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PvP Trainer Tower
Topic Started: May 9 2014, 04:52 PM (104 Views)
Zera
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The Trainer Tower is a PvP-based instance which runs for 6 hour periods twice every Saturday. Specific times are to be determined.

An entry fee of a small amount of currency/pvp-currency-based-consumable will be required to enter the competition.

There are two Game Modes to the Trainer Tower:

Level 1~50 Pseudo-flat 6v6:
All party members from level 1~49 are scaled up to 50 for the duration of the match.
6 party members are required to enter.
Level 1~100 Pseudo-flat 6v6:
All party members from level 1~99 are scaled up to 100 for the duration of the match.
6 party members are required to enter.
Clauses:

Bag Items clause (We're preventing all bag items from being used)

Other clauses are to be decided.

Match Difficulty:

Match difficulty will be determined based on your current win count. We will attempt to match you to others at your approximate win count (+/-1 initiailly, which increases the longer that you're waiting).

After every win, your team will be healed to full HP/PP.

Leaderboards:

Winners of 8 consecutive matches will receive their place on the Battle Tower leaderboards for the duration of 1wk, as well as a special temporary overworld-visible cosmetic indicating their status as a winner of the Battle Tower.

Rewards:

Winners will receive:
A new PvP based currency in order to facilitate purchasing of:
High-end Consumables (PP MAX/Comp TMs/EV Berries/EXP Gains/etc.)
PvP exclusive Cosmetics
Event Moves that are not normally obtainable
Access to Automated Ranked Tournaments (Dailies/Monthlies)
A special, temporary, overworld-visible cosmetic indicating their status as a winner of the Battle Tower.

Notes: This is not even yet started to be coded, it is just an idea and in no way confirmed. I'm posting to get feedback and see what the community thinks of the idea before moving ahead.
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