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The Ultimate
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Belalin Lightsward

| Alignment | Gender | Age | Occupation | Residence | | Lawful Good | Female | 19 | Divine Light Priestess/Sera's Personal Gopherfer | The Noble District |
| Height | Weight | Build | Origins | Race | Eye | Hair | | 3'11 | 50lbs | Small | Divine | Gnome | Green | Platinum Blonde |
| Unique Features | Attire | Spoiler: click to toggle Belalin is, much like that of other gnomes, rather short compared to the giant races that wander the sanctum-- though this is more of a gnomish notion than anything else. As a member of one of the more diminutive races one can find it rather hard to get around as the city was certainly not designed with them in mind. A typical mindset for the taller races, but not something you'd find Belalin complaining about, even though it does effect her greatly even though she is rather tall for a gnome, being on the tall side for a female gnome.
Belalin is often called cute, and this could easily be condoned as true, though she rather hates this designation and would prefer to be called pretty, beautiful or even splendiferous, just anything other than cute from people that aren't gnomes. All she really wants is a little validation that she too is just as pretty and worth loving as the taller girls that live within the city. Though this proves difficult when most people view you as a child.
Belalin has an undying love for her hair, which she always keeps done up in the same fashion: the twin cinnamon bun. She tends to fret and dote on it daily. If her hair isn't done in such and such a way she tends to get a little antsy and very much unnerved and not at all within her right frame of mind if it is out of place.
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| Likes | Dislikes | Hobbies | Aspirations | Fears | Secrets; Singing; Her Hair; Tall Guys; | Being treated as a child; Shelves; Secrets; Cursing; | Singing; Napping; Healing; | Becoming High Priestess; Saving Everyone she can;
| Being different; Dark Magic; Death; |
Spoiler: click to toggle Belalin, to the top of her head to the bottom of her soles, is a very kindhearted gal, though one may think this isn't a lot because of her height, just put in a little faith and it becomes quite obvious that this is the case. She'd sooner help an enemy than actually find want to injury them, which may make her a tad more naïve than most, but she barely find it in herself to take a life let alone actually hurt someone that would sooner hurt her if she did not act.
Of course, being as kindhearted as she is, this also tends to turn her into something of a hypocrite of sorts. While she wouldn't hurt an enemy or someone that she generally dislikes, she would hit a friend. Of course, this is meant to be somewhat playful and show some form of childlike affection toward the recipient, but it also serves as an outlet for her pent up envy as she's far more prone to do this to her taller female friends than she would to anyone else of any nature.
Despite being a 'priestess' of the Light and following to the letter her inability to curse, Belalin has a penchant for secrets. This in itself is both something she loves and hates about herself, but more for the very fact that she loves to know secrets, but hates when someone has one that she doesn't know. In all cases, she'll try her hardest to figure out what the secret is and then turn around and tell everyone and their great-great MeMaw just exactly what it is. She just can't be trusted to keep a secret as she revels too much in telling others far more than the bond of trust that is formed when it is told to her.
Belalin, like many priests, hate to hear people curse, especially if they go so far as to defame The Light. Of course, while she will scold other people for doing so, this does not really stop her from doing it-- she's kind of a hypocrite if you recalled from earlier. This, of course, isn't much as he version of cursing is far tamer than what one would actually consider cursing, but she will always clam up and apologize rather quickly after dropping one of the deadly curses upon her foes.
While Belalin likes to appear outwardly strong in many aspects and tends to overdo it on some accords, it is not hard to see that she embarrasses very easily. While some would shrug it off easily, she tends to dwell on it far more than one would deem reasonable for such a thing. She holds what people think of her in too high a regard and even though she tries to shrug it off as best she can and play it off as a joke, unless comforted about the incident it will remain lodged in her brain pan for the next few days.
There is probably no bigger advocate than this little gnome for the true meaning of love. Not just for her, no sir, while she would like to find true love of her own one of these days-- some tall, strapping, human noble perhaps or an elf lord of some sort or maybe even-- she tends to strive to find true love (twue wuv) for those that she knows-- or has been told-- are actually in love. There are far reaches that she will go to nearly the ends of the earth to actually bring couples together. She's been called mad-- of the ax murdering variety-- on more than one occasion for intervening-- and ruining-- good relationships because she went overboard. |

| SKILLS | | Songstress: | Belalin is a songstress that can keep up with the best of them and belt out a tune and hit all those high notes-- probably the highest of high notes, which is good for her because of her height she could only dream of reaching that high.
| | Age of Enlightenment: | Her staff isn't just for show or to amplify her magic power. The very ornate piece is also a very valuable instrument of defense. While Belalin may not be able to muster the strength to do any lasting damage with it, she is very capable of putting up a little defense in deflecting and parrying attacks.
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| POWERS | Gnomes! Gnomes, as most know, are very short, rather long lived, rather intelligent creatures that, like their shorter brethren, called the earth home. Their small stature does little to for their strength, but they make up for this lack of strength with ingenuity and agility. One would be hard pressed to out maneuver a gnome in most circumstances. They are just far more in commune with the ground than you'll ever hope to be-- unless you are an Earth Elemental, than kudos, you win.
After the fall, many gnomes became very pious creatures, becoming lost and despondent with the current state of the world and a rather long stint of combat with undead hordes that plagued their people. While they are still rather in tune with earth and nature and many are skilled tinkers and fixers of things, a large sect developed that began to follow the ways of The Light to rise up and drive off this undead menace. Even to this day, most gnomes loathe the undead and strive to rid the world of the abomination of 'undeath'.
The Light, in many cases could be construed as actual light, but 'The Light' is not so much a centralization of worshiping the sun and the rays it gives off, but around the philosophy of one being good, just, true and perfecting those ideals within yourself and others around you. They try to uphold these virtues in others as much as they do themselves and draw power from the divinity that exists within them to further their goals of protecting others from harm and evil that lurks around the broken world and hope to not only mend the people, but the world itself.
| Racial Traits: | Short Stack Gnomes-- as has been stated constantly thus far-- are short. They in no way could ever be considered powerhouses amongst any race, even in the contest of strongest in the shorter races, they almost fail, but only because most fae can change size. What they lack in size and strength they make up for in agility. If you really want to hit a gnome, you're going to have to REALLY want it and be rather precise about it for that matter. They more than make up for their lack of strength with lack of hittable real estate and general foot speed. While short, most gnomes can easily keep up, if not outpace most humans in a footrace-- though, their short legs do make it a little more difficult to do this over long distances.
Expansive Mind Gnomes are rather intelligent creatures and have an easy time learning almost anything taught to them. Even under situations that would be deemed as stressful they are able to think very clearly and are generally unhindered by noise and movement when it comes to reading and casting, though moving in such a manner does add a 5 second penalty to any cast.
| | Light of My Life | Spoiler: click to toggle To heal is the goal of any priestess and a good priestess wouldn't even be worth a grain of salt if she could not heal properly. Healing of this magnitude takes time though. Out of combat it is as simple as laying ones hands on the target and chanting a few prayers and the target should be on the road to recovering in no time, but the farther one is away from the target in question the longer it takes for the spell to begin to take hold and heal their wounds the time increases about 30 seconds of casting for every 6 feet between Belalin and the target.
Belalin can cast this spell 10 times any given day with proper rest. Resting for an hour, not necessarily sleep, but sleeping would recharge this faster 2 ever hour instead, would give her 1 charge back and would not just reset when the day rolls over.
Healing done per charge: 1: Superficial wounds (skin deep cuts, contusions, first degree burns) or Can immediately stabilize a target 2: Deep Gashes breaking all skin layers, piercing strikes that would still allow use of muscles, sprains, superficial second degree burns 3: Muscle Damage; wounds that would render the muscle unusable; concussions, Deep Second degree burns 4: Broken Bones; minor third degree burns (<5% body covered) 5: Organ Damage; major third degree burns (<15% body covered) 6: Mortal wounds, Brain Damage; critical third degree burns; 7: Fourth degree burns
All wounds are subject to different charge cost based solely on severity of the wound inflicted; A secondary artery is not the same severity as a main artery, etc...
| | Light My Fire | Spoiler: click to toggle In normal terms, this light based attack is a very weak holy smite that deals crushing damage to a target within 5 yards of the caster. The attack is little more than an arc of light thrown from the hand with a rather high speed making it difficult to dodge, but to most people it would feel as if they are being pelted with little more than small rocks. Purge Once every ten minutes this power can be instantly powered up into Purge. Purge is only usable on Evil aligned characters, demons and undead and when activated this power becomes a strong holy damaging attack that adds the benefits of blinding evil and demons and causing undead to catch on fire and take more damage over time. After using Light My Fire in this manner, Belalin cannot use it until the ten minutes are up. |
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| POSSESSIONS |
| Enlightenment | Enlightenment is the name of Belalin's staff that she received upon graduating from The Temple of Divine Light. The staff serves little more purpose than being decorative in nature, but is rather ornate and well crafted. She carries it with her everywhere... even if it is rather unwieldy.
| | Time Forgotten Pocket Watch | Just an old pocket watch that no one can seem to get working again. It has no real function other than as sentimental value-- though it smells strongly of magic.
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Edited by Question, Sep 23 2014, 12:24 AM.
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___Would you serve in Heaven,___ or rule in Hell?
- Posts:
- 568
- Group:
- Members
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- Joined:
- Jul 9, 2014
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- Question
- Sep 6 2014, 02:19 AM
| SKILLS | | Songstress: | Belalin is a songstress that can keep up with the best of them and belt out a tune and hit all those high notes-- probably the highest of high notes, which is good for her because of her height she could only dream of reaching that high.
| | Age of Enlightenment: | Her staff isn't just for show or to amplify her magic power. The very ornate piece is also a very valuable instrument of defense. While Belalin may not be able to muster the strength to do any lasting damage with it, she is very capable of putting up a little defense in deflecting and parrying attacks.
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| POWERS | Gnomes! Gnomes, as most know, are very short, rather long lived, rather intelligent creatures that, like their shorter brethren, called the earth home. Their small stature does little to for their strength, but they make up for this lack of strength with ingenuity and agility. One would be hard pressed to out maneuver a gnome in most circumstances. They are just far more in commune with the ground than you'll ever hope to be-- unless you are an Earth Elemental, than kudos, you win.
After the fall, many gnomes became very pious creatures, becoming lost and despondent with the current state of the world and a rather long stint of combat with undead hordes that plagued their people. While they are still rather in tune with earth and nature and many are skilled tinkers and fixers of things, a large sect developed that began to follow the ways of The Light to rise up and drive off this undead menace. Even to this day, most gnomes loathe the undead and strive to rid the world of the abomination of 'undeath'.
The Light, in many cases could be construed as actual light, but 'The Light' is not so much a centralization of worshiping the sun and the rays it gives off, but around the philosophy of one being good, just, true and perfecting those ideals within yourself and others around you. They try to uphold these virtues in others as much as they do themselves and draw power from the divinity that exists within them to further their goals of protecting others from harm and evil that lurks around the broken world and hope to not only mend the people, but the world itself.
| Racial Traits: | Short Stack Gnomes-- as has been stated constantly thus far-- are short. They in no way could ever be considered powerhouses amongst any race, even in the contest of strongest in the shorter races, they almost fail, but only because most fae can change size. What they lack in size and strength they make up for in agility. If you really want to hit a gnome, you're going to have to REALLY want it and be rather precise about it for that matter. They more than make up for their lack of strength with lack of hittable real estate and general foot speed. While short, most gnomes can easily keep up, if not outpace most humans in a footrace-- though, their short legs do make it a little more difficult to do this over long distances.
Expansive Mind Gnomes are rather intelligent creatures and have an easy time learning almost anything taught to them. Even under situations that would be deemed as stressful they are able to think very clearly and are generally unhindered by noise and movement when it comes to reading and casting, though moving in such a manner does add a 5 second penalty to any cast.
| | Light of My Life | Spoiler: click to toggle To heal is the goal of any priestess and a good priestess wouldn't even be worth a grain of salt if she could not heal properly. Healing of this magnitude takes time though. Out of combat it is as simple as laying ones hands on the target and chanting a few prayers and the target should be on the road to recovering in no time, but the farther one is away from the target in question the longer it takes for the spell to begin to take hold and heal their wounds the time increases about 30 seconds of casting for every 6 feet between Belalin and the target.
Belalin can cast this spell 10 times any given day with proper rest. Resting for an hour, not necessarily sleep, but sleeping would recharge this faster 2 ever hour instead, would give her 1 charge back and would not just reset when the day rolls over.
Healing done per charge: 1: Superficial wounds (skin deep cuts, contusions, first degree burns) or Can immediately stabilize a target 2: Deep Gashes breaking all skin layers, piercing strikes that would still allow use of muscles, sprains, superficial second degree burns 3: Muscle Damage; wounds that would render the muscle unusable; concussions, Deep Second degree burns 4: Broken Bones; minor third degree burns (<5% body covered) 5: Organ Damage; major third degree burns (<15% body covered) 6: Mortal wounds, Brain Damage; critical third degree burns; 7: Fourth degree burns
All wounds are subject to different charge cost based solely on severity of the wound inflicted; A secondary artery is not the same severity as a main artery, etc...
| | Light My Fire | Spoiler: click to toggle In normal terms, this light based attack is a very weak holy smite that deals crushing damage to a target within 5 yards of the caster. The attack is little more than an arc of light thrown from the hand with a rather high speed making it difficult to dodge, but to most people it would feel as if they are being pelted with little more than small rocks. Purge Once every ten minutes this power can be instantly powered up into Purge. Purge is only usable on Evil aligned characters, demons and undead and when activated this power becomes a strong holy damaging attack that adds the benefits of blinding evil and demons and causing undead to catch on fire and take more damage over time. After using Light My Fire in this manner, Belalin cannot use it until the ten minutes are up. |
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| POSSESSIONS |
| Enlightenment | Enlightenment is the name of Belalin's staff that she received upon graduating from The Temple of Divine Light. The staff serves little more purpose than being decorative in nature, but is rather ornate and well crafted. She carries it with her everywhere... even if it is rather unwieldy.
| | Time Forgotten Pocket Watch | Just an old pocket watch that no one can seem to get working again. It has no real function other than as sentimental value-- though it smells strongly of magic.
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Approved!
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