The wrong side of heaven, and the righteous side of hell
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Jul 11, 2014
Orianna Vanille .|House Valreign|.
Alignment
Gender
Age
Occupation
Residence
Lawful Evil
Female
728 (Was re-embodied at 1,084)
Vanguard Mercenary - Ranger
The Art of Arms
~ APPEARANCE ~
Height
Weight
Build
Origins
Race
Eye Colour
Hair Colour
182.88cm / 6ft
74.8kg / 165lbs
Agility
Demonic
Drow
Blue by Day / Red by Night
Silver/Gray
Overview
The first thing people typically notice about Orianna is her skin color. One would assume that living in an undercity would mean she’d be pale but it isn’t so. Whether it is from the tainted blessings of Lolth or just some genetic she is graced with dark blue-gray skin. Her face appears young and is usually marked by a scowl of disproval and, of course, facial tattoos. Her hair is long and a mix of silver and gray. She’s very proud of it. During the day you can find her wearing a pair of sunglasses. If you catch a glimpse of her eyes at this time you’ll see that they are a shade of blue. At night the color shifts from blue to an illuminated red. Her referred style of dress is lightweight leather armor that allows free movement. And hoods with ear holes cut in to them. Lots of hoods.
Orianna is a product of her environment: introverted, angry, calculating. She's not usually malicious but she is bitter to a fault. It's not so much a matter of 'getting along' with others as it is just coexisting with them. Bittersweet? Definitely. Orianna herself is reclusive. She enjoys the dark. She's not very trusting of others, cold, judgmental, quick to temper, spiteful and a slew of other bad qualities. Of course, she’ll use everyone in sight, deceive everybody in sight, and betray everybody in sight for her own agenda: but the world is full of successful people doing the same thing and as such does not fully justify the extent of hatred she may generate. In the end, she will betray all possibly even herself. The good news is that Orianna does live by a set of codes and conduct so she’s just a few steps above being a psychopath. Likewise, she carries a soft spot for a select few and is more content with trying to find her current place in the world as opposed to burning it down.
~ SKILLS ~
Enhanced Marksmanship:
Orianna’s ability to aim and have above normal accuracy while taking in to consideration environmental factors.
Archery:
Like her friend, Danae, Orianna is an archer of exceptional skill. .
Fletcher:
What’s the point of being an archer if you can’t make your own arrows?
Bowyer:
Orianna can make bows.
Multi-Shot:
Ability that allows Orianna to fire multiple (three) arrows at a target accurately.
Toxicology:
Orianna possesses a vast knowledge of poisons, how to make them, and their various uses.
~ POWERS ~
Elf Racials.
Enhanced Senses:
Orianna’s heritage grants her a set of enhanced senses. When compared to that of a human they measure at about 4x the norm.
Light Foot:
Elves in general are known for being light on their feet. This is what allows them to run across the top of freshly fallen snow or even leaves with barely a sound.
Night Vision:
Living most of their lives in undercities, Drow are naturally predisposed to having excellent night vision. This ability is marked by a shifting of eye color and rather than needing the reflection of starlight or moonlight as some animals do the drow’s fëa, aka spirit, provide a light from within causing a glowing effect on the eyes. Naturally this means she has a sensitivity to light is often seen wearing sunglasses to counteract the effects.
Elemental Augmentations.
Shadow Meld:
Orianna is able to slip in to shadows and use them as camouflage.
Shadow Step:
Orianna can teleport between shadows (from one shadow to the next) by using the shadow as a portal. Distance 5km. She is able to bring other people and/or objects provided they are touching her person. (Not ridiculous things such as buildings or rooted trees from the forest.) Object must be able to fit through the shadow with her. (Can be used once per combat post.)
Elemental Imbued Arrows:
**Arrows can only be imbued with one element at a time. Spells cast when arrow is drawn.**
Shadow: Dome- Orianna can imbue an arrow with shadow element, fire it in to the air and create a dome of pure darkness that will encompass 100 sqm. Lasts 5-10 minutes. Wind: True Shot- Orianna can imbue an arrow with the wind element increasing velocity and allowing it to slice through virtually anything and not lose course. Electricity: Ball Lighting- Orianna can imbue an arrow with electricity that upon impact creates lighting bolts in a 6ft radius.
~ POSSESSIONS ~
Nightingale:
Orianna’s favorite bow made of steel and ebony. Click to view.
Hand crossbows:
Crossbows small enough to fit in a pocket.
Light leather armor:
Orianna’s choice in daily wear is her light armor.
Daggers and Short Swords:
For when she needs to get up close and personal.
Arachne of Lydia:
Orianna’s pet spider. She’s about the size of a medium sized dog. Think Labrador. Arachne is of average animal intelligence and mostly sticks to the dark corners of Orianna’s room when she isn’t stuck to her master’s side. Her primary coloring is dark purple with black speckling.
Orianna’s ability to aim and have above normal accuracy while taking in to consideration environmental factors.
Archery:
Like her friend, Danae, Orianna is an archer of exceptional skill. .
Fletcher:
What’s the point of being an archer if you can’t make your own arrows?
Bowyer:
Orianna can make bows.
Multi-Shot:
Ability that allows Orianna to fire multiple (three) arrows at a target accurately.
Toxicology:
Orianna possesses a vast knowledge of poisons, how to make them, and their various uses.
~ POWERS ~
Elf Racials.
Enhanced Senses:
Orianna’s heritage grants her a set of enhanced senses. When compared to that of a human they measure at about 4x the norm.
Light Foot:
Elves in general are known for being light on their feet. This is what allows them to run across the top of freshly fallen snow or even leaves with barely a sound.
Night Vision:
Living most of their lives in undercities, Drow are naturally predisposed to having excellent night vision. This ability is marked by a shifting of eye color and rather than needing the reflection of starlight or moonlight as some animals do the drow’s fëa, aka spirit, provide a light from within causing a glowing effect on the eyes. Naturally this means she has a sensitivity to light is often seen wearing sunglasses to counteract the effects.
Elemental Augmentations.
Shadow Meld:
Orianna is able to slip in to shadows and use them as camouflage.
Shadow Step:
Orianna can teleport between shadows (from one shadow to the next) by using the shadow as a portal. Distance 5km. She is able to bring other people and/or objects provided they are touching her person. (Not ridiculous things such as buildings or rooted trees from the forest.) Object must be able to fit through the shadow with her. (Can be used once per combat post.)
Elemental Imbued Arrows:
**Arrows can only be imbued with one element at a time. Spells cast when arrow is drawn.**
Shadow: Dome- Orianna can imbue an arrow with shadow element, fire it in to the air and create a dome of pure darkness that will encompass 100 sqm. Lasts 5-10 minutes. Wind: True Shot- Orianna can imbue an arrow with the wind element increasing velocity and allowing it to slice through virtually anything and not lose course. Electricity: Ball Lighting- Orianna can imbue an arrow with electricity that upon impact creates lighting bolts in a 6ft radius.
~ POSSESSIONS ~
Nightingale:
Orianna’s favorite bow made of steel and ebony. Click to view.
Hand crossbows:
Crossbows small enough to fit in a pocket.
Light leather armor:
Orianna’s choice in daily wear is her light armor.
Daggers and Short Swords:
For when she needs to get up close and personal.
Arachne of Lydia:
Orianna’s pet spider. She’s about the size of a medium sized dog. Think Labrador. Arachne is of average animal intelligence and mostly sticks to the dark corners of Orianna’s room when she isn’t stuck to her master’s side. Her primary coloring is dark purple with black speckling.