Panders:The Panders arose in the aftermath of the third and most recent Sabbat civil war, during the late 1950s. A clanless vampire known as Joseph Pander united the Caitiff "antitribu" Sabbat under his own banner and led them against the Moderate faction at the behest of several key Lasombra and Tzimisce. Impressed with his efforts, the elders of the Sabbat rewarded the sect-loyal Panders with a formal recognition, which immediately touched off a powderkeg of ill response from more "legitimate" clans. In the end, though, the Panders won out, earning recognition time and again, through bloodshed and diplomacy. Joseph Pander still exists in the modern nights, but rumors of assassination attempts spurred by disapproving elders run rampant through the Mutts' circles.
Panders have no inherent, blood-bestowed weakness. Note, however, that the Panders are given only grudging respect, and they generally get stuck with the worst jobs in the Sabbat. Also, no Pander may begin the game at better than ninth generation (though they may increase this via diablerie or other means during the game).
Pronunciation: Pan-der-s
Nicknames: Mutts
Panders disciplines are set by default, depending on the clan they were sired in. These disciplines would be hit and miss regarding strength and ability.