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| Phase 1b Build; status: completed | |
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| Tweet Topic Started: Jun 30 2008, 10:54 AM (1,127 Views) | |
| palantir | Aug 10 2008, 03:38 PM Post #31 |
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Perioikoi
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Thx. Uranos - it looks great. I'll relook at the settlement but I seem to remember, though poorly located, it was nearest to it as I could get. |
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| Aradan | Aug 10 2008, 10:00 PM Post #32 |
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Helot
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Perhaps a silly question: Since the game doesn't require the .hgt file, we are we using it? Afaik even if the .tga uses the varying shades of blue to eliminate those ugly triangles on coastlines, the triangles don't go away when the game reads from the .hgt. Map looks great. |
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| palantir | Aug 11 2008, 10:54 PM Post #33 |
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Perioikoi
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Uranos - might be an idea to send the first large unit info card so that I can see how it looks on the scroll in-game before you do all of them |
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| uranos | Aug 12 2008, 07:27 AM Post #34 |
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Helot
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Here are first drafts: http://rapidshare.com/files/136711843/UI_test.rar.html which colour do you like more? I'll have to check the MTW 1 pics to check how they look like and try to make it more similar, will start making UIs when i'll have all the renders. |
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| palantir | Aug 12 2008, 10:40 AM Post #35 |
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Perioikoi
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Thx Uranos, I have been comparing to two samples for a while and cannot work out which one I like better. I'm going to have to leave it to your judgment The look good, btw - soft and subtle! |
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| Aradan | Aug 12 2008, 12:06 PM Post #36 |
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Helot
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I prefer the more yellow-ish one actually. |
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| uranos | Aug 12 2008, 09:07 PM Post #37 |
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Helot
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It should be sephia :rolleyes: I like it a bit more too, but i guess if we decide for them we will also have to change the interface scroll colour - so that it blends seamlessly with the background. I'll post some other examples with other filters soon, but could you first post/link to the pics with VI 1 UIs? |
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| Halie Satanus | Aug 13 2008, 12:31 AM Post #38 |
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First of the '300'
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There's a 'viking invasion' mod being made for MTW2 which has quite a lot of original game info in the thread.. http://www.twcenter.net/forums/showthread.php?t=135328 UI samples.. http://img401.imageshack.us/my.php?image=v...vikunitsgg0.jpg |
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| Aradan | Aug 13 2008, 12:42 AM Post #39 |
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Helot
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EDIT: Woops, too late. See Halie's post. |
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| palantir | Aug 13 2008, 07:37 AM Post #40 |
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Perioikoi
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Thx guys. I did not know they had those images up buried in that thread. Pity that won died for m2tw as it looked like it was going to keep things simple (initially at least). When the unit cards are done, and unit descriptions received, I will upload a patch to upgrade to Beta 2.0 - a version which will be ready for playtesting! |
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| palantir | Aug 14 2008, 11:25 PM Post #41 |
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Perioikoi
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Uranos & Antag... How are the cards & descriptions coming along? I'm about at the point where they'd be good to have so I can upload a beta 2.0 version for play-testing. Thx.
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| uranos | Aug 15 2008, 08:13 AM Post #42 |
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Helot
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If my PC won't do any weird things there is 90% chance that i'll be able to upload the unit cards on Sunday, for UIs i'll need few more days. When you'll be making version for playtest make also a copy of descr_strat with roads in all provinces - to check if all roads go where we want. |
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| palantir | Aug 15 2008, 09:16 AM Post #43 |
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Perioikoi
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Good idea. I'll set up a test thread next week when we're ready - and include some things to watch out for // naval invasions will be the biggy. |
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| uranos | Aug 15 2008, 09:20 PM Post #44 |
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Helot
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What's with saxon_peasant2_old and saxon_fyrdman_first in DMB? - they have no entry in EDU. |
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| palantir | Aug 15 2008, 10:11 PM Post #45 |
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Perioikoi
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Just old variants that I was keeping by in case they were needed. Just ignore them.
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