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| Experience System | |
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| Topic Started: Jan 15 2015, 11:09 AM (590 Views) | |
| Administrator | Jan 15 2015, 11:09 AM Post #1 |
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Administrator
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Is our experience system too easy? Too complicated? Rudi made a really interesting post regarding what might make more sense when it comes to disciplines and general character advancement. Since this game is still pretty new, we're more than happy to develop things to suit the characters/players that we do have. The post is here: Experience for January Please feel free to add your two cents! |
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| Rudiger Blumenthal | Jan 25 2015, 02:46 PM Post #2 |
Methuselah
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I didn't want to muddy the announcement section with OOC talk (again), so I'm gonna post here. So, the revamp will come in a couple of weeks. I really like the idea Kim proposed where we limit the Discipline dots capable of being acquired to 1 every 2-3 months. Just to clarify something, I do not think you should be able to progress your chosen Discipline by using lower levels of said Discipline. What I mean by this, is that one shouldn't learn Majesty just by using Awe a lot. I think they should try to use Majesty, and "botch" a lot until they are successful. Does this make sense? What do people think about this? |
| Helena Serieux | Jan 25 2015, 03:38 PM Post #3 |
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Methuselah
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Depends on the discipline, for Fortitude/Celerity/Potence, using lower levels totally works. I agree in principle, but change "botch" to fail (it doesn't have to be a disaster or we'll all become very accident prone) and I'm not sure about lots. Threads take time, lots may end up with loads of posts repeating things. That's just not interesting or fun. |
Merits: Well Traveled, Refined, Natural Leader, Occult Library, Manor, True Love![]() Flaws: Vengeance, Driving Goal, Infamous Sire, Sire's Resentment, Vengeful Childe/Jilted Paramour | |
| Rudiger Blumenthal | Jan 25 2015, 04:08 PM Post #4 |
Methuselah
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I'm not so sure about that. Take muscles, for example. Let's say you lift up 30lb dumbbells every day for x number of sets and reps---eventually, your muscles will be conditioned to lift that much weight and won't rip anymore. In order to increase muscle mass, you have to continuously increase the amount of weight you lift. You can't develop muscle just by lifting 5lb weights even if you do it 24/7. I think the same should apply to Fort/Cel/Pot and so on. You can lift a hydrant with Potence all you want, it shouldn't magically enable you to be able to life a car until you actually try (repeatedly) to lift a car. I'd say the number of failures should depend on the level the discipline is at. You don't have to master it in one thread, either. My definition of "a lot" in this case is like... minimum of 3 for level 4-5 Disciplines (but insight into the Kindred's mind as he attempts this un-mastered Discipline has to be given in some amount of detail, in my opinion). Edited by Rudiger Blumenthal, Jan 25 2015, 04:38 PM.
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| Aiden North | Jan 25 2015, 05:18 PM Post #5 |
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I think handing out Disciplines points in every rewards cycle, is sure way to make the characters that have been here since the board started a little to over powered, when new characters arrive created a big void between veteran characters and new ones. Of course we have to accept there is a gap but we don't want it to be a massive one. Perhaps we could take a look at other things being a reward rather than disciplines every cycle? Perhaps reputation with in the city, Maybe your character forged a new relationship and gained a contact. The issue with rewards and not using a character sheets is we have to get creative with the rewards and what we offer, as we don't have things like subterfuge to level up. Disciplines would be at a silly high level after three reward cycles if your character got dot at each of those cycles. Perhaps, we should think about opening a thread with reward ideas instead of mechanics for said rewards? Furthermore, I think we should make it a little more involved learning out clan disciplines. For example a mentor is required, and a drink of their vitae. But there is always again creative ways of doing it, that might be a discipline trade perhaps a Gangrel teaches a Brujah Fortitude for example, and the Brujah teaches Celerity to the Gangrel in return. I'm sure between us all we can come up with something that works well. |
Merits: Businessman, Light Sleeper, Natural Leader, Nightsight![]() Flaws: Cast No Reflection, Dangrous Secret, Driving Goal, Flashbacks, Nightmares | |
| Rudiger Blumenthal | Jan 25 2015, 05:35 PM Post #6 |
Methuselah
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Yes, I was hoping someone would mention some suggestions for how background as rewards should be handled. Maybe you'd have to choose between either spending your time developing your influence, or spending time developing your Disciplines? So you could either improve your Backgrounds, or get a Discipline dot? I also think that 2-3 months per reward may be a little too rewarding for the pace we are at right now, but I'm not sure... I wouldn't mind waiting 4+ months for a reward since I'm pretty happy with my character as it is right now, honestly, but it depends how others feel about this. And yeah, out-of-clan Disciplines have to have plot-convenience to be learned. _____ How does this sound? To learn a level 1/2 Discipline (Like Awe/Dread Gaze) you need a 2 month wait period To learn a level 3 Discipline (Like Entrancement) you need a 3 month wait period To learn a level 4 Discipline (like Summon) you need a 4 month wait period To learn a level 5 Discipline (like Majesty) you need a 5 month wait period I've no idea how much each obtainable Background level should cost in terms of time. While you're on a Discipline wait period, you can't try to learn another Discipline or get a Background. Same if you're on a Background wait period. An easier way to portray this is as "cooldown time" where if you get Entrancement, you can't acquire another Discipline dot or Background for 3 months. Thoughts? Edit: I've been thinking, and maybe those times have to increased somewhat--maybe add another month of wait period, just because our pace, currently, is very slow. If our pace quickens we could adapt accordingly. Out of clan disciplines, besides needing plot convenience, should also require a month or so of extra wait period, right? Maybe? And mentors could subtract from that wait period depending on the mentor's rank? Getting a contact/ally could be a 2-3 month wait, and a retainer somewhere like 4 months? What are the owners' plans so far? Edited by Rudiger Blumenthal, Jan 26 2015, 12:38 PM.
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| Administrator | Jan 26 2015, 06:32 PM Post #7 |
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Administrator
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Disciplines aren't rewarded at every cycle. Some characters have been awarded ritual dots or contacts or a ghoul. I definitely like the idea of higher powers taking longer to be awarded though, in addition to posts about the learning experience. Out of clans beyond Celerity, Fortitude and Potence definitely will need some sort of mentor and the drinking of the blood. That's what makes the whole notion of learning outside disciples all the more challenging and alluring. You sort of have to sell part of yourself away to get it. Edited by Administrator, Jan 26 2015, 06:37 PM.
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| Rudiger Blumenthal | Jan 26 2015, 09:32 PM Post #8 |
Methuselah
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I hope this can, perhaps, inspire ideas if nothing else. I wrote this separately from the board because zetaboards is horrible when it comes to organizing things semi-neatly (at least for me). I really want to know what people think. The system will be settled on by the owners and owners alone, I simply hope this can help the process a little bit. Edit: Under "Other Notes", the first point holds a typo. It should read: "The cooldown begins when the decisive POST [...]" Ideas for System Revamp
Edited by Rudiger Blumenthal, Jan 26 2015, 09:35 PM.
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| Helena Serieux | Jan 26 2015, 11:34 PM Post #9 |
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Methuselah
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I like your work Rudi with one exception: the bit about mentors. A mentor is already a powerful resource, this adds more to that background. My solution? Simples. Yes, a mentor can guide, teach and aide a character but they also have their own lives to lead. If a mentor helps reduce time, that has used up their allotted time to their childe/ward (i.e. don't call on them for aid soon after, they won't help/will be pissed etc). |
Merits: Well Traveled, Refined, Natural Leader, Occult Library, Manor, True Love![]() Flaws: Vengeance, Driving Goal, Infamous Sire, Sire's Resentment, Vengeful Childe/Jilted Paramour | |
| Ramya Nagarathna | Jan 27 2015, 12:47 AM Post #10 |
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Follower of Set
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A big thing for Mentors as well is the travel time. An education in disciplines would require a Mentor to leave for any duration of time - and really, they can only help with the in-clan disciplines. Maybe the idea would be to use up the Mentor background to have them find someone appropriate to teach whatever the discipline in question is - and that would be using up the Mentor for X amount of time, etc. |
Merits: Fascinating Gaze, Blush of Health, Honeyed Tongue & Gossip![]() Flaws: Deep Sleeper, Heartless, Surreal Quality & Ulterior Motive | |
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