Search Members FAQ Portal
  • Navigation
  • In the shade
  • →
  • Hosted Mods.
  • →
  • Viking Invasion 2
  • →
  • VI-2
  • →
  • Phase 1b Build
Welcome Guest [Log In] [Register]
Welcome to In the shade. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
Phase 1b Build; status: completed
Tweet Topic Started: Jun 30 2008, 10:54 AM (1,127 Views)
palantir Aug 10 2008, 03:38 PM Post #31
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Thx. Uranos - it looks great.

I'll relook at the settlement but I seem to remember, though poorly located, it was nearest to it as I could get.
Offline Profile Goto Top
 
Aradan Aug 10 2008, 10:00 PM Post #32
Helot
Posts:
111
Group:
Members
Member
#12
Joined:
June 1, 2008
Perhaps a silly question: Since the game doesn't require the .hgt file, we are we using it? Afaik even if the .tga uses the varying shades of blue to eliminate those ugly triangles on coastlines, the triangles don't go away when the game reads from the .hgt.

Map looks great.
Offline Profile Goto Top
 
palantir Aug 11 2008, 10:54 PM Post #33
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Uranos - might be an idea to send the first large unit info card so that I can see how it looks on the scroll in-game before you do all of them
Offline Profile Goto Top
 
uranos Aug 12 2008, 07:27 AM Post #34
Helot
Posts:
61
Group:
Members
Member
#21
Joined:
June 4, 2008
Here are first drafts:
http://rapidshare.com/files/136711843/UI_test.rar.html
which colour do you like more?
I'll have to check the MTW 1 pics to check how they look like and try to make it more similar, will start making UIs when i'll have all the renders.
Offline Profile Goto Top
 
palantir Aug 12 2008, 10:40 AM Post #35
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Thx Uranos,

I have been comparing to two samples for a while and cannot work out which one I like better.

I'm going to have to leave it to your judgment :D

The look good, btw - soft and subtle!
Offline Profile Goto Top
 
Aradan Aug 12 2008, 12:06 PM Post #36
Helot
Posts:
111
Group:
Members
Member
#12
Joined:
June 1, 2008
I prefer the more yellow-ish one actually.
Offline Profile Goto Top
 
uranos Aug 12 2008, 09:07 PM Post #37
Helot
Posts:
61
Group:
Members
Member
#21
Joined:
June 4, 2008
It should be sephia :rolleyes:
I like it a bit more too, but i guess if we decide for them we will also have to change the interface scroll colour - so that it blends seamlessly with the background.
I'll post some other examples with other filters soon, but could you first post/link to the pics with VI 1 UIs?
Offline Profile Goto Top
 
Halie Satanus Aug 13 2008, 12:31 AM Post #38
First of the '300'
Admin
Posts:
175
Group:
Admin
Member
#1
Joined:
May 29, 2008
There's a 'viking invasion' mod being made for MTW2 which has quite a lot of original game info in the thread..

http://www.twcenter.net/forums/showthread.php?t=135328

UI samples..
http://img401.imageshack.us/my.php?image=v...vikunitsgg0.jpg
Posted Image
Offline Profile Goto Top
 
Aradan Aug 13 2008, 12:42 AM Post #39
Helot
Posts:
111
Group:
Members
Member
#12
Joined:
June 1, 2008
EDIT: Woops, too late. See Halie's post.
Offline Profile Goto Top
 
palantir Aug 13 2008, 07:37 AM Post #40
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Thx guys.

I did not know they had those images up buried in that thread. Pity that won died for m2tw as it looked like it was going to keep things simple (initially at least).

When the unit cards are done, and unit descriptions received, I will upload a patch to upgrade to Beta 2.0 - a version which will be ready for playtesting!
Offline Profile Goto Top
 
palantir Aug 14 2008, 11:25 PM Post #41
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Uranos & Antag...

How are the cards & descriptions coming along?

I'm about at the point where they'd be good to have so I can upload a beta 2.0 version for play-testing.

Thx. :D
Offline Profile Goto Top
 
uranos Aug 15 2008, 08:13 AM Post #42
Helot
Posts:
61
Group:
Members
Member
#21
Joined:
June 4, 2008
If my PC won't do any weird things there is 90% chance that i'll be able to upload the unit cards on Sunday, for UIs i'll need few more days.

When you'll be making version for playtest make also a copy of descr_strat with roads in all provinces - to check if all roads go where we want.
Offline Profile Goto Top
 
palantir Aug 15 2008, 09:16 AM Post #43
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Good idea.

I'll set up a test thread next week when we're ready - and include some things to watch out for // naval invasions will be the biggy.
Offline Profile Goto Top
 
uranos Aug 15 2008, 09:20 PM Post #44
Helot
Posts:
61
Group:
Members
Member
#21
Joined:
June 4, 2008
What's with saxon_peasant2_old and saxon_fyrdman_first in DMB? - they have no entry in EDU.
Offline Profile Goto Top
 
palantir Aug 15 2008, 10:11 PM Post #45
Perioikoi
Posts:
338
Group:
Members
Member
#7
Joined:
May 31, 2008
Just old variants that I was keeping by in case they were needed. Just ignore them. :)
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
DealsFor.me - The best sales, coupons, and discounts for you
Go to Next Page
« Previous Topic · VI-2 · Next Topic »
Locked Topic
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5

Theme: Zeta Original Track Topic · E-mail Topic Time: 8:33 AM Jul 11
Hosted for free by ZetaBoards · Privacy Policy