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Fighting Moves: A Guide To Fighting; This Contains Fighting Moves Not Rules
Topic Started: Apr 8 2012, 02:29 AM (659 Views)
Frozen dreams
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kay. :) Just remember cinderpelt from the books lol.
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or whitewillow of snowclan.



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∆∞Melody∞∆
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NNNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!!!!
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Frozen dreams
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Yeah.
PM me if you need:
Rosaminnie my loner,
Honeybrair of thunderclan,
or whitewillow of snowclan.



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∆∞Melody∞∆
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Atleast that move won't do it now. :(
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Frozen dreams
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:) :) :) :)
PM me if you need:
Rosaminnie my loner,
Honeybrair of thunderclan,
or whitewillow of snowclan.



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∆∞Melody∞∆
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Lol
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∆∞Melody∞∆
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BTW I will add all of the moves up in the main section. When I get time.
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christoffm
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Hunter put nips at the limes (an Apprentice move) and defends moves to. (all)
christoffm.
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∆∞Melody∞∆
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Tell me what the moves how you do them and how difficult are they. By the way when you do the move you need to let the opponent dodge or let it hit. They decide what happens to there cat. (You can't just say FlakePaw tackled.) you need to say. (Flakpaw ran at his oppenent sprinting full boar he was ready to deliver a tackle. You need to say how.)
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christoffm
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well you can at the last moment lie flat on the ground when the opponent is charging at you tripping them with your muzzle.
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christoffm
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I'll think up more and when I do I'll let you know.
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∆∞Melody∞∆
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Rolling Trip: 4.5/10... When an opponent comes at you lie flat on the ground and when they come close you roll into them tripping them up.

(Is this sought of what you mean.)
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∆∞Melody∞∆
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Leap Frog: Difficulty 7/10... This move involves running at your opponent then jumping enough like your going to attack them but then at the last minute gripping your front paws into their neck lightly then your back legs hardly. Thrusting off them and either doing a 180 to face them again or keep bolting to get away. This move is useful when you want to get away from a slow opponent. Skyclan cats could do this very well due to being good jumpers. This should send them toppling into the ground or really annoyed.

Backwards Rolly Thrust 6.5/10... This move is used by when an opponent comes at you, roll back and let them jump over. about 2 thirds through your roll thrust your back legs giving them a good kick sending them flying. Then if your really good you can use that thrust to land on your feet ready for the next battle.
Edited by ∆∞Melody∞∆, Apr 9 2012, 03:45 AM.
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Back Kick Combo: 7/10... This move includes doing the back kick but a hit them on the top of the head to pivot up like a handstand and then slam back down for a devastating hammer like attack.

Vault Throw: 8/10...This move is extremely experimental. you run head on at Your opponent and grip him/her with your front claws around the neck and pivot using your front claws to grip. From the front and to the side. So your in a position like you got the neck from a side angle. About 20 degree angle from your opponent's body. Then you thrust your self like vaulting yourself over the enemy. Then you dig your back claws into the ground quick and swing your front paws around in a circular motion but still holding on. And with that momentum from the vault should allow you throw opponents a bit further. Likely into a tree or wall. Good against cats that are slightly smaller than you.
Edited by ∆∞Melody∞∆, Apr 9 2012, 06:10 AM.
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∆∞Melody∞∆
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Any other segestains for moves?
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