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Deleted User
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Dec 10 2013, 08:50 PM
Post #1
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Deleted User
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SUBJECT NAME: Zorina Zatara SUBJECT AGE: Seventeen years of age. SUBJECT ALIAS(ES): N/A. SUBJECT OCCUPATION: Student; Hero-in-training. SUBJECT AFFILLIATION: Justice Academy. |
A young Homo-Magi, Zorina is on her way to mastering one of the hardest forms of Magic, Mnemonic incantations.
CURRENT APPLICATIONS Magic: Zorina is a member of the Homo Magi race and is genetically gifted with great magical talent. She can cast an incredible number of spells, which she usually does by speaking backwards, a tradition in the Zatara family. However, the backwards-speaking is not always necessary for her to cast spells. Speaking backwards is as easy for her as it is to speak forwards. Zorina has shown great control of her magic ability, which extends to an ability to elemental sorcery:
Pyrokinesis: Zorina can burn almost anything she desires through an incantation. She can also put the fire out as fast as she conjured it.
Aerokinesis: Zorina can whip up a whirlwind to tear apart or lift her enemies.
Geokinesis: Zorina can lift and manipulate rocks ripped directly from the ground and use them to crush or encase her enemies.
Hydrokinesis: Zorina can summon tidal waves or watery blasts enough to drown or suffocate enemies.
Thermokinesis: Zorina can freeze her opponents entirely or partially with magical ice which does not thaw.
Zorina's magic also grants her a wide variety of other powers:
Eldritch Blast: Zorina can blast enemies with mystical energy.
Force Field: Zorina can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
Healing: Zorina can heal herself or whoever she'd like from most injuries
Flight: Zorina can fly or levitate however she says that this requires a lot of energy and concentration and therefore she chooses not to fly if possible.
Deflection: Zorina can return energy projections sent to her back to their source without loss of momentum or power.
Energy Construct Formation: Zorina can use her magical energies to create inanimate objects such as traps or devices to suit her needs.
Phasing: Zorina can make herself into her "phantom form" and become intangible.
Photokinesis: Zorina can burst shining light out of her hands or out of light fixtures to blind her foes.
Teleportation: Zorina can teleport herself and/or others without any restriction on time or space.
Size Alteration: Zorina can increase or decrease her size or the size of others to any conceivable size.
Telekinesis: Zorina has stopped organic and inanimate objects hundreds of times before. She can also command said objects or persons to move or act on her whim. She can even rip skin from bones or tear blood from veins.
Telepathy: Zorina can read minds, erase memories and view memories with or without the person's consent.
Transformation: Zorina can turn anything into anything else, essentially. For instance, she has turned bullets into paper airplanes as well changing her clothes instantly. Most often she changes violent objects into harmless things. She cannot transform humans.
WEAKNESS
Mnemonic Incantation: Zorina casts her spells by saying the words of her incantations backwards. Mnemonic incantation is the most complicated of the mystic arts. She must be able to speak or read backwards in order for her to focus her spells. If she is gagged or her mouth is bound she is powerless.
Higher-level magic: If the magic power-level of her opponent is higher than hers, then it would be extremely difficult for her to win a battle. In addition, it is difficult to impossible to affect a spell that was set in motion with higher-level magics. Powerful enchantments against beings of magic, like gods, are able to restrict her as well, preventing her from accessing enchanted places or dispel the adverse charm.
Human: She's human with no durability.
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