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Lampwick; Clockwork; Arcane
Topic Started: Aug 31 2014, 04:42 AM (177 Views)
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The Ultimate

Lampwick of the 7th Generation


AlignmentGenderAgeOccupationResidence
NeutralMale4 (Gen 7 Clockwork)Archivist (Glorified Librarian)The Library

APPEARANCE
HeightWeightBuildOriginsRaceEyeHair
5'8”600lbsCopper Gears and SpringsArcaneClockworkNoneNone
Unique FeaturesAttire
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Posted Image

PERSONALITY
LikesDislikesHobbiesAspirationsFears
Books;
Magic;
Conversation;
Rain;
Music;

Being barred from knowledge;
Power;
Fame;
Secrets;
Lies;
Reading;
Singing;
Sitting in the Rain;
Upgrading;
Stabilizing his people
Corrosives;
Fire;
Ostracizing himself

Lampwick is himself, which is a statement that may or not have much weight behind it. He is neither good nor evil and will do whatever he must to procure knowledge should it be presented to him in hopes to find answers to help his race. This is a fact that he tends to overlook at times as he can often get a little single minded in his pursuits if he feels the ends justify the means. He loathes the idea that some information should be secretive, but more that he does not understand that some information is more delicate to some than to others.

Given normal circumstances, Lampwick is polite, but often times blunt. He understands the need to be polite and cordial, but he is not one to mince words-- possibly because he has nothing to mince them with all truth be told. While he will always greet anyone with a 'smile' and hello and tends to understand much of mortal etiquette and the nuances there within, he still lacks subtly when it comes to certain things that a mortal would easily recognize as off limits or something he should not mention. He is able to recognize many emotions and understand them, but he can provide little in the way of empathy as it is something he generally lacks completely.

He finds mortal creatures fascinating and enjoys studying them in many aspects, but still finds it difficult for him to adjust to his new surroundings amongst them. He is unable to decipher lies and sarcasm from the truth and genuine statements and tends to believe whatever it is he is told when first it is told to him. Over time he has become a slight more skeptical and can catch himself on occasion when such things are obviously fabricated or meant in jest, but more often than not he will fall for them verbatim.

Lampwick is a very studious sort and one can often find him reading something at any given time or looking through old manuscripts. Though, given his propensity to study everything he will leave the library when the mood suits him to go interact with people at the local water holes and other establishments to see how the carry out their daily lives just so that he may learn every aspect of life. This suits him just fine as he enjoys listening to patrons that actually bother to sing and he often goes out of his way to listen to them.

SKILLS
Read for Speed Unlike the mortal races, Clockwork have a significant advantage when it comes to reading, but only in the fact that they can do it increasingly fast and with retention rates of near 100%, which is usually only dependent on if they feel the typos are worth remembering in most cases.
Telescopic Lampwick's left eye can double as a telescope should he take it out of his head. He can't use this feature himself, nor can he take it out, someone else has to do so.


POWERS
The Clockwork are an odd race, obviously a mishmash of copper gears and springs powered and brought to life by arcane magic to light the wick and curiosity to fuel the fire. As long as they pursue some goal that suits them, their fires will run, but if that fire fades-- or the magic is sucked from their bodies, they can always be restarted by a burst of arcane magic-- other magic can work, but has a tendency to die out rather quickly, but arcane seems to have little trouble starting and maintaining the sentience of the Clockwork that use it.

The first generation of Clockwork were created by one person, but it is believed that they died at some point through the creation of the first four founders of the race. These four then built another twelve, which formed the next generation. And this continues until the current generation (9), but the problem that each generation continually moves farther and farther from their original design, which were more human in nature instead of what they are now, but the Clockwork seem to devolve as each generation materializes. The creativity and resourcefulness are stripped and the Clockwork become more machine than man. The Ninth Generation hardly looks human anymore and when the 10th starts there is no telling what clockwork monstrosities will be created.

Racial Traits:
Rust in Pieces

Thirst for Knowledge

Disjointed

Magic Magnet Clockwork are made from copper, but not just ordinary copper, but a copper infused alchemically to conduct magic, just like copper can conduct electricity. In normal circumstances this means that any magic attacks are more likely to find out the nearest Clockwork target instead of the intended target. These attacks always hit and deal their intended damage, but also power up the gears inside the Clockwork to begin running faster and far more efficiently than they would normally. After being hit by three elemental attacks or one Arcane they begin to run super hot, which allows Lampwick to run more or less at normal human capacities for movement, but is a dangerous situation as any more magic will cause his gears to become overwork and break off rendering himself broken until a skilled enough tinkerer can fix him. There is one other way to get rid of this excess power:
Arcane Exhaust



POSSESSIONS

Book of Harsh Realities A highly descriptive journal that Lampwick keeps solely about the people that he has met, usually after a few meetings he will write a very blunt, very scientific assessment of the person. If asked he will GLADLY show it to you, but you probably aren't going to enjoy what he wrote.
Spare Eye Lampwick always keeps a spare gear eye in his pocket, which is kind of creepy as it almost looks as if it can see you.


RELATIONSHIPS

Character I
Character II


HISTORY

Topic Title I
Topic Title II

Edited by Question, Aug 31 2014, 03:33 PM.
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Cent
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This... This is epic!

Let us know when he is done.

The only question I have on his powers is the range of his Arcane Exhaust. Other than that, I have a good feel of the character in your description.

The only thing that would make this character more perfect was Vin Diesel's voice... >_>
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The Ultimate
Well, I suppose he can sound like the iron giant if you really want him to, but I'm not going to make it a requirement. I can have him say "I am Lampwick." constantly if it makes you feel better.

I added a range on the attack-- hopefully not too much-- I'm unsure if I needed a dedicated history in the profile or not, but I suppose I could write something up quickly if need be, but I always like developing it over time. Barring that I believe it should be finished.
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Question
Aug 31 2014, 04:42 AM
SKILLS
Read for Speed Unlike the mortal races, Clockwork have a significant advantage when it comes to reading, but only in the fact that they can do it increasingly fast and with retention rates of near 100%, which is usually only dependent on if they feel the typos are worth remembering in most cases.
Telescopic Lampwick's left eye can double as a telescope should he take it out of his head. He can't use this feature himself, nor can he take it out, someone else has to do so.


POWERS
The Clockwork are an odd race, obviously a mishmash of copper gears and springs powered and brought to life by arcane magic to light the wick and curiosity to fuel the fire. As long as they pursue some goal that suits them, their fires will run, but if that fire fades-- or the magic is sucked from their bodies, they can always be restarted by a burst of arcane magic-- other magic can work, but has a tendency to die out rather quickly, but arcane seems to have little trouble starting and maintaining the sentience of the Clockwork that use it.

The first generation of Clockwork were created by one person, but it is believed that they died at some point through the creation of the first four founders of the race. These four then built another twelve, which formed the next generation. And this continues until the current generation (9), but the problem that each generation continually moves farther and farther from their original design, which were more human in nature instead of what they are now, but the Clockwork seem to devolve as each generation materializes. The creativity and resourcefulness are stripped and the Clockwork become more machine than man. The Ninth Generation hardly looks human anymore and when the 10th starts there is no telling what clockwork monstrosities will be created.

Racial Traits:
Rust in Pieces

Thirst for Knowledge

Disjointed

Magic Magnet Clockwork are made from copper, but not just ordinary copper, but a copper infused alchemically to conduct magic, just like copper can conduct electricity. In normal circumstances this means that any magic attacks are more likely to find out the nearest Clockwork target instead of the intended target. These attacks always hit and deal their intended damage, but also power up the gears inside the Clockwork to begin running faster and far more efficiently than they would normally. After being hit by three elemental attacks or one Arcane they begin to run super hot, which allows Lampwick to run more or less at normal human capacities for movement, but is a dangerous situation as any more magic will cause his gears to become overwork and break off rendering himself broken until a skilled enough tinkerer can fix him. There is one other way to get rid of this excess power:
Arcane Exhaust



POSSESSIONS

Book of Harsh Realities A highly descriptive journal that Lampwick keeps solely about the people that he has met, usually after a few meetings he will write a very blunt, very scientific assessment of the person. If asked he will GLADLY show it to you, but you probably aren't going to enjoy what he wrote.
Spare Eye Lampwick always keeps a spare gear eye in his pocket, which is kind of creepy as it almost looks as if it can see you.
Approved!

Welcome to Veil's Edge. ^_^
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