| Builds; Weather you're DPS or Support we all should help each other. | |
|---|---|
| Tweet Topic Started: Aug 22 2012, 02:06 PM (56 Views) | |
| Asura's Wrath | Aug 22 2012, 02:06 PM Post #1 |
|
As a few know my main char is a fire sac, which tend to be either painful for team mates or burn out quickly. I've also implemented air spells as well for map manipulation. But now as far as specialty pts I'm at a cross road. I've maxed Morribund (which increases my dmg as I lose HP.) I've also put a few pts into Angrr (which I'm regretting atm) lately ive been placing them in Blood Pact as to gain more HP, but I now feel I should be lvling Cling to life or even Attraction (to further help in team battles and for PVP) I'm just looking for anyone elses input. As a fire sac I've set my role to basically do burst DPS. Originally this char was not my main but I've grown attached. My thoughts are to either bring Clinging to Life up to a 80% chance (possibly go 100% for sake of not wasting all the points invested for a chance to fail) and then complete lvling Blood Pact. With maxed Morribund I hit in the 280's at 1hp, so I believe both that and Cling go hand in hand. I can't afford to spread pts too thin by lvling spells such as trans, attract, sacrifice, and Life trans. But I do enjoy being a team player. |
![]() |
|
| Hekton | Aug 22 2012, 03:27 PM Post #2 |
|
SACRIERS UNITE!!! From my studies with both reading, and actually playing Sacrier (Yes I'm earth not fire lol) Angrr is a MUST HAVE MAXED SKILL Its a flat 100% dmg boost at 100 angrr (Which is 1% health) For pure damage, Angrr is better then Moribund, but both of them combined is 180% at 1 health, in short, if you do have Cling to Life and in pvp they about kill you, your likely taking someone with you. As of right now, current meta game, Fire Sacs have the highest damage. As for Support type skills don't neglect Life Transfer, as it will instantly give you 25 angrr. Which will unlock your 5th skill. Which is an amazing opener for fire. Other then that I'd say get Attraction to lvl 5 to get the range up to 7 and drop the cost to 2 ap, and Transposition also up to 5 to increase range up to 5 and cost down to 3. (Basically you will be choosing between Transposition and Attraction.) So As of if "I" was playing fire I'd go: (520 pts available in current game) 20 Angrr - 100 pts 18/20 Blood Pact (Last two points hurt more then they help) - 90 pts 20 Moribund - 100 pts 20 Cling to Life (Strictly for PvP purposes!) 100 pts 9 Life Transfer - 90 pts 5 Attraction - 35 pts 1 Transposition - 5 pts Let me know what you think also, and maybe we can hash things out back and forth. (First actual guidey type thing I've written for the game so excuse mistakes lol) Edited by Hekton, Aug 22 2012, 03:51 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · General Discussion · Next Topic » |






7:26 PM Jul 10