Welcome Guest [Log In] [Register]
Add Reply
Grem Firebrand; Goblin
Topic Started: Aug 15 2014, 02:13 AM (149 Views)
TrekTek
Member Avatar

Name:Grem Firebrand
Origin: Elemental
Race: Goblin
Alignment: NG
Age: 20
Occupation: Shaman and Diplomat for the Firebrand Tribe
Height: 4'
Weight: 40 pounds
Eye color: Greenish Brown
Hair color: Brown
Unique Features: Tattoo of a Flaming Sword on right arm
Attire: Robes of various colors depending on the day and his mood. Usually Blue robes with a Red Stripe down the back or Red robes with a Blue stripe down the back


Posted Image

Likes: Making the world a better place, helping others, Fire, Grog (Goblin Alcohol), well written stories, Fancy art
Dislikes: Those who hurt others, focusing on progress instead of the people
Hobbies: Reading, Looking at art, collecting trinkets and baubles
Aspirations: To help his people reach a new level of enlightenment and civilization
Fears: Drowning, Another Cataclysmic occurring, Anarchy

Personal History
Grem Firebrand is the son of THE GREAT Chieftain Grek the Unifier. Through either diplomacy or sheer force over the years he has managed to unite several small tribes into a collective know as The Mountainous Alliance. Recently due to the resources of the multiple tribes, envoys have been sent out to strike up trade agreements and one of those envoys has been his favorite son, Grem. He views this trip as a chance to not only improve the lot in life of his tribe but also of those he can acquire as trading partners.
Grem is extremely well read and practiced in the ways of magic which he can use to defend himself and anyone in his charge. Even though he is very well read, he is often naive or clueless when it comes to people with nefarious intent. (I.E. he would be terrible at playing against nobles in a game of subterfuge)
He believes his position should be used to help those whom are not as fortunate as himself.

Skills:

Charisma: Grem is skilled in the ways of charisma and has a way with any people who are not nobles as he wishes to better everyone's way of life. His appearance can leave much to be desired but to those that here his words tend to be impressed as he is more intelligent than he looks.

Magic: Detailed below, Grem has amassed spells learned both through his mother (The current head Shaman of The Firebrand Tribe), and through various books that had been recovered and turned into a small library

Cultured: Currently only limited to various bits of paintings and other paraphernalia that has been discovered from the old world as well as the cultures of those outside The City. Grem has studied many Old World "paintings" and "artwork" and believes himself something of an expert. He'll strike up a conversation about any of those things with just about anyone.

Spells:

Firebolt- A short range low level fire attack that doesn't do much but singe an opponent. Can be fired at will
Light- A spell that can create light on a touched object for a period of a few minutes
Detect Magic- Can cast a spell to determine if magic is currently being used in the area
Arcane Shield- Creates a protective layer on whoever it is cast on that increases defense by that of light armor
Confuse- Those whose willpower are not up to snuff will be stunned in a daze for anywhere from 6 to 36 seconds
Arcane Lock- To be cast on those objects or doors which are not wanted to be opened by tricky thieves
Knock- A spell to open those objects locked by magic such as Arcane Lock
Exploding Sphere- A spell that must be charged with both open hands and takes half a minute to charge during which it is visible and becomes visibly larger. At any point it can be released though it does the most damage at maximum charge. At maximum size it can hit a 40 ft radius hitting those inside with the force of a cannon as well as setting things ablaze. (Grem can only do this once a day as it drains him of much of his energy)

Possessions:
A wooden intricately carved Staff with a Red Ruby on top.
4 Beautifully woven robes
One wagon pulled by 2 domesticated wolves
Two servants: Jek and Kiy
One Bodyguard: Tezra Firebrand
One Chest Unrefined Iron Ore
One Chest Trinkets of the Old World
Chest of Gold( 1000)


Tracker
Rock and Roll
Inhuman Conversation
Future Promises
Good Fortunes
Something Non-fiction
Edited by TrekTek, Sep 3 2014, 04:32 AM.
Offline Profile Quote Post Goto Top
 
Faith
Member Avatar
___Would you serve in Heaven,___ or rule in Hell?
TrekTek
Aug 15 2014, 02:13 AM
Skills:

Charisma: Grem is skilled in the ways of charisma and has a way with any people who are not nobles as he wishes to better everyone's way of life. His appearance can leave much to be desired but to those that here his words tend to be impressed as he is more intelligent than he looks.

Magic: Detailed below, Grem has amassed spells learned both through his mother (The current head Shaman of The Firebrand Tribe), and through various books that had been recovered and turned into a small library

Cultured: Currently only limited to various bits of paintings and other paraphernalia that has been discovered from the old world as well as the cultures of those outside The City. Grem has studied many Old World "paintings" and "artwork" and believes himself something of an expert. He'll strike up a conversation about any of those things with just about anyone.

Spells:

Firebolt- A short range low level fire attack that doesn't do much but singe an opponent. Can be fired at will
Light- A spell that can create light on a touched object for a period of a few minutes
Detect Magic- Can cast a spell to determine if magic is currently being used in the area
Arcane Shield- Creates a protective layer on whoever it is cast on that increases defense by that of light armor
Confuse- Those whose willpower are not up to snuff will be stunned in a daze for anywhere from 6 to 36 seconds
Arcane Lock- To be cast on those objects or doors which are not wanted to be opened by tricky thieves
Knock- A spell to open those objects locked by magic such as Arcane Lock
Exploding Sphere- A spell that must be charged with both open hands and takes half a minute to charge during which it is visible and becomes visibly larger. At any point it can be released though it does the most damage at maximum charge. At maximum size it can hit a 40 ft radius hitting those inside with the force of a cannon as well as setting things ablaze. (Grem can only do this once a day as it drains him of much of his energy)

Possessions:
A wooden intricately carved Staff with a Red Ruby on top.
4 Beautifully woven robes
One wagon pulled by 2 domesticated wolves
Two servants: Jek and Kiy
One Bodyguard: Tezra Firebrand
One Chest Unrefined Iron Ore
One Chest Trinkets of the Old World
Chest of Gold( 1000)
Approved!

Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Approved Characters · Next Topic »
Add Reply