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Fighting Moves: A Guide To Fighting; This Contains Fighting Moves Not Rules
Topic Started: Apr 8 2012, 02:29 AM (658 Views)
∆∞Melody∞∆
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This is a guide on fighting moves. These moves are ranked from easiest to hardest using a scale 0-10.

What Can My Cat Do: Here is a general rule of thumb. (All cats are different some won't be able to do it some will.)

Kitten 1-3

Apprentice 1-7+ (With training)

Warrior 1-10 (The more experience the easier)


Front Paw Blow: Difficulty 1/10... This is a basic move that can be used by anybody. You bring your paw down as hard as you can on your opponents head, good warning shot. Claws are sheathed. (Hint: Jumping can bring down more force.

Frontal Paw Strike: Difficulty: 1.5/10... This move is slightly harder, it involves the same concept but with your claws unsheathed. Generally aiming at the head area this move can leave some heavy scars. (Hint: This can be aimed near head or nose to give a good painful hit.)

Go Limp: Difficulty 2/10... This move may seam easy but it is tricky for kittens who can't stay still. You play dead and hope that they believe it. (Hint: This is a last resort move.)

Belly Rake: Difficulty 3/10... This move requires more persistence to learn. With your sharp claws aim a nice scratch along the opponents soft stomach. This can be used if you are on the ground. (Hint: This can be used to get cats that leave their stomach exposed.)

This is a list of moves that kittens are able to do. Every other characters can do these as they are some of the most basic moves a cat can do.





Aprentice Moves: These moves are a level up, the minimum skill required to do these is that of an apprentice. Most kittens would not be able to do these. Unless of course special exceptions being kittens that are trained earlier than the required age.

Back Kick: Difficulty 4/10... This move is a bit more complicated and requires strong front legs. So being good at the above moves means that you'll be good at this. If an opponent is behind you can let out a devastating kick using both your back legs and balancing on your front. Claws are Sheathed for this and it is more like a strong hit. (Hint: Surprise an enemy by doing this.)

Leap-and-Hold: Difficulty 4.5/10... This move is a basic move that involves jumping onto your opponent's back and gripping your claws in, this can inflict pain and is better for more agile cats. Apprentices can hoard a cat in this way making it stand no chance. (Hint: To get out of this you can role over.)

TailWhip: 4/10... When an opponent comes at you ran them and at the last minute leap to the side and trip them up with your tail.

Teeth Grip: Difficulty 4.5/10... For this move you deliver a clamp like bite on your opponent's limbs the same thing can take affect on the stomach. Hold on and your claws remain free to attack, block etc. (Hint: You can use this to slow a fast opponent due to their injured leg they'll have to limp.)

Neck Bite: Difficulty 6/10... DO NOT USE THIS MOVE UNLESS AS A LAST RESORT! This a dangerous move which involves delivering a bite towards the neck. This could kill a cat if done




Warrior Moves: These are moves that most apprentices would not be able to do. Any warrior could do any of the above moves that an Apprentice and Kitten could do. This applies to Leaders/Deputies as well.

Scruff Shake: Difficulty 6.5/10... This move can be performed by bigger against smaller cats. Grab the opponent by the scruff and shake until it can't fight back or you can throw it against a wall or something to stun or kill it. (Hint: This is useful for catching prey.)

Upright Lock: Difficulty 6/10... This move is performed by rising up onto your back legs and letting down a crushing smash to a opponent. Good for if they are on the ground, claws can be unsheathed for a brutal scratch. (Hint: If an opponent does this to you then get him in the stomach. That'll hurt.)

Back Flip Pin: Difficulty 8/10... This move involves doing a backflip and landing behind your opponent then digging your back claws into the ground and the front in there scruff then flipping then over onto there back and pinning them to the ground. This is extremely useful for pinning cats but requires lots of practice and patience.

Head Over Heels: (made up) 6.5/10... This move involves being behind your opponent great ambush move. You bite there tail then dive under them, then jump up and let go of there tail. This should send them crashing onto the ground and possibly knocking them out.

Front Break: (made up) 6.5/10... This move involves running at your opponent head on then pouncing and grabbing onto there shoulders. Then with you back legs thrust into your opponent's front legs with your back forcing them to trip them. (DO NOT USE IT TO BREAK THEIR LEGS. DON'T BE MEAN TO LITTLE KITTY)

This move works by biting on there tail and getting underneath them this should lift them up. Jumping up should send them flying of you and they should land on there back and letting go of the tail in midair will make them crash towards the ground as not letting go will cause them possibly bang their heads on due to them getting flung and spun.

Back Flip Attack: 10/10... This move involves running at your opponent and at the last minute turning around and jumping up while you have their scruff then when they rear up land and jump on top of their back ready to deliver a killing blow.

Back Flip Jab 8.5/10... This move involves jumping onto your back and when your opponent comes at you you kick them high into the air leap up and jab them in the stomach neck anywhere that'll hurt.

Body Slam: 8.5/10... When an opponent comes at you get underneath and launch yourself up in the air with them. Then you get higher than them and let them drop and land on them in a pin ready for a deadly blow.


Edited by ∆∞Melody∞∆, Apr 8 2012, 10:25 PM.
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All Bellow Moves Were Contributed By PoppyDawn. (SPECIAL THANKS.)


Back-rake: 5/10
You jump over your opponent, fake a back-flip pin and suddenly twist and rake your claws down their spine.

underbelly tripper: 8/10
You go limp, and when your opponent releases you, slide under their belly. Kick out with your legs against THEIR legs, and try to get out before they collapse on you. WARNING! If they land on you, they can crush you, so this is only for cats who are VERY experienced!

Fake-spin: 6/10
You pretend to swat your opponent. When they dodge it, quickly whack them under the chin and bite them when they are still to surprised to do anything. The spin part of it is when you latch on and, if you're bigger then them, whirl them around in a circle. This doesn't usually work, but at least it will wind your opponent.
Edited by ∆∞Melody∞∆, Apr 8 2012, 10:17 PM.
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Link To Battle Tester: http://warriorcatsarpg.com/topic/7741811/2/#new

NOTE (Made Up) means that I made it up myself the others are off the sight. (New posts are made for other people's contributions.)
Edited by ∆∞Melody∞∆, Apr 8 2012, 10:26 PM.
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Note: Cats can do backflips in real life. Although it is rare it is possible.
Edited by ∆∞Melody∞∆, Apr 9 2012, 03:50 AM.
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Back-rake: 5/10
You jump over your opponent, fake a back-flip pin and suddenly twist and rake your claws down their spine.
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or whitewillow of snowclan.



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Also, the good old underbelly tripper: 8/10
You go limp, and when your opponent releases you, slide under their belly. Kick out with your legs against THEIR legs, and try to get out before they collapse on you. WARNING! If they land on you, they can crush you, so this is only for cats who are VERY experienced!
PM me if you need:
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or whitewillow of snowclan.



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(MOVED POST
Edited by ∆∞Melody∞∆, Apr 8 2012, 10:21 PM.
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Frozen dreams
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OH OH OH i thought of another one!
Fake-spin: 6/10
You pretend to swat your opponent. When they dodge it, quickly whack them under the chin and bite them when they are still to surprised to do anything. The spin part of it is when you latch on and, if you're bigger then them, whirl them around in a circle. This doesn't usually work, but at least it will wind your opponent.
PM me if you need:
Rosaminnie my loner,
Honeybrair of thunderclan,
or whitewillow of snowclan.



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∆∞Melody∞∆
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Officially added
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Frozen dreams
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*hey goldenmoment, how about we create a thread in general where we can do a bit of roughhousing and check these moves work?
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∆∞Melody∞∆
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A RolePlay Tester. I'll create it.
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Ty!
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(POST MOVED)
Edited by ∆∞Melody∞∆, Apr 8 2012, 10:23 PM.
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I don't think that's a very nice move.... If you did that you would be breaking the warrior code: We do not fight to kill.
If you break their legs, you are pretty much ruining their life.
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∆∞Melody∞∆
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I've changed it. Anyway you try to hit the lower leg to trip them not the joint.
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