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Current Tech Tree; Status: Finalized (25 June 08)
Tweet Topic Started: Jun 5 2008, 10:43 PM (229 Views)
palantir Jun 5 2008, 10:43 PM Post #1
Perioikoi
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May 31, 2008
VI 2 TECH-TREE

Factions have 3 levels, Saxons may build 4th level in some areas.

Building / Lvl / Cultures or Factions Limited To (no entry means all can build)

RELIGIOUS

Pagan Shrine1VIKING ONLY
Pagan Sacrificial Shrine3VIKING ONLY

Christian Shrine1
Christian Chapel 2
Christian Church 3

RELIGIOUS COMMUNITY

Abbey 1
Priory 2 IRISH/ALBA/NORTHUMBRIA ONLY
Monastery 3 IRISH ONLY

CORE

Warrior Hold1
Fort (saxon burh)2
Fortress 3
Stone Fortress4SAXON ONLY

WALLS

Palisade1
Stockade2
Stone Wall4SAXON ONLY

TRADERS

Trader1
Merchant2
Market3

ENTERTAINMENT

Drinking Hall1
Alehouse2
Inn3

SMITHS

Blacksmith2
Master Blacksmith3

BARRACKS

Muster Field1
Mead Hall2
Royal Court3

PORTS

Boat Builder1
Slipway 2
Shipwright3NOT WALES

RANGES

Butts2
Bowyer3 WELSH ONLY


STABLES

Stables2
Horse Farmer3ALBA & WELSH & MERCIA ONLY

FARMS

Forest Clearing1
Basic Farms2
Improved Farmlands +20%3
Improved Farmlands +40%4SAXON ONLY

MINES

Mine3
Mine Complex4SAXON ONLY

ROADS

High Roads 1
Old Roman Roads 2 NOT BUILDABLE

MINTS

Royal Mint 3 SAXON ONLY

REGIONAL BUILDINGS (hinterland)

6 X 9-level trees, one for each region. Preset. Not buildable.

EDB name form: rb_x where x is the internal region name; e.g. rb_ulaid

Trees used: 21 / no ZoR active
Edited by palantir, Aug 14 2009, 08:18 PM.
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