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| Few suggestions; Specializations, Stats | |
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| Tweet Topic Started: Apr 17 2015, 10:11 AM (47 Views) | |
| Flam3mast3r | Apr 17 2015, 10:11 AM Post #1 |
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first of all i hope the game is still under construction i would realy like to see a new pirate game stats: First of all i beleive that more stats should exist Strentgh: I beleive strenght should inrease also HP and armor Spirit: I believe should inrease also Stamina and strenghten abilities that inrease your power Durability: Durability i beleive should inrease HP , armor and Crit Guard Speed:is going to inrease your movement speed also your speed of using skills or attacks and dodge rate Technique : Is going inrease overall damage crit strike chances and Hit Rate Willpower: is going to inrease Haki powers learn new skills based on WP also will give stamina Dodging: Aoe field skills Will be unable to being dodged as long if someone set the whole field on fire when you steping at that fire you will be unable to dodge it expect if you leave that field. when you are stuned frozen etc you will be unable to dodge as long you cant move so you will be unable to dodge Dodging and hit rate: Hit rate will decrease your opoment dodge rate so if someone had 300 dodge rate and you have 260 hit rate that will give us 40% dodge chances Crit chances ,crit damage , crit guard : Crit chances and crit guard is going to work like Hit rate and dodge rate when you succefuly hit a critical the damage you dealt will be inreased by 50% at least. Based on skills and specializations your Critical damage will go up so some skils will have more crit damage than others and some specializations will have more crit damage than others Armor: armor is decreasing the incoming damage if you have 3000 armor and your opoment basic attacks deal 4000 damage then you going to take 1000 damage if your opoement use a skill that dealing 10000 damage then you going take 7000 damage so armor is strong against fast paced attacks and basic attacks that doenst have big damage multiplayer Spiritual damage , Body damage and overall damage: Spirit is inreasing your spiritual damage while str your body damage and technique your overall but as it is now that make technique oped so i beleive that is how is going to work Spirit = 3 spiritual damage and str= 3 body damage while technique is going to inrease both spiritual and body damage by 1 this numbers are exampled for how i believe balnced should work Specializations : 1st of all i beleive they must exist more than sword punching and kicking as way to train and you will be able get 1 specialization based on here is my idea: expect sword punching and kicking Dagger Markship so now we have Dagger markship blunt weapons sword punching and kicking so when you succesfuly train one of them at 100 you wil lbe able select a specialization each charachter can have only 1 specialization and each weapon is going to have 2 specializations and 3 masterys to slect from that specializations are based on spirit and str so your charachter may choose an swordman based on spirit so an spiritual swordman. While each charachter is going to select up to 2 masterys masterys will unlocked after you get specialization and while training both weapon and charachter level Each weapon specialization punching will get : Kung fu monk for spirit or boxer for str their masteries will be : Grabling , Self Discipline and Dragon claws Grabling will give Crowd control skills Self discipline : will give self buffs that inreasing both offense and defense Dragon claws: Will give strong skills and bleeding effects Sword: Spiritual swordman and body swordman Their masteris should be: Multy swords, Sword blaster and sword dancer Multy swords: will give you the chance using more than 1 sword 2 and on biggest levels even 3 swords (zoro based) also is going to give strong damage skills Sword blasters : Is going to give High damage ranged skills Sword dancers : Is going to have great combos also very fast paced skills Dagger: Ninja for spirit and Assassins for str their masteris should be: Shadow, Poison and Fast movement Shadow: Is going to give many stealth skills also some suprise attacks Poison: Is going to give some poisoning ranged attacks.Some skills will give the chance for other skills and basic attacks poisoning your target also some crowd control poisons Fast movement: Is going to give skills that insantly move to your target also fast paced attacks Markship: Trickshot for spirit and archer for str trickshot is based on usop their masteris should be Sniper, Trap kit and fast aiming Sniper: Is going to give the longest range skills also increase range of all other skills also some sure to hit skills Trap kit: you will be able use traps that dealing damage or have crowd control effects so make hard others to get close at you Fast aiming : You will have inreased attack speed also get fast paced skills Kicking: Spirit Legs for spirit Strong legs for str Their masteris is going to be diable jambe: Will set your legs on fire dealing inreased damage also has many strong damage skills (sanji based) Skywalk: You will be able use your legs for fly giving lot of mobility skills also some damage based skills Charged legs: giving charge attacks that dealing good damage laso some fast paced skills Other idea about specializations Blunt weapons If the game still under construction and you like my idea please fell free to contact i can give more explanation on my ideas |
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7:18 PM Jul 11