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| Character Profile: Copernicus Orlowe; The Gunsmith in search of Something Greater. | |
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| Tweet Topic Started: Jul 29 2013, 01:43 PM (77 Views) | |
| Blarglebot | Jul 29 2013, 01:43 PM Post #1 |
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Player
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BASIC INFORMATION CREATED BY: Evan Janssen CHARACTER NAME: Copernicus Orlowe (he usually goes by the name Kern). GENDER: male HEIGHT: 6’ 2” TITLES, ETC.: EngD. (doctorate in engineering) WEIGHT: 163 lbs. AGE: 46 EYES: green RELIGION: not religious L/R HAND: ambidextrous HAIR: black, with a little bit of grey here and there. Here's a sketch of the general idea: HEALTH(list injuries, illnesses, and other conditions) nothing worth noting PHYSICAL DESCRIPTION(list normal clothing and jewelry, identifiers--tattoos, piercings, scars) Kern is almost always seen wearing his top hat and an overcoat. He is also bearded and fairly tall. ABILITIES AND SKILLS (include languages, and extrasensory, supernatural, and magical abilities) STRENGTH: Kern is not all that strong, having spent most of his life working in weaponry engineering. He is not physically intimidating to any great extent despite his height. Orlowe usually relies upon his wits and gadgetry to get him out of any sticky situations. 6/4 DEXTERITY: Kern has worked all his life tinkering and building all of the many gadgets he has designed. He can deconstruct most of any piece of small machinery in less than a minute or two, as long as he has the right tools. 10/10 TOTHLER TYGRIA: Kern’s favorite weapon is still the first one he designed right after he founded Tothler Armaments. It is as accurate as he needs it to be, as well as being somewhat multi-purpose due to its modular nature and the integrated plasma beam. Kern is of course very well practiced in using it in theory and from the basic weapons training he received when he was in CitSec for a year or two, but has never needed to use it for anything more than shooting practice targets. 8/8 TOTHLER TYGRIA(laser cutter): Copernicus Orlowe has found that the laser cutter he built into his Tygria to be quite useful in his craft for things such as welding or cutting metal. 8/8 TOTHLER CYRINER: He keeps this small pistol with him whenever he feels the need to, but as with this Tygria, he has never really had to use it. He is not quite as good with this one due to its small size. 8/6 WILLPOWER: Dr. Orlowe has lived fairly comfortably for most of his life, so he is not what anyone would call a tough guy. 6/6 INTELLIGENCE: Copernicus Orlowe is a well-educated man. He knows more than most about the internal workings of most technologies you will find around. He became a doctor of engineering and was working for the R&D division of Steiner Industries by the time he was 28. 12/12 WEAPON CRAFTING: Dr. Orlowe has been working on weapons for his entire career. He has built tools of his own design to rival those made by any corporation. He could construct a piece of technology, look at the parts a bit, and put it back together again with ease. 20/12 PROGRAMMING (and robotics): He has done a bit of robotics, with the hopes of creating a mechanical assistant that he came up with when he was working on something he wished he had more hands for. He got stuck when he started trying to program the robot. 8/6 LOCAL KNOWLEDGE: Kern has been living in the area of New York that he established his shop for over 10 years. At this point he knows the general area very well, and could recognize many of the people who live in the area. 10/8 PERCEPTION: Kern used to be very keen of hearing, but he is not as perceptive as he used to be. He doesn’t need glasses, but his vision is not as hawk-like as it was in his youth. 6/6 LONG DISTANCE ANALYSIS(?): He has retrofitted his work goggles with a few optical zoom capable lenses and a simple heads up display on one side. It can provide information such as distance from a surface and relative speed compared to Copernicus himself. 8/8 INFLUENCE: Copernicus has been running his business for a while, and he has become fairly good at haggling. He can usually talk his way out of unfavorable situations, and can usually gain favor with officials if needed. 8/6 SPANISH: Kern at one point in his life decided it would be a good idea to learn spanish, since it is one of the more spoken languages in the city that isn’t English. He took a class in it and by the end of his second year he had learned enough to use it for whatever he thought he would need it for. 8/8 INTIMIDATE: As stated before, Kern is not an intimidating person at all. 4/4 PSIONICS: He has no psychic ability whatsoever. 4/4 ITEMS IN USE MELEE WEAPONS: Small swiss army knife RANGED WEAPONS: Tothler Tygria, Tothler Cyriner ARMOR: Trench coat HEADGEAR: Top hat OTHER ITEMS (indicate where they are being worn or wielded, if applicable): His goggles Forearm-mounted personal computer. INVENTORY: Wallet (contains keycard to house/shop/workshop and various licences he needs for work.). Technical backpack (contains tools of his trade and some ammunition). HISTORY, BACKGROUND, AND SOME OTHER FUN FACTS: Kern always enjoyed tinkering with various machines around the house when he was young. By the time he finished school he knew well that he wanted to major in Engineering in college. He earned a doctorate in 7 years and went to work for Steiner Industries by the time he was 27. He worked there for 9 years, after which he decided to join CitSec, assuming he could use his extensive knowledge of almost all common weaponry to help defend the city. That didn’t work out, as he wanted to use specialized weapons that he had designed. Any that were interesting enough were against regulations, so he decided after a couple of unsatisfying years in CitSec that he wanted to start his own small weapons shop. He named it Tothler Armaments™, after one of his favorite, but not very well known comic book characters. Though it annoys him to no end, he always makes sure to always have all the appropriate licences and paperwork to run his business. Often selling specialized weapons to City Administration officials or Hunters who are willing to pay a bit more than the usual for a higher quality/more interesting weapon than most corporations would provide. Though Kern would love to be able to design Combi Weapons, he has in the past been completely unable to obtain the appropriate licences to manufacture them from Steiner Industries without becoming part of their corporation. Tothler Armaments logo/mascot character ^ Tothler Armaments™ has been successful enough to live on, but not enough people are able or want to buy from it for it to become more than a small private shop. Kern has also made various accessories to test out and use the technologies he has some up with. These days he still happily runs his shop, and has gained a few regular customers, mostly a small number of hunters and a couple of CA people, who he has gotten to know a bit by regularly doing business with them. He is happy doing the work he does, but he wants something more from his life. He wants more excitement and adventure. He is growing bored of the daily routine. Semi random fun facts: Kern doesn’t much care for weapons that one needs to be up close to use. He makes an exception for any of the magnificent Combi Weapons of course, but he has never gotten much by way of practice in hand to hand combat. The closest thing to a melee weapon he carries is his modified swiss army knife that has most of the tools he would need for his work... And also a small knife. Kern has also created a module that he can attaches to weapons he has designed that can provide a simple, and sometimes a bit unreliable targeting display on his customized goggles. He is very proud of his beard. Kern was married once. He doesn't want to talk about it. Edited by Blarglebot, Jul 29 2013, 04:24 PM.
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| Blarglebot | Jul 29 2013, 09:14 PM Post #2 |
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Player
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Inspired by James' addition of a musical theme to his character, I shall choose one for my own. Here it is. |
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