| Thorgrim's Saga | |
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| Tweet Topic Started: May 31 2013, 11:01 PM (567 Views) | |
| grumbaki | May 31 2013, 11:01 PM Post #1 |
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Clanrat
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Battle 1-R20 Night 3 Unknown number of beastman ambush at night. * Thorgrim killed the beastman chieftain in a duel, suffering a broken nose in the process. * 2 slayers injured * 3 slayers dead * 19 beastmen killed * 1 keg drunk to celebrate the fallen * 27 slayers left Battle 2-R20 Night 4 Slayers ambush beastman herdstone at night. At least a dozen beastmen and two minotaurs. * 6 female/young beastmen killed * 2 minotaurs killed * herdstone destroyed * 1 slayer killed * 26 slayers left Battle 3-R13 Day 7? Attacked by at least three living trees, a number of slayers were pulled towards their doom. Luckily, armed with axes, the slayers counterattacked, hacking away with joy, knowing that a mighty doom awaited them. * 2 slayers killed * 2 slayers injured * unknown number of treemen wounded/killed * 24 slayers left Day 10? The Red Boar Inn...gone. The inhabitants brutally murdered by some creatures of the forest. Tracks were left behind, strange inhuman things. The hunt begins. Day 11? A regiment of halberdiers and handgunners was sent to investigate the loss of the coaching inn. They gave the slayers provisions and the use of one of their scouts in the hunt for the killers. Battle 4 Day 12? Ambush! Dryads, disguised as wood elves attack the valiant dwarfs. Thorgrim nearly crushed their leader's hand after being offended by an insult from the forest creature, leading to it and its' kin lashing out. The first charge cut down several unprepared dwarfs, but once they rallied the fight turned against the woodland spirits. While Thorgrim was gravely wounded, the Dryad leader, Ilthali, bravey fell. * 5 slayers killed * 7 slayers wounded * Thorgrim took a deep wound to the stomach * Ilthalli takes a massive wound to the arm * 16 dryads killed * 13 slayers left Battle 5 Day 14? The final 13 slayers attacked a warband of beastmen, numbering well over 50. They all achieved a heroic death. Kill Count 26+ beastmen (exact number unknown, 26 confirmed kills, plus an unknown number of extras) 2 minotaurs 1 herdstone! unknown number of treemen injured/killed 16 dryads Edited by grumbaki, Jun 23 2013, 09:03 PM.
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| Craze_b0i | Jun 3 2013, 11:24 AM Post #2 |
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Clanrat
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Turn 1: You and your followers are camped out near Kelp village. The forest is ahead. Please state your actions for turn 1. |
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| grumbaki | Jun 3 2013, 06:23 PM Post #3 |
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Clanrat
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Thorgrim lay on the grass, staring up at the trees. He could feel it in his chest, that dull, aching feeling. It was the feeling of shame and anger, and he knew that it would never leave him. It was as if though his mouth was full of ash. Every day now it was like this, with a simmering anger just waiting to boil over. Around him the other slayers were rousing, given that they hadn't gotten the warmest of welcome in the small town. They had spent nearly everything they had buying all of the alcohol that the small village could provide, or at least what they could find. The humans seemed happy to let the liquid go cheaply if it meant getting the dwarfs away. It was the orange hair, he knew. The reputation for his kind had spread far and wide. Berserkers. Maniacs. Warriors who cared not for the law or the consequences of their actions. And they were right, for that is what slayers were. He groaned, for having lost count of how many times he had wished it, he mouthed a prayer for death to find him this day. Everyone was getting ready to leave, but all Thorgrim wanted to do was lie down and wait for some wandering beast to come and take his life. He rooted through his pouch and pulled out a small bag of white powder. Ranald's Delight. Expensive. Contraband. Snorri had given it to him, having said that it would take the pain away. All it cost Thorgrim was all of his gold. It was exactly what he needed. He put a small line of the powder on the tip of his axe, lowered his face and snorted it. Thorgrim's pupils dilated and he shook his head vigorously. The drug was dangerous, he knew. It was bad for the heart, the kidneys, the lung, the nose, and the brain. He had seen men die from it. The longer you used it the worse it got. But he didn't care. It made him feel good, even if it was only for an hour or two. Thorgrim got to his feet and lifted up his axe. He could have shouted words of encouragement to his fellow slayers if he still had a tongue. Instead he let out an enthusiastic grunt and ran to the front of the group, ready to plunge into the Drakwald. He, just like all of his comrades, had a death to find. Kelp->R20 Action: Search ![]() The slayers move as a mob, without order or purpose. The only thing they rally around is the beer. Roughly half of them loudly scream into the forest, challenging whatever is in there to come and taste their axes. These are mostly the newer slayers, and the taunts into the darkness are more for them to show their bravery to each other than anything else. The more experienced slayers, for the most part, march dourly in. They've done this before and have their wits about them. They are mostly despondent, knowing that this close to the edge of the forest that their deaths likely won't come for them this day. Edited by grumbaki, Jun 18 2013, 07:24 PM.
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| Craze_b0i | Jun 3 2013, 08:04 PM Post #4 |
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Clanrat
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You lead your slayers into the forest. Just beyond the village you pass by a few woodcutters out at work on the edge of the treeline, they eye you warily from a distance with a mix of suspicion and possibly fear, you also notice they all stay within sight of the village. Leaving this last trace of civilisation behind you move deeper into the woods. It is rough going, in some places tree roots stretch out to trip you and in others the ground is obstructed by dense thickets. For two days you trek onward looking out for any sign of beastmen or other foes. At night you hear many animal sounds, from the distant call of wolves to the hooting of owls and scurrying of smaller creatures in the under-bush. Into the third day you continue your search of the area, impatient for something to kill. However for all your earnest searching it is not you that finds them, it is them who find you... On the third night you lay down to rest, camped in a small glade of trees. Morrsleib is particularly visible in the sky this night and casts a wan eerie light on the forest. You leave several slayers on night-watch posted by the glade-edge then go to sleep. You have slept maybe a couple of hours when you are awoken by a bloodcurdling yell of fury. The rest of your troops are awakened as well. You jump up and grab your axe scanning right and left for sign of danger. Seconds later a warband of beastmen come crashing out of the trees on all sides of you... Edited by Craze_b0i, Jun 3 2013, 08:18 PM.
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| grumbaki | Jun 3 2013, 08:57 PM Post #5 |
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Clanrat
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...a great cry of joy burst through Thorgrim's lips. He raised his axe up high and let loose a primal, wordless cry. All around him the slayers roused. They had no need to rush for their armor. They all slept with their weapons. Those who were roused by the cry instantly knew that something deadly was happening, even if they were not quite sure what it was yet. The cry was soon echoed by warcries. "Drunganu Goraz!" "Stoknu! Stoknu!" "Gazul Bar Baraz; Gazul Gand Baraz." Grabbing their weapons the slayers gleefully charged into the fray. Most of the cries were raucous, though some were mournful and pious. The slayers charged without order or a plan. That is, except for Thorgrim. Hefting his great axe he looked around, searching for the largest of the beastmen. He had no doubt that his lads could handle the ungors and the gors. But the leader? That would be a worthy death indeed. |
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| Craze_b0i | Jun 3 2013, 10:02 PM Post #6 |
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Clanrat
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The beastmen before you are great hulking shapes of dark mattered fur, their attack driven by fury. However the slayers are equally furious in their charge. soon it is carnage with axe clashing upon axe, the roars of battle and the yells of the dying. A noise that likely has awakened the forest for miles around. Thorgrim spots the beast-herd champion however many other beastmen are swarming forward and he has to cut through two gors to reach him. The beast champion stands over the body of a dwarf slayer, he himself has taken a gaping bloody wound to the flank but seems indifferent to the damage. Seeing Thorgrim coming he lunges his spear but Thorgrim dodges. Thorgrim swings his axe but the champion deflects it on his shield then uses the shield to bash Thorgrim in the face breaking his nose. In reply Thorgrim then swings his axe in a great upward cut hacking open his belly. With a great splatter of blood and a final dying roar the beastman-champion falls. Looking round Thorgrim sees the fight is virtually over. The dwarfs put up far more fierce resistance than the beastmen warband had expected, half the beastmen lie dead and the rest break and scatter back into the darkness. You hear the sound of the footfalls receding. Looking around you see four of your slayers have taken harm. Two have been fatally wounded and have perhaps minutes to live before they die. They lie on the ground breathing ragged gasps. Two others are carrying moderate injuries, one a blow to the side of the head and the other to the abdomen - they both appear able to stand but are likely to slow you down and should there be another fight they are likely to struggle. when you check the trees at the edge of the glade you find a fifth slayer who is stone dead, he is lying beside the body of a beastman. You recognise him as Borin one of your night-watchers, evidently it was his yell that gave the rest of you time to wake up and get armed. Of the beastmen you count 19 dead. Edited by Craze_b0i, Jun 3 2013, 10:03 PM.
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| grumbaki | Jun 3 2013, 10:13 PM Post #7 |
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Clanrat
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With the fight over the slayers began to calm down. Knowing that there was a bounty to be collected, a number of slayers began the grisly process of collecting proof of their deeds. It was fortunate that all of the slayers were skilled craftsmen in their former lives, as a few had the necessary skills to treat the grisly trophies so that the stench would be less overpowering and the transportation would be less messy. Without any command the dead slayer was carried over to the dying. One of the slayers, by the name of Baldur, stood before them. "From stone we came, an' tae stone we return. Those who die with honor intact go to the hall o' Gazul, where their ancestors await. Those who die with a blackened soul shall forever wander the wastes outside, burnt by dragon fire an' chilled by the bite o' winter. To ye who have died bravely! To ye who e'en now who await ye final reward, we salute ye!" A ragged cheer went up for the dying. One of the slayers approached with a pair of flagons, each carrying beer. The alcohol, weak human drink, but the best that could be found, was poured down bloodied lips. By the end of the night the keg would be emptied, as the slayers celebrated for the fallen. The dead would be buried by morning in unmarked graves, for all that mattered was that the ancestors knew of how they died. Of the two injured, they would march along, stoically and with purpose. Neither asked for help, nor did they expect it. The band wouldn't march at full speed, as all there wanted to be seen when they died, and would not deny that to a brother, but if either fell behind they would be left. There was no room for the weak, and neither of the injured wanted to lose face by being a burden, or by being left to die alone. |
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| Craze_b0i | Jun 3 2013, 10:34 PM Post #8 |
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Clanrat
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The rest of the night passes without incidence. Next morning you are able to bury your dead and move on. As expected the wounded slow you somewhat but they walk on through the pain and discomfort managing to keep going. You continue the search of the area hoping for more enemies. Later in the day you see a clearing up ahead. The trees round the edge seem particularly tall, dark and twisted. From the clearing you hear sounds of movement. Cautiously you edge closer... Through the trees you make out what appears to be a beastmen-encampment. A couple are standing watch while a few slink about near to a cold campfire. About a dozen more lie sleeping in the mud. In the centre of the camp is a great herdstone of dark black rock. Two minotaurs are standing beside it. |
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| grumbaki | Jun 3 2013, 10:53 PM Post #9 |
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Clanrat
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Borgrim makes his way back to the slayers, quietly and stealthily. For a dwarf. Once he was a ranger, making him one of the few present who understood what he was doing in a forest. "Lads! Gather 'round. And shut the fook up. All o' ye! Aye, e'en ye, ye damned blighter! Oi, I said shut it. I said-" Thorgrim walked over and put a hand on the offending slayer's shoulder. The dwarf, a beardling who was eager to prove his bravery, turned to face Thorgrim. What he saw were bloodshot eyes, a broken nose, and barely constrained violence. With his nose broken it was impossible to take Ranald's Delight, and Thorgrim was ready to burst with rage. The beardling opened his mouth, closed it, and then quieted down. "Good. Now then, nobody say anythin'. I mean it. No cheers, nay battle cries. Ye do n' I'll axe ye. By me beard I will, a heroic death will absolve ye murder tae. We clear? I said, are we clear?" Nobody responded. Bordin smiled. "Good. I found us a heroic death-" and he quickly added "-but only if we be quiet!" A few of the slayers lowered their fists that they were ready to punch into the air. "A herdstone. We can topple it, an' its guardians." A buzz went through the slayers, making Bordin grimace. He realized then that pure stealth was not an option. "So here's what we're going to dae. I'm going to pick fifteen o' ye to sneak up as close as ye can with me. Then we charge in, screamin' bloody murder. That'll be the signal for the rest o' ye to come around back, towards the herdstone itself. It'll scare the shyt out o' them, make 'em backtrack to defend their holiest o' holies, ye ken?" One of the slayers spoke up at that. "And who the fook put ye in charge?" Thorgrim walked over to him, and with one oversized hand grabbed the slayer and with one quick movement slammed his head into a tree. There was a cracking sound as the slayer's nose broke and he started spitting out teeth. There was silence among the group. Several axes were drawn but nobody moved. Thorgrim stared them down, one by one, until the weapons were lowered. He then pointed at Bordin and grunted. The ex-ranger nodded. "Now that that's taken care of, I'll divide us up. Thorgrim'll lead the charge to the herdstone." In Bordin's mind, there wasn't anyone else there who could keep the lot of dwarfs in check long enough for the plan to work. "And the rest o' ye'll join me. Oi! I saw that! Nay cheerin' now. A good death 'aint enough now, let's go get us some glory." |
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| Craze_b0i | Jun 3 2013, 11:19 PM Post #10 |
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Clanrat
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Taking half the group you circle round in a wide arc to get behind the camp. Then you wait for Bordin's action. Through the trees you can't see much, you hope Bordin can get close enough to spring the ambush. Around ten minutes pass and then you hear sound of fifteen dwarfs yelling furious battlecries. Taking the cue you jump up and lead the other dwarfs forward into the clearing. You see Bordin's lot have already killed the gors on watch and are now haking through the others as they wake from their bestial slumber. By appearance it seems many of the beast-kin are female or younglings, most of the herd males being absent. According to lore the females can fight just as viciously as males but in this case they are few and unawares. Half are killed in the initial onslaught and the rest scatter towards the trees. Only the two minotaurs are unbowed, determined on exacting a bloody toll on the attackers who would presume to capture their herdstone. Bellowing they both lumber forward swinging their great war-axes. One slayer is thrown backward in a spray of blood before the two great beasts are surrounded and hacked down from all sides. When all is done one dwarf lies dead, plus nine beastmen and two minotaurs. Before you stands the herdstone now unguarded. As you step closer you see the rock is actually glowing faintly and sense a foul aura about it that makes you uncomfortable. |
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| grumbaki | Jun 3 2013, 11:27 PM Post #11 |
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Clanrat
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With the battle over the slayers approach the herdstone, warily. For all of their bluster the evil emanating from the herdstone had them unnerved. What point was a heroic death if one lost their soul before they could attain it? Bordin was covered in blood, which he was wiping from his eyes. It had been an easy fight, slaughtering half asleep noncombatants and overpowering the minotaurs by pure numbers. The beasts had fallen almost before they had a chance to swing, a fact which had left more than one slayer feeling cheated. "A good job lad. Now for the stone, eh? Aye, now for the stone." There were murmers of agreement. Some started talking about how to take it down, though their voices were all hushed. Someone said that he wished there was a runesmith present, only to curse when someone kicked him. Then Thorgrim walked up to the herdstone, undid his pants, and in an act of sacrilege peed on it. [Should nothing bad happen to him, the slayers will cheerfully take the blasted thing down with gusto] [Should something happen to him...I'll need to see what the results are] |
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| Craze_b0i | Jun 4 2013, 10:46 AM Post #12 |
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Clanrat
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Thorgrim pees on the herdstone and nothing happens to him. Meanwhile it is planted deep and takes several hours of digging for the slayers to topple it. Finally however the job is done. You and your comrades then bury your one dead slayer in the woods and move on... You continue searching through the forest area but find nothing else. OOC: Your turn 1 is complete. The next turn starts in 3 days, but if you wish you can request actions in advance. |
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| grumbaki | Jun 4 2013, 06:55 PM Post #13 |
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Clanrat
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OOC: I'll give you my orders now, so you don't have a "turn start" rush to deal with. And so glad I bought that shovel now, I'm sure it came in handy for digging that herdstone out. ![]() R20->R13 (search) ![]() Following the destruction of the herdstone, the slayers moved on to their goal. It was a ruined shell of a village, a burnt out husk. None of the slayers knew what the village's name was, and truth be told nobody cared. All that they knew was that it had fallen to axe and fire, and that any force large enough to cause such destruction would have left clues behind. Clues as to where they came from, so that they might be tracked down... |
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| Craze_b0i | Jun 4 2013, 07:41 PM Post #14 |
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Clanrat
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OOC: Ah yes shovels have many uses. They are also great for burying your dead. Or digging for buried treasure.
Edited by Craze_b0i, Jun 4 2013, 07:42 PM.
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| Craze_b0i | Jun 7 2013, 11:43 AM Post #15 |
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Clanrat
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Turn 2: You continue your search of the forest heading somewhat north. The first thing you find is the old ruined village on your map however you only find it by chance since it is long since overgrown by trees and bushes and vines. In fact the only trace left is the ruined walls of a small temple meaning the rest was likely built of wood. You press onward travelling a couple more days. The forest here seems eerie and oppressive as though the trees themselves are unfriendly. Your dwarfs don't like it much. You are passing through a grove a talk gnarly oak when suddenly without warning three of the trees around you lash out with branches. Your dwarfs swing axes to fend them off but three dwarfs are seized and each dragged toward an opening that opens up in the side of the trunk... meanwhile other branches continue to writhe and lunge at anyone who gets close. Edited by Craze_b0i, Jun 7 2013, 11:44 AM.
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8:21 PM Jul 11