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TODAY at 5:00 EST and 10:GMT, we will be on the hunt for finding the Heli-carrier. Remember to stick with your group and have fun.
Heads up we are closing applications for in character faculty, we already have enough. Congratulations on those who received in character faculty, we hope to see you guys in character as them, and for those who did not receive it we are sorry but will be glad to see you in character on your student too!
The Savage Land rooms will be owned by "Haku". He is known to be irvin just another account. Thank you Alisha for the temp. rooms. The pass to the rooms are still: avengers
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George Carter-Kent
Topic Started: Jul 30 2013, 03:30 PM (140 Views)
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- Habplus Name: Ticknology
- Character's Name: George Carter-Kent, Gar-El
- Character's Alias: N/A
- Character's Age: 16
- Character's Occupation: Student, hero-in-training
- Character's Affiliation: Justice Academy

(PRIMARY POWER; KRYPTONIAN PHYSIOLOGY)
-UNLOCKED-
Due to his Kryptonian Physiology, George absorbs radiation from the yellow sun giving him incredible powers.
  • Superhuman Strength: Due to the yellow sun, George's strength is increased. He can lift up to nine tons.

  • Invulnerability: The yellow sun has given George the power of invulrenability. He is able to withstand physical attacks up to five tons.

  • Superhuman Speed: George can run up to 50mph due to his Kryptonian Physiology. Although he tries to refrain from using his speed, wanting to be more human like.

  • Superhuman Hearing: George is able to tune in and out of many different sounds and pitch frequencies.
    He can hear people whispering in the same room as him as well as the room next to him.
  • Healing Factor: George used stores of solar energy to heal his body when he is hurt from his weaknesses such as magic and kryptonite.

  • Heat Vision: George is able to fire beams of heat from his eyes, these beams can burn through even the most durable of materials.[/s]

  • Super Vision: He can change his vision from microscopic, telescopic, x-ray vision and electro-magnetic vision.

  • Super Breath: George can create gusts of winds from a single breath, he can also use these breathes to freeze opponents.

  • Flight: George can now fly at incredible speeds, breaking the sound barriers. He can fly around the earth in a matter of an hour or two..
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Minor Development (Powers) Purchase Approved!
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