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"Tiny" Terr; The Undead Golem
Topic Started: Oct 25 2014, 09:15 PM (363 Views)
Critical
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CROSS COUNTA!!!

"TINY" TERR

Alignment: Lawful Evil
Gender: Male(?)
Age: ???
Occupation: Golden Halycron Merc
Residence: Wherever he comes to rest


APPEARANCE

Height: 8' 2"
Weight: Between 1 and 2 tons
Build: Tall and strangely lanky
Origins: He says he was resurrected by Gaia, but who knows
Race: Undead Golem
Eye Colour: Pale blue and glowing
Hair Colour: "Like black roots"
Unique Features: He's a giant stone golem
Full Appearance:

Terr is easily picked out of a crowd, and not just because he easily stands head and shoulders above everyone else. He is human in shape, save for the fact that he is over eight feet tall and is made of stone. His proportions seem slightly off than a normal person though. His whole body would seem emaciated if he had flesh, and his arms and legs are a little longer when compared to his body. He seems to be composed of rich, black soil and stone; rough to the touch and with the occasional crumb of dirt flaking off of him when he moves. He wears no clothes(as if anything would fit him).

No one really knows that Terr's face looks like because there is a stone mask seemingly permanently affixed to his face. It's a simple stone affair that sits on the front part of his head. The lines carved into it make it look like it's supposed to imitate several layers of bandages and wrappings around his head. A chunk of it is missing, exposing his only visible eye: an empty socket in his earthen head that holds a mysterious pale blue light. As for hair, it could be compared to dreadlocks hanging down to the middle of his back. They feel like tree roots and are adorned with a multitude of stone segments that click and clack together.


PERSONALITY

What use does a shambling golem have for wealth and riches? Whatever the answer, the beast is driven to acquire, collect, and steal all that shines and glitters. It would seem that compulsion, more than desire, is what motivates him. What dirt lies in his chest must function similarly to a heart because he finds no sport in murder, nor does he take from the already destitute. However, a hefty compensation for such services could sway him to take such measures. Pain, hunger, and sleep mean little to one who neither feels, eats, nor rests. Though when he awakes from his periodic deep hibernations, he seems both refreshed and annoyed. Perhaps sleep so deep reminds him of the quiet Dark. What life came before this undeath was left there too. He either does not care or remembers what he was, only that gold fueled his urge and that his jade arrow head must never be parted with.


PERSONAL HISTORY

Roof tops. Alleyways. Darkness. Unlatched windows and unwatched doors. Something glitters inside. Silent foot steps rush away.

Glee and excitement. One step ahead of prying eyes. One with the shadows and a face hidden. Someone to steal for.

A missed step? A treacherous friend? Arrogance and blindness? Wrong place, wrong time?

Dark.

Wilds. Body numb and vision blurry. Heavy. Heavy. Move. Walk. Return.

Hunger for glittering.


SKILLS

Lockpicking - Despite having hands too large and unwieldy to actually use lock picking tools, Terr still retains the expert knowledge from his previous life.

Night Vision - Dark makes the night seem as day. Terr can see perfectly with or without light.


POWERS

Undead Golem - Born of Dark and made of earthen stone, Terr is only a human in shape only. Even whatever little intangible remains of his former self is more Dark than man. There is nothing on his inside. What one sees on his outside--earth, stone, soil, rock--is what comprises his innards. He has no stomach, much less a mouth. He does not eat, he does no breathe the sweet fresh air, and there is no blood to squeeze from him. He can see, he can hear, and he can hurt. However, pain is such a small consequence after Death that it matters little to what remains of him.

His body reacts as the soil on the ground. Fire and electricity may scald his surface or spark across his skin, but have little effect on him. Their lingering effects, however, may be a danger to anyone who comes in contact with him. Water trickles harmlessly over him as a stream hugs a mountain, but ice can seep deep within him and make him brittle and slow. Howling winds impact on his body, yet have little to effect. Edged weapons are in more danger of dulling themselves on him than him being effected. Piercing attacks have the tendency to become stuck in his dense form, or put holes in him. Crushing impacts can break his earthen body or take chunks out of him.

He can function with parts of him missing. Said parts are gradually grown out of him over the course of days.

Death is but a formality. After total destruction, Terr reforms somewhere out in the wilds over many days, retaining everything he experienced. They say it's warm there.

Physical size means incredible strength (x10) at the cost of speed.


POSSESSIONS

Sunder - Terr's weapon of choice, besides his fists, Sunder is a giant stone scimitar that appears to be made out of white granite. It's six feet from pommel to blade tip, and not actually that sharp. The sheer weight of the weapon lets it crash through targets. Terr is able to wield it with one hand, usually his right hand. Its weight keeps it from being used by anyone else.

Memory of a Girl - Perhaps the only thing that Terr "owns" that means anything to him. It is a small jade arrowhead with a silver tip that hangs around his neck.


RELATIONSHIPS




THREAD TRACKER

Edited by Critical, Nov 3 2014, 09:21 PM.
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North
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Endure & Survive.
Let us know when you're done.
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Critical
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CROSS COUNTA!!!
I think I'm ready.
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North
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Endure & Survive.
So as it stands, you're looking at a character with 3+ milestones in him.
Three of them are clear;

10x strength = 2 stones.
Integrate (effectively a combat-regen), = 1 stone.

However, the issue we, the staff, are facing is that your character is, essentially, far too durable for a 'starting level' character, to have these things built off of it. To quote one member who put it nicely;

Quote:
 
My starting assumption is that the character does not:
Breathe
Eat
Sleep
Bleed
Has no weaknesses
Has no vulnerabilities
Can ignore 90% of everything anyone could do to them
And heal the other 10% right up by picking up a new rock
There are no limitations on the character at all
A stack of natural immunities that I am not going to try and list...


To be immune to a wide bevvy of things, unable to be harmed by nearly everything else, lacking a need to breath, eat, sleep, bleed, or become fatigued, makes him a terrifying force with no offsetting weaknesses.

There is no precedent for something quite like this~ nothing that really comes close, and we're not entirely sure how to go about dealing with it - but for what you have listed, even before getting into his regen / strength modifier, you'll probably be investing some milestones into having him be a rock-monster, the likes of which you've described.

Haven't forgotten about you, just wanted to let you know where we're currently at with it. If you have any questions, suggestions, let us know; we're happy to work with you until we've figured out how to get this character into the world.



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Critical
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How nice of you to put things nicely for me.

I think it would cost more Milestones, yes, but probably not as much as you guys are thinking. I suspect a few of these can be lumped together under the power of him being a rock monster, for a Milestone or two. But I dunno. Maybe I'll wait the X amount of months it takes to make something that isn't just a "guy who can do one special thing".
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Critical
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Okay. I think I got all the weaknesses/resistances worked out in detail.

Spoiler: click to toggle
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Faith
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Critical
Oct 31 2014, 03:27 PM
Weaknesses:
-Drop bears
Ermahgerd... You have no idea how bad these really are. Everyone should have them listed as a weakness.

But in all seriousness. Any character who has those kind of resistances and immunities is not going to be an every day, run of the mill character.
We base everything off a standard human. If it is going to affect a character more or less than how it will affect Gary over there, then it becomes a balancing act.

Massive utility, even in the form of resistances, on that scale is going to cost a lot of Milestones. So that you are on the same page with us in terms of what we value Milestones at, hopefully this will give you an idea.
We charged another character on the Board 1 Milestone for:
 
1 complete set of immunities to one Origin type damage balanced with another whole Origin vulnerability (this was Divine vs. Demonic), and
2 immunities to secondary Origin damaging abilities (which happened to be Fire and Electricity from the Elemental Origin)

The Milestone system is something we are constantly balancing, but the current stance on immunities and resistances is that they are extremely significant. For what he is, I estimated Tiny to be in excess of 6 Milestones ~ which is the bench mark for a fully fledged Lesser Elemental in any case (The price listing we set on things in the Origin guide takes into consideration everything something is intended to be or needs to be to be considered that thing specifically). There are a host of other problems with the character starting with 'how is it alive, and how can it be killed'.

Unfortunately with a character like this, you are not going to see where the Milestones are being spent. He is not going to have an impressive array of abilities or flashy spell effects to his name to justify it. But any character who is intended to be immune to four, five or six whole Origins and sources of magic is going to cost a lot.


At this stage I am going to encourage you to head back to the drawing board with this guy or wait until you have half a dozen Milestones to invest in everything he is intended to be. Some of the guys have come up with creative ways of building elemental characters at starting level. It may take some heavy rebalancing, and he may have to hold off on the Strength and regeneration for a while, but it is doable.
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Critical
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CROSS COUNTA!!!
Alright. I'll play the game.

Lets say I take back the Strength and Integration powers. Getting back my 3 Milestones.

How much un-kill-ability can I get for those same 3 Milestones? I'll stick with his Undead Golem race and make him really undying for now.
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Faith
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Due to the extensive hours which have already been spent on this character on the Administrative side, I am going to ask you to please only include details in this thread and the character profile which are relevant to the character approval process.

I tried to incorporate as much of the original character as I could in a three Milestone break down, and came at it from every angle I could to try and make it work. This is not a write up on the character’s abilities. It is a breakdown of everything the Milestones will and will not purchase for the character. You are more than welcome to copy any sections of this that you like.

Milestone Price
 
1MS + Base character. Construct with heightened Durability. He does not eat, sleep, or breathe. He is not formed of flesh and does not bleed or suffer from diseases, poisons, or any effects which attack the nervous system. He does not feel pain and has a natural durability and Natural Strength (roughly 5x human levels on both) of the element he is created from.
  • 1MS: Immunity to all damage caused by Elemental Origin abilities, but not the physical limitations they may apply. He will need to take damage from all other Origins as though he was human where they inflict magical effects rather than physical (which he may be able to lessen the effects) or natural ones (which may not even apply to him).
1MS: Size Large. This is going to naturally increase his strength and durability again, but it is what we consider natural strength. He would be 10 times stronger than a human (this puts him around the same strength levels as a horse or a bear or something of equivalent size). However it is actual strength, not a condensed enhanced magical version of it. This also plays a lot into his natural durability and what the character is made of. The character will also be encumbered, move slower and have reduced reflexes and reaction time.

Additional Details
 
Because this character was never human and cannot be compared to one, there are details you need to include about ‘what’ they are in a racial description. There are a number of things that absolutely need to be defined about the character and included into the power description.
  • How the character is alive (is there a power core or a command crystal style thing embedded at the heart of the rocks)? No PC on Veil’d Edge is intended to be unconditionally immortal. Once again, because the character is not human, how would you like to handle this?

  • The character can and will take structural damage (even if it takes a cannon or a colossus to do it). He cannot have things which read like ‘The parts of him that are stone(his armor) won't even break’ in his power descriptions. Nothing in Veil’s Edge is absolutely unbreakable.

  • How much recovery time the character needs after being injured.

  • How they heal.
The only significant ability I was not able to incorporate on some level at this stage was his Combat Effective regeneration. But that is something that has a single Milestone cost attached to it regardless of the specifics on how it works.

All of these suggestions are still subject to character approval and we will ultimately balance what you put into the character profile.


As a side note, Colossi are intended to be unknowable and from a completely different Origin to Terr. The skill he has to communicate with them is never going to be something he can use.
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Critical
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CROSS COUNTA!!!
I have highlighted portions of his profile in white.

These parts will be deleted. How does that work out?
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Faith
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Removing those sections of his profile are fine, but you still need to include all the details and limitations you want him to have. He still has no race description which answers nothing about the character and leaves a lot of room for assumption. I am looking for a list of everything that makes him different from a human.

The power section in a character profile is your only way of explaining to us what you intend on the character to be able to do. We base everything off of a base human, if you do not list something as different we are going to automatically default your character to a human comparative.
Example
 
There is nothing in the description that says he does not breathe so (using a human as a base) I need to assume that he will drown if he falls into water. There is nothing that says he does not bleed, so I am curious how your are going to have a rock bleed. I assume he needs to sleep for 8 hours every day and that he will become fatigued. There is nothing listed about immunities, so a pyromancer engulfing him in flames should kill or hospitalise him ~ and how long does he need to recover from that?

Hopefully you can start to see how this becomes a problem. Terr's powers need to accurately reflect everything you intend for the character to have.
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Critical
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CROSS COUNTA!!!
Edited.

For real this time.
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Faith
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Thank you Crit, Terr is starting to come together. I just have 2 edit requests. Could you please put in there somewhere that he is roughly 10x stronger than a human. I realise it is just numbers, but it is something we asked everyone to try and add for reference purposes.

The second request is to remove the blanket use of magic impact on his body, yet have little to effect’. It implies he could ignore all magic, not just the elemental forms you have listed.

One final question: If Terr is sundered or torn apart, is he able to completely reform himself out of earthen materials of wherever his ‘core’ piece happens to be?
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Critical
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Edited.
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Faith
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Critical
Oct 25 2014, 09:15 PM

SKILLS

Lockpicking - Despite having hands too large and unwieldy to actually use lock picking tools, Terr still retains the expert knowledge from his previous life.


POWERS

Undead Golem - Born of Dark and made of earthen stone, Terr is only a human in shape only. Even whatever little intangible remains of his former self is more Dark than man. There is nothing on his inside. What one sees on his outside--earth, stone, soil, rock--is what comprises his innards. He has no stomach, much less a mouth. He does not eat, he does no breathe the sweet fresh air, and there is no blood to squeeze from him. He can see, he can hear, and he can hurt. However, pain is such a small consequence after Death that it matters little to what remains of him.

His body reacts as the soil on the ground. Fire and electricity may scald his surface or spark across his skin, but have little effect on him. Their lingering effects, however, may be a danger to anyone who comes in contact with him. Water trickles harmlessly over him as a stream hugs a mountain, but ice can seep deep within him and make him brittle and slow. Howling winds impact on his body, yet have little to effect. Edged weapons are in more danger of dulling themselves on him than him being effected. Piercing attacks have the tendency to become stuck in his dense form, or put holes in him. Crushing impacts can break his earthen body or take chunks out of him.

He can function with parts of him missing. Said parts are gradually grown out of him over the course of days.

Death is but a formality. After total destruction, Terr reforms somewhere out in the wilds over many days, retaining everything he experienced. They say it's warm there.

Physical size means incredible strength (x10) at the cost of speed.

Night Vision - Dark makes the night seem as day. Terr can see perfectly with or without light.


POSSESSIONS

Sunder - Terr's weapon of choice, besides his fists, Sunder is a giant stone scimitar that appears to be made out of white granite. It's six feet from pommel to blade tip, and not actually that sharp. The sheer weight of the weapon lets it crash through targets. Terr is able to wield it with one hand, usually his right hand. Its weight keeps it from being used by anyone else.

Memory of a Girl - Perhaps the only thing that Terr "owns" that means anything to him. It is a small jade arrowhead with a silver tip that hangs around his neck.

Approved!Posted Image|Posted Image|Posted Image
( Immunities | Size | Natural Strength and Durability )
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Faith
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Milestone CostExplanation
Posted Image|Posted ImageSize (large)
Natural Strength and Durability
Posted ImageElemental Immunities
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