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| Tweet Topic Started: Jul 20 2016, 03:44 PM (23 Views) | |
| Macawkerts | Jul 20 2016, 03:44 PM Post #1 |
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So I thought I'd get together some info on how to play light tanks as they can be one of the more unforgiving classes to play. It is good to note that these will be general tips and may not apply to all light tanks. If you'd like to add anything or see any info that maybe wrong please say so. When playing light tanks you want to use your Mobility, View Range and Camo to your advantage. Most lights have a combo of these three and should be used to give you an edge. Roles Light tanks can fill many different roles and those roles can change through out the battle and become stronger as the battle progresses. I will setup the roles in the way I try and play as the battle develops. One last note before we dive into the roles: Always have an exit strategy for when shit goes south and try to preserve your HP for the later parts of the game. Passive/Active Scouting: To start off a battle I try to play as a passive or active scout. -- Passive scouting would be using the tanks view range and camo rating to spot enemy targets. When playing as a passive scout it is important to keep in mind enemy view range as you do not want to be spotted too early into the match. Knowing how close you can get to the enemy will help you determine how far forward you can be. It is also important to be very patient when playing this way. Find a nice comfy bush with plenty of sight lines and hold your shots unless you know you will not be spotted when you fire. Even then it is not recommended to fire as people can follow your tracers. This is particularly true with arty at the start of matches when your team is not spotted and they may be looking for obvious camping areas. --Active scouting makes use of a tanks mobility to zoom around the battlefield to keep targets lit. DO NOT GET THIS CONFUSED WITH SUI-SCOUTING. Do not just zoom through the enemy lines get your 7 spots and die 10 seconds into the match, it will not do yourself nor your team any good. Instead, use ridge lines and objects to spot and then duck back into safety. If you are spotted, break contact, go dark, then make another run. Try not to pop up in the same spot more than once, stay mobile and avoid taking damage. You can take shots as you see fit but don't over commit unless you know you can kill them. Support/Hunting: Once the battle starts to take shape it is time to put your gun to work and get that --Support, support your front line tanks by either getting flanking shots , sniper fire or keeping enemies tracked in a place that others can do damage. Most lights have great rate of fire so keeping enemies tracked should be a priority. Most tanks you can shoot through the front drive wheel and deal damage along with your tracking shot. If you cannot do both rotate your shots to do damage and keep them tracked. If you can, keep them in a position where they can't shoot back and cackle maniacally. --Hunting is one of the most satisfying things to do as a light driver. This normally occurs in the waning moments of the battle. Once tanks start to become isolated or the battle lines start to break open it is your time to run wild and bring the mother fucking ruckus. If you find turreted tanks by themselves circle strafe them down or if they are non turreted TD's get behind them and give em a good ol dose of the butt sexing. If nothing is isolated and you see clear openings where you can mosey by and make arty regret all their life choices go for it! Each light tank will excel in most of these roles and with practice you'll learn to move between them pretty fluidly. Equipment Equipment can be a bit tricky and a lot of it comes down to your preference and crew perks. The only equipment I run in almost every single tank is Vents, I think it's just too good to pass up. After that I generally run: Optics then GLD/Vert stabs/Rammer. Why not camo net/binocs Mac? Both are only useful when sitting still and at some point you will have to move. Once that happens these items are useless. Whereas the other equipment will always be useful. At the end of the day whatever equipment you feel enhances your game play best is what you should use. Make sure to give your lights some fancy camo as well. It's a solid buff to a lights already great camo factor and the silver price for 30 days isn't too bad. Perks Like Equipment, Perks come down to personal preference. There are only two perks that I would argue are must haves and they are *drum roll* Sixth Sense and Brothers in Arms Knowing when you are spotted is great bit of information. Alerts you to unspotted nearby targets and lets you know when your in the clear. BiA is like vents and is just too good to pass up. --Insert Jhor's Detected! argument here. The detected mechanic is unique to the console version of the game and is an unreliable way to know if you've been spotted. To be "detected" the enemy must have you in their cross hair's for 3 seconds and you must be looking in their direction. I personally do not think it is wise to solely rely on this mechanic to determine if you are about to get fucked up or not. After those two the order really depends on personal preference. Below is my normal crew training cycle. -Train Camo/Sit. Aware. then drop for Sixth Sense -Train Camo/Sit. Aware. then drop for BiA From there do whatever you feel benefits your style/tank the most. Just be aware that skills benefit you while your training it whereas perks only kick in at 100% Transferring a crew --Keep in mind how close you are to transferring your crew to another tank. It is better to wait and over train the crew if you will not finish the skill/perk in time than it is to partially train a skill/perk and transfer it. The xp you earn on a crew will accumulate and if you have enough saved over it will take a 75% to 100%. It will also still count towards your next skill/perk. Additional Tips and Tricks to be added at a later date Edited by Macawkerts, Jul 21 2016, 03:42 PM.
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| swamp_fox_009 | Jul 22 2016, 09:42 AM Post #2 |
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Thanks Macawkerts for posting this. Very helpful. "Always have an exit strategy for when shit goes south and try to preserve your HP for the later parts of the game." This is very important and I try to do this before I start moving, especially in the opening minutes of a match. If your passive scouting your exit strategy should involve quick access to hard cover that is close by. Whether it be the reverse slope of a hill, building or a large rock. For active scouting think of an alternative path to head to if everything goes sideways. |
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