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Thorgrim's Saga
Topic Started: May 31 2013, 11:01 PM (568 Views)
grumbaki
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Clanrat
Battle 1-R20
Night 3

Unknown number of beastman ambush at night.
* Thorgrim killed the beastman chieftain in a duel, suffering a broken nose in the process.
* 2 slayers injured
* 3 slayers dead
* 19 beastmen killed
* 1 keg drunk to celebrate the fallen
* 27 slayers left

Battle 2-R20
Night 4

Slayers ambush beastman herdstone at night. At least a dozen beastmen and two minotaurs.
* 6 female/young beastmen killed
* 2 minotaurs killed
* herdstone destroyed
* 1 slayer killed
* 26 slayers left

Battle 3-R13
Day 7?

Attacked by at least three living trees, a number of slayers were pulled towards their doom. Luckily, armed with axes, the slayers counterattacked, hacking away with joy, knowing that a mighty doom awaited them.
* 2 slayers killed
* 2 slayers injured
* unknown number of treemen wounded/killed
* 24 slayers left

Day 10?

The Red Boar Inn...gone. The inhabitants brutally murdered by some creatures of the forest. Tracks were left behind, strange inhuman things. The hunt begins.

Day 11?

A regiment of halberdiers and handgunners was sent to investigate the loss of the coaching inn. They gave the slayers provisions and the use of one of their scouts in the hunt for the killers.

Battle 4
Day 12?

Ambush! Dryads, disguised as wood elves attack the valiant dwarfs. Thorgrim nearly crushed their leader's hand after being offended by an insult from the forest creature, leading to it and its' kin lashing out. The first charge cut down several unprepared dwarfs, but once they rallied the fight turned against the woodland spirits. While Thorgrim was gravely wounded, the Dryad leader, Ilthali, bravey fell.

* 5 slayers killed
* 7 slayers wounded
* Thorgrim took a deep wound to the stomach
* Ilthalli takes a massive wound to the arm
* 16 dryads killed
* 13 slayers left

Battle 5
Day 14?

The final 13 slayers attacked a warband of beastmen, numbering well over 50. They all achieved a heroic death.


Kill Count
26+ beastmen (exact number unknown, 26 confirmed kills, plus an unknown number of extras)
2 minotaurs
1 herdstone!
unknown number of treemen injured/killed
16 dryads
Edited by grumbaki, Jun 23 2013, 09:03 PM.
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grumbaki
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OOC: You call this a delay? Frankly, I'm amazed at how fast you respond.
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Craze_b0i
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Next day you continue the search. However as you set off the heavens open up and you are hit by a heavy deluge of rain. The rain persists through the day. While you are on the move the trees offer little protection. The water gets in your hair and the crest sags down under the weight and some of the pig-fat begins to un-harden. To your frustration the rain also washes the trail making it difficult to impossible to follow, even with Rudi. However you press on regardless hoping to find fresh sign of your quarry.

It is late afternoon when suddenly to your surprise an elf woman steps out of the trees ahead of you. She wears a lilac green flowing dress and appears unarmed.

The elf woman speaks: "Greetings halfmen... I am Ithailli of the forest and the forest intends you no harm... I hope you are likeminded towards it, so we can converse in peace..."

"Careful sire" Rudi whispers at your shoulder. "It is said by some that there exist wild spirits of the forest that can change shape to beguile the unwary."
Edited by Craze_b0i, Jun 19 2013, 01:23 AM.
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grumbaki
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There was much mumbling at the appearance of the elf. Mumbling, and not a few curses and hands falling to axes. Bolim raised his voice. "Oi, if it 'aint a tree huggin' lil'-" but he was cut off by Thorgrim. The burly dwarf put a hand on the dwarf's shoulder and squeezed, a sure sign that it was time to stop talking. The slayer fell silent as Thorgrim strode forward, his great axe slung across his back and his handaxe gently swinging from his belt. His hands were empty. Walking up to the elf, without a word he put a hand, offering a handshake.
Edited by grumbaki, Jun 19 2013, 02:10 AM.
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Craze_b0i
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OOC: As you are now in contact with Thanewill I have created a new forum you can both post on. Please post all further actions/dialogue here: http://w11.zetaboards.com/WillQueeks_lair/topic/8903090/1/
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grumbaki
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With the battle over, the weary slayers allowed the dryads to retreat. The surviving slayers were cheering, cursing, or in some cases hacking away at nearby trees out of spite. Thorgrim, for his part, walked over to a tree and fell onto it, back first. He was breathing heavy from the wound taken to his stomach. He was victorious, having felled a worthy opponent. Whatever it's sins were, he was glad to have met it. Victory and death, no matter the outcome a slayer won.

With victory won, Thorgrim saw to his wound. He was a slayer, so he had to fight death in all of its forms. In no way was he allowed to give up, for to do so would be suicide and would shame him before his ancestors. He pulled out a sharp knife, used for just such an occasion. Looking down at the wound, he gently probed it, looking for anything stuck within it. It was a task usually used when wounded by steel, arrows especially arrows. Satisfied that it was clear of any debris, he took out his flask of cheap liquor, and splashed it over the wound. He grimaced in pain. If he still had his tongue, he might have bitten it off, but as it was the grunt and grimace was all he would show to the excruciating torment that the alcohol caused. It was an old remedy, as the liquor would clean the wound. Following that, he poured clear water over it, and started waving to a slayer who was passing by.

Understanding what was necessary, the slayer soon returned with needle and thread. He tossed it to Thorgrim, who upon catching it, went to the grisly work of sewing his own flesh together. To his dying day he would never admit, not even to himself, that his eyes watered at the procedure. It was another task he had to endure. He was a slayer. He was already dead. The party would move again soon, and he would have to move with it.

As Thorgrim performed his grisly work, the slayers saw to decapitating the dead dryads. Knowing that their own dead would likely be desecrated, the slayers decided to return their own dead to the Red Boar Inn, to be buried alongside the other victims of the wood. They would return with honor and glory, with the heads of their foes and the bodies of the honored dead. The scout, seconded to their cause, was most likely glad to hear of their course of action.

Those who were unharmed carried the dead. The wounded walked around them, tasking with keeping a watchful eye should the survivors of the woods return. Thorgrim limped along beside them, holding with him the head of Ilthali. It was proof that the dead had been avenged.
Edited by grumbaki, Jun 22 2013, 05:31 PM.
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Craze_b0i
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OOC: Slight amendment. It seems there was one final twist to the encounter (see encounter thread). If you wish to edit your above-post to take this final twist into consideration feel free to do so.
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grumbaki
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OOC: Looks like TW wasn't joking when he said no retreat. The above post has been edited.
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Craze_b0i
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You get ready to move but your wounded pose the most problem. Of the seven wounded four seem especially critical, the wounds inflicted by the dryads are some of the worst you have seen. One of the critically wounded dies within minutes. Another wounded, one of the younger slayers little older than a beardling, moans aloud in agony before the pain causes him to black out. Meanwhile even Rudi your scout has taken some damage with a wound to the side of the chest though he still stands. Of the six remaining dwarf-wounded only two can walk the rest have to be carried along, for all of them the journey is a bitter ordeal. At dusk you stop to camp and two more die during that night. Another one dies the next day as you continue the trek back through the woods. It seems the last 3 wounded may survive though they will need time to mend before they lift an axe in battle once more.

Finally late afternoon you reach the main road and see the Red Bear ahead. A pair of human sentries with halberds stand outside the door watching the road and the trees. As you approach one turns and shouts through the doorway behind. Seconds later five more men appear led by a middle-aged sergeant with a thick blonde moustache and a slightly balding head.

"Thorgrim's undertakers I presume" he says in a gruff voice. "Captain Tallern told us you might show up. He ain't here though he's gone back to Grudenwald. How can we assist you?"
Edited by Craze_b0i, Jun 22 2013, 06:15 PM.
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grumbaki
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As the slayers walked towards the humans Thorgrim took the head of Ilthali tossed it to the human. Bolim spoke for the group.

"We found ye beastie problem. Now, ye can help us bury our dead." The warband nodded and muttered affirmations. "That, an' put a few o' our lads up for a wee nip an' a wee kip. 'aint gonna be fightin' any time soon, an' there's nay anythin' heroic aboot bein' eaten' by an ungor 'cause ye can't move."
Edited by grumbaki, Jun 22 2013, 08:15 PM.
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Craze_b0i
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"If you have killed the ones that attacked the inn I am glad to hear it." replies the sergeant. "Since you took the trouble to bury our dead countrymen we will assist you with your own. There are some tools and shovels in the outbuildings I believe. Your wounded may stay providing you leave food for them. We are sticking around a few more days just as a precaution, or at least until the count sends new men to relieve us."

With that you get to work burying your dead. When the job is done Rudi the scout addresses you. "Well I guess this is where we part company. I will now stay here with the rest of the men. I wish you and your company the best of fortune. You have seen already the peril of Drakwald, if your goal here is death then I suspect it will not take long to find."

OOC: You are now on TURN 5. You can visit/explore a location adjacent to area 7.
Edited by Craze_b0i, Jun 22 2013, 08:32 PM.
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grumbaki
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R17->R7

Posted Image

The slayers thanked the men for burying the dead and seeing to those who were too wounded to fight. With their spirits high and their axes raised, the slayers returned to the forest. They had fought beastmen, minotuars, living trees and most dangerously, dryads. The dead had been avenged, and many of their kin had finished their quest. Soon, Grimnir willing, they would all join the gloriously departed.

They followed the road, such as it was, south and then west. There were more ruined villages to explore. Hopefully there would be clues as to where to find the culprits.

OOC: How many slayers do I have left? And was Thorgrim one of those left behind because his wounds were too serious to continue fighting?
Edited by grumbaki, Jun 22 2013, 10:30 PM.
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Craze_b0i
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OOC: Thirteen including yourself. Your own wounds are flesh wounds, you took a battering but not bad enough to cripple you or stop you swinging an axe. ;)

IC: You head south and west. You are now few in number but thankfully the blasted rain has now finally stopped.

After a long day of travel you come to the ruined village, destroyed long ago and now overgrown. You make camp in the remnants of crumbled stone huts.

Next day you continue and have not gone far when you stumble across a trail made by beastmen. It seems well used, beating a path through the thickets. As you follow it you find bits of bone and other discarded detritus. Eventually you spy what appears to be a camp up ahead through the trees. You make about the shapes of beastmen lumbering too and fro and others resting. In the centre is a tall herdstone not unlike the one you found before. From a distance you can't make an exact number of enemy but they seem several times your own number.
Edited by Craze_b0i, Jun 23 2013, 12:31 AM.
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grumbaki
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Seeing this, Thorgrim motioned for his lads to come to him. Forming a circle, he took a stick and found a patch of dirt. He then pointed towards the beastman camp, and made a large square in the dirt. He took a breath and then pointed at one of his slayers, he then moved one after another until he had counted six of them. He made a line in the dirt behind his circle. He then did the same with the other six slayers, making a line for them as well.

Finally, he made a line for his circle, going directly to the beastmen camp. He then made two more lines, showing round-about routes for the two groups of slayers to go around the beastmen camp. Then, with a smile on his face he took the sacks full of beastmen heads and marched out by himself to the beastman camp, hoping that his lads understood what he was trying to say. It was at times like that which he really wished that he still had a tongue.

Posted Image


With a certain amount of swagger, and his stiched up wound proudly showing, Thorgrim walked directly into the beastman camp. He raised the bags infront of the surprised gors and ungors and dumped the bags on the ground, spilling twenty five beastmen heads on the ground. Grinning, he pulled his great axe off of his back and motioned for them to come.
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Craze_b0i
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For a second the beastmen just stand and stare. You count about fifty warriors in the camp. Then the nearest ones heft their weapons and charge you. As that happens there is a roar as your two groups of slayers burst out of the trees on either side.

It is a brave tactic but still the odds are hopelessly against you. The slayers cut down several beastmen in their initial rush before the enemy bring their full numbers to bear flinging themselves at the slayers with a primal fury of their own. One by one the slayers fall. Meanwhile the first beastmen have reached Thorgrim, two ungor and a gor. He dispatches the taller gor with a sweep of his axe but before he can fully recover the swing an agile ungor darts in and plunges a spear through his chest. Thorgrim stares numbly at the weapon that just killed him, knowing his quest is complete. Then his eyes glaze over lifelessly and he falls backward to the ground. His dead eyes stare lifelessly up at the dark trees of Drakwald.

OOC: Sadly I have to say that you lost the fight and your warband is now all dead. But at least you made it to turn 5. :)
Edited by Craze_b0i, Jun 23 2013, 11:49 PM.
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grumbaki
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Awesome RP. Great GMing, and a wonderful time all around. That...and turn 5 with slayers? That's above expectations!
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