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| Empire of Kyzentine | |
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| Tweet Topic Started: Dec 3 2011, 10:56 PM (227 Views) | |
| LRn | Dec 3 2011, 10:56 PM Post #1 |
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Kyzentine, a vast empire of islands, that lie near many lands, such as The Advent or El-A-Deurh. It is ruled by Emperor Lucius Otto Pestis VII, the latest Emperor of the Pestis Line. The Empire is not a nation to be messed with. Its Military is quite large, with the largest point to be noted is "The Order of The Kyzentine Knights", an ancient Religious-Military Order of Kahnto Worshipers who seek the destruction of all Magic, Demons, and the ultimate Protection of Kyzentine and the favor of its God, Kahnto, who through ancient history, is said to have been brought Kyzentine together and have destroyed the barbarians. He is said to have been the first Grand Master of The Order. Kahnto is The God of War, Domination, and Drinking. His form is of a Mist of Blood that has taken the shape of a man, or he appears as a Kyzentine Man ins bright, flashy armor. His traits can be said to be Violent, Strong, Tactical, and Honorable. He is the one and only God worshiped in Kyzentine, and few others are allowed to be worshiped. His worshipers are generally over zealous and follow his hatred of magic. Magic affects Kyzentinics like it does all humans. Although through the belief of the old Mage Tyrants, magic is illegal and highly feared, with some Kyzentinics being specialists in fighting mages. There is no mercy shown upon Mages. The Emperor generally works together with The Grand Master, the current one being Jurlheim Tullios. The Grand Master is elected by a tribunal of Officers and Priests, named "The General Council", he is seconded by his High Priest Knight, Containus Valor. The Order is strict on Membership, those that join must face combat or die as in The Order for themselves to be classified as Full Members. The children of members or Full Members are already born as Full Members of The Order. Which makes attaining the ranks such as "Ritterbruder" or "Kahnto Knight" much easier. The Emperor would never enter war without consulting The Grand Master. Knights tasked with fighting mages are known as "Magisters". Kyzentinics are generally Racist, not being trusting of Elf Folk, Avians, or other . Since Kyzentine is located in the cold north, its people usually wear heavy clothing, made from animal hide, such as Bear or Fox. Jewelry is usually simple, and only The Emperor, his family, or Priests and Bishops, can afford any extravagant. Art in Kyzentine is usually of Battles, Famous People, or of Great Cities and Rivers. The Church of Kahnto is organized like so: The Holy Prophet Grand Bishops Bishops Priests Clergy Men. The Holy Prophet is the one and only "legal" mage in Kyzentine. Although his origins are unknown to the common man, he is regarded as magnificent and is the single head of The Church. In reality, he is a child taken from a still birth, then transformed into an adult in his prime (late 20s early 30s), granted Magic, Intelligence, Strength, and other skills. He can teleport over great distances, summon great fire, and can only be killed when his staff is broken. Although a new one takes his place almost minutes later. He is Kahntos tool and can be given any mission he seeks fit to have done. Besides The Order, which usually makes up Heavy Armored Knights anyways, there is The Kyzentinic Army. Which is made up of generally Conscripts. Although it has some Knights of its own. It is well sized and well organized. Although its men are not where near as skilled as Knights. Its people generally trade with the south High Kingdom of Irilanth or the other coastal nations. It generally keeps to itself and knows that it should be respected and feared. A Detail of The Kyzentinics: "The men and women of Kyzentine are strangely tanned despite the harsh, cold climate of their nation. Some say that they're descendants of the Deurhii and some other race of men, whose bloodlines have intertwined so completely that they're no longer one race or the other. Regardless, they're a proud race and live in grand cities and towns, watched over by the Ever vigilant Kyzentine army. The people of Kyzentine distrust magic and have a strong distaste for it, since the mage-tyrants were ousted from their nation. If a Kyzentinic man or woman is born with the aptitude for magic, they either keep it a secret or risk being branded as a witch and killed. -Kyzentinic people stand between 5'5" and 6'4" -Kyzentinic people have a lightly tanned complexion and curly brown to black hair, and are solidly built most of the time. -Kyzentinic people are settlers, and often gather in large towns and cities which are semi-independent of one another, though all towns answer to their king. -Almost all Kyzentinic people have some level of experience with warfare and weapons, even if it's only hunting or fist-fighting from time spent as a child in the rough-and-tumble Kyzentinic society." ![]() The Main island of The Empire is Kyzentine itself, which is divided into "Rothshelm" "Corneius" "Farcellia" and "Kyzentinus Maximus", all are simple provinces to make organization easier. The Capital of The Empire lies in Rothshelm, on the north end of The River, known as "Septimis River". The Capital is named "Kaho". Kyzentine as an Island is mostly made up of Cold Forests, northern Tundra, and mountains. Other provinces of The Empire: The Imperialla Isles: The Northern Island is known as "Contanus", the east one is known as "Dagonnius" and the west one is known as "Davennena". The Capital is Shotshold and is located in the center of Contanus. It has the same climate as Kyzentine (island) Mortemoria: A mostly volcannic island. Its Capital is Saveranna, which lies between the end of The Madre River and the sea. Danilium: A Small island, mostly made up of plains. Is generally just a military outpost with some farmholds and a winery or four. Its Capital/Citadel is Fort Darko Seanius and Ginhelm: The Sister Islands. Made up of rolling green hills. These islands are made up of Farms, Universities, and Beautiful Chapels. The Capital of Seanius is Bratius, the capital of Ginhelm is Tatovus. Ravenna Isles: The west Island is Magnussia, the east one is Tatinus. The South one is Katolonius. These Isles share a mix of Advent Climate and northern cold. These Isles share a Capital, Tutilla, located on the eastern peninsular of Tatinus. Far Kyzentinic Isles: As the name suggests, the furthest province from Kyzentine. The North Island is Bagul, the one southeast, Gaiuslia, south of that, Bratilla, and lastly, to the south west of that, Cico. These Islands share the warmish climate of Irilanth and at the north, the general cold of the rest of The Empire. The Capital lies on Bagul, which would be Drome. There are some Raj'Dar that live in Cico. Aprinum: Aprinum is not a province, but a huge City that lies on the Caesar River. It is the largest city in The Empire, it holds The Aprinuminum University, The Great Aprinum Forum, and other points of interest. Such as The Great Shrine to Kahnto, The Caesar River Docks and Rivermill, The Great Libary of Aprinum, The Acolqindum Fields, and "The Keep", the cities vast sewer filled with vermin. This is where The cities Thieves and Assassins live and operate from. As where rogue mages hide. The city is considered the birth place of Kahnto. It is the location of The Kaven Meadry, owned by The Kaven Family, a very large and rich family which rule Aprinum from beyond the scenes. Aprinum is a "graft", which is a name for a large city. It is "ruled" by Reichsgraft Dadolph Cornellius. It is home to mostly Kyzentinics, yet is made up of many races. With a recognizable amount of its guard made up of Raj'Dar. Edited by LRn, Dec 3 2011, 11:09 PM.
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12:36 PM Jul 11