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THe Big Redo
Topic Started: Mar 15 2015, 10:47 PM (36 Views)
Brogoku

This is a Redo for Stats as well as Anything else. Anyone can add onto this or Suggest Edits to make this a good a Suggestion as possible. Before i get to stat s

Stat System Rework

The stats currently are limited in what the do and what they work for. You cant have 2 different fighting styles working off of one stat system. This makes the game Completely Level based which is what you don't want if its going to be PVP. Here is what is suggest stats be and new functions. You want Build Diversity. I also believe There should be a Level Cap so players cannot Just get all of the stats. Level 500 sounds about right. So please make Stats scale with this so its not pointless. Stat cap should be 25. You gain 3 Experience Points per level up and you gain levels by 4's or 5's and 6's.

Health - Determines how much damage you can Take when it reaches 0 you are knocked out.

Stamina - Goes Down While using Physical Based Skills and or Swimming, While training your Weapon Skills. Determines use of skills, Running, and how long you can swim before you drown.

Spirit - This stat goes down with the use of Energy based skills. Like Haki skills, The use of Slingshots Skills, scroll Abilities that do not Require the Strength stat.

Strength - This Determines how much Physical damage you can do with Punches, and Kicks. Also Determines how much damage Physical based Skills do.

Defense - This stat Determines how much damage you will take. The higher it is the less damage you take. (looking at a System where if defense is 100 = 2% damage is reduced of Physical based damage or something.

Spirit Defense - This determines how much damage you will take from Attacks that are not Physical based. Same as Defense except it Deducts from the Will power stat.

Will Power - This Determines how much damage you deal with Spirit based Damage. The higher this is the more damage is done.

Agility - This stat has multiple purposes. It calculates your Run Speed as in how much faster are you than everyone else.(Delay between steps. Ill call them Speed Ranks since for a lack of a better word.) This skill also can dictate your Attack Speed(Delay between punches.) I suggest making it Attack speed percentage based seeing as how i've seen that being used in a lot of byond games and working quite well.

Dodge Percentage - This is a stat in game that sounds like it should work with the right system. If you obtain Mantra (Observation Haki) This would naturally go up by like 5% or depending on what you want the boost to be. Bsaically depends on your class.

Weapon Skill levels - You gain skills in the repsective class based upon how high this skill is lets make hte level cap for this % based upon how many Skills of that Weapon slot you have mastered. Further more the higher the Percentage the more effective the skill is (Utility, Damage, or speed of skill wise.)
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