| Thorgrim's Saga | |
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| Tweet Topic Started: May 31 2013, 11:01 PM (570 Views) | |
| grumbaki | May 31 2013, 11:01 PM Post #1 |
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Clanrat
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Battle 1-R20 Night 3 Unknown number of beastman ambush at night. * Thorgrim killed the beastman chieftain in a duel, suffering a broken nose in the process. * 2 slayers injured * 3 slayers dead * 19 beastmen killed * 1 keg drunk to celebrate the fallen * 27 slayers left Battle 2-R20 Night 4 Slayers ambush beastman herdstone at night. At least a dozen beastmen and two minotaurs. * 6 female/young beastmen killed * 2 minotaurs killed * herdstone destroyed * 1 slayer killed * 26 slayers left Battle 3-R13 Day 7? Attacked by at least three living trees, a number of slayers were pulled towards their doom. Luckily, armed with axes, the slayers counterattacked, hacking away with joy, knowing that a mighty doom awaited them. * 2 slayers killed * 2 slayers injured * unknown number of treemen wounded/killed * 24 slayers left Day 10? The Red Boar Inn...gone. The inhabitants brutally murdered by some creatures of the forest. Tracks were left behind, strange inhuman things. The hunt begins. Day 11? A regiment of halberdiers and handgunners was sent to investigate the loss of the coaching inn. They gave the slayers provisions and the use of one of their scouts in the hunt for the killers. Battle 4 Day 12? Ambush! Dryads, disguised as wood elves attack the valiant dwarfs. Thorgrim nearly crushed their leader's hand after being offended by an insult from the forest creature, leading to it and its' kin lashing out. The first charge cut down several unprepared dwarfs, but once they rallied the fight turned against the woodland spirits. While Thorgrim was gravely wounded, the Dryad leader, Ilthali, bravey fell. * 5 slayers killed * 7 slayers wounded * Thorgrim took a deep wound to the stomach * Ilthalli takes a massive wound to the arm * 16 dryads killed * 13 slayers left Battle 5 Day 14? The final 13 slayers attacked a warband of beastmen, numbering well over 50. They all achieved a heroic death. Kill Count 26+ beastmen (exact number unknown, 26 confirmed kills, plus an unknown number of extras) 2 minotaurs 1 herdstone! unknown number of treemen injured/killed 16 dryads Edited by grumbaki, Jun 23 2013, 09:03 PM.
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| grumbaki | Jun 7 2013, 08:37 PM Post #16 |
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Clanrat
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Four years ago The town was burning. It had started when the armory in the keep exploded, as it had been filled with blackpowder. The fire had rushed through the keep and had spread into the town below. Flames leaped into the sky, dancing across the clouds. It was a beautiful sight, if seen from afar. Most people were fleeing their homes, rushing to the town well in an attempt to save their livelihoods. That is, except for Hundin. He had his back to the door, his hammer gripped tightly to his chest. He didn't want to die, but everywhere he looked the gods seemed to deny him that request. The fire hadn't spread to his town house, not yet. But he knew that it would, as the town watch were fighting a losing battle to contain the blaze. But it wasn't the fire that scared him. No, it was the dwarf. If that dwarf found him then he'd wish that the fire had gotten him first, he knew that to be a fact. But his door was made out of solid oak. As long as it was barred then he knew that he'd be safe from the axe wielding lunatic. Nobody could break through the solid wooden door. It just couldn't be done. Flori, Norin, Smeldnir, and Balin hadn't been so fortunate. The maniac had already gotten them and had taken their heads. Like him they had come to the Empire to escape their past. His grudge-settler, he had come for them and had tracked them all down to the little town. He stalked through the dying town, intent on forcing them to account for their debts and their crimes. But they had allowed themselves to be surprised, or their homes were not as defensible as Hundin's. He held his hammer with white-knuckled hands. He would be fine. The door would hold... He cursed as an impact hit the portal into his home. The door shuddered. Again the axe fell. And again, and again...Hundin was no warrior. He was but a merchant, who had lived in the Empire for the past forty years. He had come to escape an old debt that he had been unable to pay back, when he lived in Karaz-a-Karak. With four decades under his belt, he had thought that his creditor had forgotten about the gold. He was wrong. His creditor had sent Thorgrim to collect, in gold or in blood. Hundin had offered to repay the debt, but the dwarf had said that it was too late. That there was now interest to be paid. Hundin would have done anything to take his insult back. But it was too late for that now too. All he could do was sit with his back against the oak door, and pray that the fire would reach him first. ![]() ------------ The Present "Barak Khazad, Khazad Ai Menu!" The axes of the dawi are upon you. Never has a battle cry been so appropriate. Twenty three slayers charged forth, axes held high. Truly they were fortunate that they were armed with axes and not hammers, for what good would a blunt weapon be against a creature made of solid wood? Thorgrim was at the fore, his great axe swinging in an arc before him. He had never seen a tree fight back before, but that didn't phase him. No. Cutting them down would be no different than breaking through that door, all those years ago. The only difference was that now the wood would fight back, a prospect that he greatly looked forward to. Edited by grumbaki, Jun 7 2013, 08:47 PM.
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| Craze_b0i | Jun 7 2013, 09:10 PM Post #17 |
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Clanrat
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Feeling themselves under attack from many axes the trees writhe about, either in rage or torment who knows... You see branches coil round the arm of one dwarf slayer, crushing and breaking. He yells in agony before some gets him free then drops to his knees and continues to moan clutching the broken arm. Meanwhile you and the other slayers have managed to hack away the branches coiled round the three captives being dragged in. Two stagger free but the third is dead, crushed alive. You continue to attack the trees hacking away branches. Another slayer is killed and another seriously wounded before you have broken all the branches within reach. You then hack furiously at the trunks. The trees seem weakened now, no longer able to harm you but still alive. OOC: in summary you have 2 more dead, 2 more walking wounded Edited by Craze_b0i, Jun 7 2013, 09:11 PM.
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| grumbaki | Jun 7 2013, 09:17 PM Post #18 |
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Clanrat
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With a wordless roar Thorgrim continued to hack, completely ignoring the wounded. All around him the majority of the slayers did the same, swarming the trees and cutting at them with their axes. A few slayers, unfortunately, even attacked a normal tree for a few minutes, before realizing their mistake. The slayers could smell victory and death...they could not be stopped. |
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| Craze_b0i | Jun 7 2013, 09:26 PM Post #19 |
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Clanrat
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The trees are now bleeding black icky sap from several dozen wounds. There is a foul smell about it. Ignoring it you keep hacking away madly and indiscriminately until one of your dwarfs stops you. "Sir the only way to kill em proper is cut 'em down." Seeing the sense you focus your strikes on one spot, cutting deeper through with each stroke. The tree is big and it takes some time. Around you other dwarfs are doing the same thing on the other trees. Eventually at last the tree topples and crashes down. Soon the rest are all toppled. |
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| grumbaki | Jun 7 2013, 09:31 PM Post #20 |
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Clanrat
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A great cheer goes up as the last tree goes down, even among the wounded. Bori, a dwarf who had thus far been silent, screams "Grimnir! Grimnir's axes!" While the cry didn't quite make sense, the rest of the slayers took it up, and soon the forest was filled the sound of cheering dwarfs. The lucky dead were soon laid to rest, though the process was more raucous than solemn, and another keg of beer was opened. With as much energy as went into felling the trees, the dwarfs put the same into draining the keg. |
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| Craze_b0i | Jun 7 2013, 10:38 PM Post #21 |
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Clanrat
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After resting you continue your search of the forest but find nothing more in this immediate area. OOC: your turn 2 is complete. |
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| grumbaki | Jun 10 2013, 04:41 AM Post #22 |
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Clanrat
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Turn 3 R13->R7 The slayers will follow the road north out of town, glad to use a walking path for a change. While marching north they will loudly chant prayers for the fallen, to help guide their souls to the halls of the ancestors, and so that the honored dead can arrive with good reference for their heroic deaths. The chanting is also to serve as a challenge to any beasts in the forest.
Edited by grumbaki, Jun 10 2013, 04:44 AM.
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| Craze_b0i | Jun 13 2013, 12:21 PM Post #23 |
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Clanrat
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Turn 3: You head north however you soon find the map is not entirely up-to-date. The road marked on your map is woefully overgrown and now little more than a forest path, in some places it disappears altogether. You follow it along for two days, however you see no sign of enemies. Eventually you spy a wide road up ahead through the trees and realise that you have in fact reached the edge of the forest. You could press on to visit the Red Bear (building 17) or turn back and finish exploring the area. |
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| grumbaki | Jun 13 2013, 07:28 PM Post #24 |
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Clanrat
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![]() Upon seeing the Red Bear, a heated argument breaks out. Some slayers demanded that they head deeper into the woods to find their deaths, but the worlds "ale" and "mead" won out. They had beastmen heads to turn over, and with them the promise of an epic drinking session. Moreso...they were going blindly into the Drakwald looking for a fight. But why do that when the locals might have information on where the real beasties are, or where the monsters lurked? Surely the locals would know something, and most likely they would be happy to send some doom seeking foreigners to die for them. All in all it was a win-win. But of course, first came the ale... ![]() ooc: Sell beastmen/minotaur heads. Brag to anyone who will listen about the destroyed herdstone and the deforestation of sentient trees. Ask where they can find their heroic deaths. Please tell me how many heads I managed to sell, and how much money is left after the drinking. Edited by grumbaki, Jun 13 2013, 07:34 PM.
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| Craze_b0i | Jun 13 2013, 08:09 PM Post #25 |
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Clanrat
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You step out onto the road, about a hundred metres or so away is the coaching inn. However the moment you step on the road you are greeted by a grim and chilling sight. Several human corpses are strung up from trees along the roadside. As you approach them you see they are stripped bare with messages written into their flesh. the first one you see reads 'no eyes, yet the trees watch', another reads 'walking forest, living, smelling, killing'. Looking directly at the coaching inn you see it is a strong fortified building with a walled and gated courtyard beside it. The door of the main building lies broken and open, meanwhile pinned to the courtyard gate is another body. On stepping closer to inspect it you find the words: 'The forest lives...'. OOC: guess you weren't expecting that.
Edited by Craze_b0i, Jun 13 2013, 08:10 PM.
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| grumbaki | Jun 13 2013, 08:41 PM Post #26 |
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Clanrat
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Silence met the sight. Cold, furious silence. Dwarfs in general were not fond of elves nor trees. Now, when it looked like one or both had gotten between them and their drink, the only recourse was violence. Boli, a dwarf who had once been a brewer before an incidence involving a drowned thaggoraki and a keg of ale sent to the high priest of Grungni had ruined him, quickly took charge. "Look for clues lads! Any one who used tae be a ranger, find us some tracks. Bolim, Gorgrim, come with me. Elgi an' treelings don't drink, so there's likely enough for us left behind. The rest o' ye, get those bodies buried. Gonna stink up this place somethin' fierce pretty soon. That, an' it jus' 'aint right. Ah, an' see if there be any survivors in hidin.' Now git!" Glad to have someone with presence of mind, the slayers went to work. |
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| Craze_b0i | Jun 13 2013, 11:23 PM Post #27 |
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Clanrat
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Two of your dwarfs are former rangers. They look at the ground around the building along the roadside. The other slayers get to work on cutting down the bodies or searching the area for survivors. Meanwhile you, Bolim and Gorgrim proceed inside the building to hunt for ale. The main bar-room is empty but there is a lingering smell of death, suggesting there may be more bodies in other rooms of the building. You call out but hear no reply. Meanwhile you find what you were looking for: two ale barrels behind the bar and several more in the cellar. At that point your two rangers come in to report that found some very strange tracks outside. They say the feet are bigger than humans but all weird and misshapen, neither elves nor beastmen could make such prints. They are all around the outside of the building and the same ones going off into the forest a similar direction to the way you came. |
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| grumbaki | Jun 14 2013, 08:25 AM Post #28 |
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Clanrat
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There was a great argument once the tracks were found. On one hand, there was a roof over their heads, ale to drink, and the digging of graves was tiring work. On the other hand, the tracks had been found. In the end, an agreement of sorts was made. The alcohol was drunk, which caused a few of the slayers to loudly demand that the rangers lead them to their deaths and that anyone who refused to come was a coward. Once the first handful left for the woods, the rest soon followed. It was amazing, that even among those who were dishonored to the point of suicide, they each feared living with a bad name more than anything. And thus it was that the slayers marched out, carrying all of the alcohol and supplies they could carry, to find those who had killed the men of Middenland. [ooc: Move in whatever direction the tracks take them, please tell me what, if anything, I found] Edited by grumbaki, Jun 14 2013, 08:26 AM.
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| Craze_b0i | Jun 14 2013, 06:55 PM Post #29 |
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Clanrat
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You follow the trail south for half a day quite close to the way you came, for large creatures these have a light step and the trail is not easy for your rangers who must keep stopping, they also say it is at least 2 days old. Then the tracks merge with another set, this time human it seems though oddly many are barefoot. Eventually you come to a small clearing where you spy a heap of half-eaten bodies. As you approach a flock of feasting crows rise up and flutter into the trees. at first glance you think these were humans but then you see signs of mutation. The bodies seem at least 2-3 days old. Meanwhile they have been torn and gnawed on by various animals, wolves most likely. Frankly it is a disgusting sight. The original tracks you were following mill around here for a bit then head off further south. |
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| grumbaki | Jun 14 2013, 07:20 PM Post #30 |
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Clanrat
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![]() A truly ghastly sight. The stench of days old carcasses was nauseating. Sadly, for the most unsuccessful of slayers, it was not a new experience. Still, there was little to do but continue following the tracks. Hopefully the conflict had slowed the killers enough for the slayers to catch them. Whatever was strong enough to destroy a fortified coaching inn, a structure designed to protect its inhabitants from the beasts of the forests, would surely offer a mighty death indeed. The hunt continued. |
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8:21 PM Jul 11