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Current Suggestions; From various people
Topic Started: Sep 1 2013, 07:51 PM (48 Views)
Dytalus
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Some suggestions I've gotten from people already through IRC, FB and other forms of communication. All are open for discussion:


  • A 'policies' tab to further customise the management of your various Outposts. (Huzzah for secret police and slavery!)
  • More factions, coupled with inter-faction trading and diplomacy.
  • More refined specialities for factions (Solidarity can spam troops, but has useless air. Authority has excellent air, extremely slow Armoured unit construction, and so on)
  • Countdown to the next Tick
  • Armour and Air count for influence, but with altered rates. Eg: Armoured units are worth half for purposes of gaining influence, compared to troops which are worth 100%
Edited by Dytalus, Sep 3 2013, 09:24 PM.
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