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Captain Tombs; Divine : Demonic
Topic Started: Aug 25 2014, 07:36 AM (226 Views)
Cent
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CAPTAIN TOMBS

AlignmentGenderAgeOccupationResidence
Lawful Good/EvilMale122 years, appears 25-50 depending on the timeCaptain of the TraverseCaptain's quarters of the Traverse

HeightWeightBuildOriginsRaceEyeHair
187cm / 6’2”103kg / 227lbsAthleticDivine / DemonicAngel / DemonBlue/RedWhite/Black
Unique FeaturesAttire
Tattoo marks along his face and other sections of his body, and the fact he can change to a regular ‘golden child’ in the day to a ‘Vampire wannabe’ during the night. A series of belts, buckles, leather and more leather. Where there is no leather there is skin.


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LikesDislikesHobbiesAspirationsFears
Drinking... it seems to be the only thing both sides can agree on.
Cruelty, suffering / Boredom goodie two shoes. Trying to keep one step ahead of his other side.
Origami. Collecting bone... don’t ask.
Taking each day as it comes. Letting the other side take complete control.


SKILLS
Light side:
Natural Guardian:
Every member of his crew are under his protection, Tombs is a competent bodyguard, and he is diplomatic when the cause arises. He has extensive knowledge of human and animal anatomy and will always set bone before healing someone.
Dark side:
Natural Born Killer:
Tombs is capable of assassination, torture, thief and the leeching of peoples life essence for his own amusement. Due to his lifestyle he is a capable fighter, which leads himself to a high level of Martial prowess, grappling techniques and physical conditioning.


POWERS
Dual Heritage

Tombs is the very best and worst of both worlds. While he may look human, he is born of a pure Origin lineage. Rather than ending up a happy blend of both his Angelic and Demonic parents, Tombs is a fracture of both, light and dark which can not co exist. The fracture has filtered through his entire personality to the point his Angelic and Demonic sides exist isolated from each other in everything but base emotions. The change occurs from Day to Night and will even alter his appearance.

AngelDemon
Eternal Youth: Can only be used during the day:
With a touch he is able to channel pure life energy into someone. In small doses this ability can heal wounds by accelerating the natural healing process. In large quantities he could bring someone back from the brink of death or even restore someone to the prime of their life. The energy he uses is directly siphoned through his Life Drain ability and he can not heal someone with energy he does not have. Overuse of this ability can make him physically age. He is able to restore life to someone as quickly as he can take it away, healing of this kind would be almost instant, as would the return of someone's youth. Restoring youth is a one to one ratio and for ever year someone is restored, a year needed to be harvested from something else.
Life Drain: Can only be used at night:
Upon contact he can drain the life force out of anything living. For a creature to die from this effect they need to be mortal. Life Drain scale by age, so a person who is already in their 50’s would take less time to die than a teenager. The time to kill someone would range from ten to sixty seconds. Life drained in this way can not be recovered by anything other than the counter ability. An immortal creature would still be left weakened by this ability and could take weeks or months to fully recover. The process is excruciatingly painful and will create a paralysis type effect any creature which does not have a heightened threshold to pain. There is no limit to the amount of life energy he can absorb in this way.

Racial Traits:
Immortality: Does not make him immune to death, but he will not die of old age or succumb to physical frailty.
Physical Enhancement: Physical Durability, stamina, resilience, reflexes and pain tolerance is twice that of a human.
Immunity: Because no part of him is or ever was human, Tombs is immune to disease, and will have reduced effects from poisons and toxins.
Enhanced Vision: He is able to see further and with more clarity than human, this also gives him excellent night vision.
Muscle memory: What one side is capable of the other can do, and will react without question.
Tireless: Whilst ever he had an abundance of life force he does not require sleep or sustenance.

POSSESSIONS
Swashbuckling leathers, a large journal style diary, an assortment of weapons carved from bone.
Plentiful stockpile of alcohol, Chain Scythe... oh and a ship The Traverse. (He actually owns the ship, but only his dark half knows)

RELATIONSHIPS
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Aria
Wife? ... not that he is complaining, who wouldn't want a wife that looked and sounds like her. But it would be great if he could remember it.
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[tab= Quartermaster ]
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:Vanora Atlatus:
[/tab]
[tab=Gunner]
img
Description.
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[tab=Carpenter and Surgeon]
img
Description.
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[tab=Boatswain - Cook]
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Description.
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Edited by Faith, Sep 10 2014, 07:45 AM.
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Faith
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___Would you serve in Heaven,___ or rule in Hell?
You know the routine ~ Lets us know when he is done!
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Faith
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___Would you serve in Heaven,___ or rule in Hell?
Cent
Aug 25 2014, 07:36 AM
SKILLS
Light side:
Natural Guardian:
Every member of his crew are under his protection, Tombs is a competent bodyguard, and he is diplomatic when the cause arises. He has extensive knowledge of human and animal anatomy and will always set bone before healing someone.
Dark side:
Natural Born Killer:
Tombs is capable of assassination, torture, thief and the leeching of peoples life essence for his own amusement. Due to his lifestyle he is a capable fighter, which leads himself to a high level of Martial prowess, grappling techniques and physical conditioning.

POWERS
Dual Heritage

Tombs is the very best and worst of both worlds. While he may look human, he is born of a pure Origin lineage. Rather than ending up a happy blend of both his Angelic and Demonic parents, Tombs is a fracture of both, light and dark which can not co exist. The fracture has filtered through his entire personality to the point his Angelic and Demonic sides exist isolated from each other in everything but base emotions. The change occurs from Day to Night and will even alter his appearance.

AngelDemon
Eternal Youth: Can only be used during the day:
With a touch he is able to channel pure life energy into someone. In small doses this ability can heal wounds by accelerating the natural healing process. In large quantities he could bring someone back from the brink of death or even restore someone to the prime of their life. The energy he uses is directly siphoned through his Life Drain ability and he can not heal someone with energy he does not have. Overuse of this ability can make him physically age. He is able to restore life to someone as quickly as he can take it away, healing of this kind would be almost instant, as would the return of someone's youth. Restoring youth is a one to one ratio and for ever year someone is restored, a year needed to be harvested from something else.
Life Drain: Can only be used at night:
Upon contact he can drain the life force out of anything living. For a creature to die from this effect they need to be mortal. Life Drain scale by age, so a person who is already in their 50’s would take less time to die than a teenager. The time to kill someone would range from ten to sixty seconds. Life drained in this way can not be recovered by anything other than the counter ability. An immortal creature would still be left weakened by this ability and could take weeks or months to fully recover. The process is excruciatingly painful and will create a paralysis type effect any creature which does not have a heightened threshold to pain. There is no limit to the amount of life energy he can absorb in this way.

Racial Traits:
Immortality: Does not make him immune to death, but he will not die of old age or succumb to physical frailty.
Physical Enhancement: Physical Durability, stamina, resilience, reflexes and pain tolerance is twice that of a human.
Immunity: Because no part of him is or ever was human, Tombs is immune to disease, and will have reduced effects from poisons and toxins.
Enhanced Vision: He is able to see further and with more clarity than human, this also gives him excellent night vision.
Muscle memory: What one side is capable of the other can do, and will react without question.
Tireless: Whilst ever he had an abundance of life force he does not require sleep or sustenance.

POSSESSIONS
Swashbuckling leathers, a large journal style diary, an assortment of weapons carved from bone.
Plentiful stockpile of alcohol, Chain Scythe... oh and a ship The Traverse. (He actually owns the ship, but only his dark half knows)
Approved!

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