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| Phase 1b Build; status: completed | |
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| Tweet Topic Started: Jun 30 2008, 10:54 AM (1,126 Views) | |
| uranos | Aug 18 2008, 09:03 AM Post #46 |
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Helot
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Are there any historical battles planned? btw. in Paeninsula Italica some provicnes have 2 rebels faction assigned in descr_regions - Luciano says that rebels appear randomly sometimes from the first sometimes from the second faction - maybe we could add viking rebels to some regions in England. |
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| palantir | Aug 18 2008, 09:33 AM Post #47 |
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Perioikoi
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I have added two HBs - I think one should be in your build. I was not aware that you could have 2 rebel factions in the same region...I'll look into it. |
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| palantir | Aug 18 2008, 03:41 PM Post #48 |
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Perioikoi
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well, the game does not complain at having more than one - but only the first has shown up so far; though this may be my syntax. But, the rebel faction will take the cultural associations so we end up with a rebel Viking army under a rebel Saxon banner..... |
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| Antagonist | Aug 18 2008, 06:18 PM Post #49 |
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Helot
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Sorry for my delay with the descriptions, I'm still polishing some of them. I have the Norse ones more or less ready so I will post them below, and I hope to have the others finished by mid-week.
I hope the layout is correct and the content in-line with expectations, I do have a weakness for overwrought or lengthy sentences but hopefully it's okay. Also note that some may need a little tweaking as I worked from notes sometimes and some details may differ from the actual game as things stand (eg. Vikingr are described as unarmoured for example) Should not be difficult to fix though. Also note that I have omitted any different description for the "Raider" versions, as I regard them more as a necessary evil of the Horde system than genuine seperate units. Antagonist |
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| palantir | Aug 18 2008, 08:08 PM Post #50 |
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Perioikoi
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Thx Antagonist. They are very well written. I did not expect the horde unit descriptions to be different from their parent unit, so no need to mention it! I made a few minor tweaks but nothing of substance. I look forward to reading the rest later this week. I assume the spearmen and armoured spearmen can be used for all? I might think about some norse-archer limitation outside of Scandinavia, or perhaps other devices can be used in EDU to reflect their under-use... |
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| palantir | Aug 21 2008, 09:47 AM Post #51 |
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Perioikoi
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I will be away Friday night until Monday. If not before, then it would be great if cards and descriptions could be ready for Monday morning so that I can put the build together and unleash the private beta. Thx for all your work & support!
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| uranos | Aug 22 2008, 07:04 AM Post #52 |
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Helot
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http://www.twcenter.net/forums/showthread.php?t=186620 |
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| palantir | Aug 22 2008, 08:58 AM Post #53 |
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Perioikoi
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The Last Kingdom looks great - and so near to VI2! Let's hope WotN and Golden Ages all work together as m2 mods so that they do not all fail. All viking-age mods seem to fail. I was trying to work out the other day how many there had been. I may have overlooked some but this was my conclusion: MTW: Fury of the Northmen - dead Britannia Divided - slow/dying? RTW: Viking - Total War - dead Age of Viking and Fanatics - dead Viking - Total War (not the same as above) - not very active if alive Viking Invasion II - woohooooo! M2: Wrath of the Norsemen - slow/dying? Viking Invasion - The Britannia Campaign - dead Golden Ages - recently-started, enthusiastic stage, looks like they are biting off more than they can finish imho The Last Kingdom - looks promising but still newly begun Did I miss any? After VI2 is out I will probably allow any active and promising mods use of VI2 stuff (not the content of ATW or CTW without permission from those respective mods of course) - with proper credit obviously. I will also be getting the AoVaF build and making that available as open-source (I need to clean it up as it has lots of vanilla stuff in it that needs removing). I may also mention all the viking-age mods in the release, maybe even supporting any that are still active/promising at that point. |
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| Antagonist | Aug 22 2008, 11:35 AM Post #54 |
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Helot
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Not as far as I can see, I have been a long time avid Viking-Age mod watcher and indeed the era seems almost cursed (until now, at least) Britannia Divided has recently released a basic beta but I don't know if it'll ever be completed, and there was also a much earlier Viking Age Total War for RTW. WotN (which I'm involved in as the lead historian guy) is not dead but is pretty much moribund since none of the remaining enthusiastic members have much graphical ability (sadly some highly capable members dropped out, our best modeller and coder literally disappeared and hasn't logged in in a year) It always seemed strange to me that this "curse" should be though, as the era seems to be consistently popular with players, even when you restrict it to the British Isles. Perhaps just coincidence... Antagonist |
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| palantir | Aug 22 2008, 11:38 AM Post #55 |
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Perioikoi
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We shall lift the curse! AND inspire Last Kingdom or WoTn to merge and complete!
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| Halie Satanus | Aug 22 2008, 12:08 PM Post #56 |
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First of the '300'
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Some very talented artists in the Ornamentum team, worry is Ornamentum isn't finished yet so wonder if it's another 'bored when things slow down let's start another mod' situation. Looks really nice (if a bit cartoonish) not very gritty.. |
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| palantir | Aug 22 2008, 12:13 PM Post #57 |
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Perioikoi
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That's the problem with many mods - enthusiasm over the aesthetics and despair over the coding. I contacted an m2 team recently and gave them a warning about this (though everyone always ignores my advice or downplays it) and they were a bit perplexed as to why a coder was so important.... |
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| Halie Satanus | Aug 22 2008, 12:25 PM Post #58 |
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First of the '300'
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Yup, so many mods fall to bits once their faced with the mountain of text work involved in making a campaign, just goes to show what legends we are.
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| Antagonist | Aug 27 2008, 12:36 PM Post #59 |
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Helot
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palantir - I have the descriptions done but they're not with me ATM, I will post them as soon as I get back to my regular PC this evening (ie. in about 4 or 5 hours) Antagonist |
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| palantir | Aug 27 2008, 12:51 PM Post #60 |
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Perioikoi
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Antag, that will be brilliant. Thx.
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