore(3)+Zamorak Brew(3) 118.19,865gp 119.Nature Rune 120.Rune Platelegs 121.19,670gp\Blue Charm 122.Grimy Lantadyme 123.Super Strength Potion(3)+Super Attack Potion 124.Adamant Arrow(p++) 125.Death Rune 126.19,686gp\Crimson Charm 127.19,753gp\Gold Charm 128.Adamant Platebody\Gold Charm 129.Super Restore Potion(3)+Zamorak Brew(3) 130.Grimy Lantadyme 131.Rune Scimitar 132.Super Restore Potion(3)+Zamorak Brew(3) 133.Super Strength Potion(3)+Super Attack Potion 134.Death Rune 135.19,719gp (My special hit double 75s this kill) 136.Rune Scimitar\Blue Charm 137.Death Rune 138.ZAMORAKIAN SPEAR\Crimson Charm 139.Death Rune 140.Lantadyme Seed\Crimson Charm 141.19,546gp 142.Death Rune 143.Super Strength Potion(3)+Super Attack Potion 143.Dragon Dagger(p++)\Blue Charm 144.19,873gp 145.Rune Scimitar\Blue Charm 146.19,990gp 147.Grimy Lantadyme 148.Adamant Arrow(p++) 149.Adamant Platebody 150.19,874gp151.Adamant Arrow(p++) 152.Super Strength Potion(3)+Super Attack Potion\Blue Charm 153.Grimy Lantadyme 154.Super Strength Potion(3)+Super Attack Potion\Gold Charm 155.Adamant Platebody\Gold Charm 156.Death Rune 157.Rune Scimitar\Blue Charm 158.Zamorak Brew (3) + Super Restore Potion(3) 159.Death Rune 160.Law Rune 161.Death Rune 163.Grimy Lantadyme 164.19,897gp 165.Grimy Lantadyme\Blue Charm 166.Blood Rune\Blue Charm 167.Blood Rune 168.19,895gp\Green Charm 169.Rune Scimitar\Gold Charm 170.Lantadyme Seed 171.19,754gp 172.Blood Rune 173.Rune 2h Sword 174.Super Strength Potion Super Attack Potion\Green Charm 175.19,581gp\Blue Charm 176.Lantadyme Seed 177.Uncut Sapphire 178.Rune Scimitar 179.Grimy Lantadyme 180.19,854gp 181.Blood Rune\Blue Charm 182.Rune Scimitar\Blue Charm 183.Death Rune\Green Charm 184.19,810gp 185.Super Strength Potion(3)+Super Attack Potion\Blue Charm 186.Lantadyme\Crimson Charm 187.Adamant Platebody 188.Super Strength Potion(3)+Super Attack Potion 189.Adamant Arrow(p++) 190.19,737gp\Blue Charm 191.Zamorak Brew(3)+Super Restore Potion(3) 192.Loop Half of Key 193.19,743gp 194.19,684gp 195.19,857gp 196.Lantadyme Seed 197.Adamant Arrow(p++)\Blue Charm 198.STEAM BATTLESTAFF 199.Lantadyme Seed 200.Super Restore Potion(3)+Zamorak Brew(3)\Crimson Charm |
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sir slasher1
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Jun 3 2008, 07:40 AM Post #3 |
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![]() ![]() Member Number 4. 35 Hours + spent on 1 guide Minimum! [size=14]~~~56/70 Summoning~~~ Second to reach 100 Posts![/size] | |
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sir slasher1
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Jun 3 2008, 07:42 AM Post #4 |
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![]() ![]() Member Number 4. 35 Hours + spent on 1 guide Minimum! [size=14]~~~56/70 Summoning~~~ Second to reach 100 Posts![/size] | |
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sir slasher1
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Jun 3 2008, 07:44 AM Post #5 |
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sir slasher1
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Jun 3 2008, 07:46 AM Post #6 |
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![]() ![]() Member Number 4. 35 Hours + spent on 1 guide Minimum! [size=14]~~~56/70 Summoning~~~ Second to reach 100 Posts![/size] | |
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sir slasher1
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Jun 3 2008, 07:47 AM Post #7 |
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sir slasher1
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Jun 3 2008, 07:51 AM Post #8 |
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4:54 PM Jul 13