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Team Spendings
Topic Started: May 2 2014, 05:38 PM (48 Views)
Yddave

Regular Camping :

  • Costs 500 GM Cash per +1
  • Must be camped by age 25
  • +3 allowed to one attribute per season, +9 for career
  • +6 maximum allowed for one season to a player
  • +24 maximum allowed in players career
  • Can not camp athletic abilities (Jumping, Strength, Quickness)
  • Can not camp potential

Potential Camp :

  • Costs 6000 GM Cash
  • Adds +5 Potential
  • You can only send a player to this camp in their first year in the league!
  • Can only be done once in players career
  • If a player has a higher potential than 85, he cannot be sent to this camp!

Athletic Camps :

  • Only one athletic camp can be given to player per career
  • You can send a player to an athletic and a potential/regular camp at the same time!
  • Must be sent into this camp by age 25

Quote:
 
Jumping Camp (9000 GM Cash)

  • +12 Jumping
  • -7 lbs.

Strength Camp (9000 GM Cash)

  • +12 Strength
  • +10 lbs.

Quickness Camp (7500 GM Cash)

  • +12 Quickness
  • -10 lbs.

Old Man Camp :

  • Costs 6000 GM Cash
  • Adds +5 potential, +5 to a defensive attribute, and TWO +5s to any other attribute (Including athletics)
  • Can only be done to players age 31 and older
  • Can be done once in a career

Scouting :

  • Allows you to know a players numerical attribute
  • No cap to how much you can scout

Quote:
 
In-Season Scouting

  • Player must already be in the league
  • Costs 400 GM Cash to scout a regular attribute
  • Costs 1000 GM Cash to scout player true potential


Draft Scouting :


  • Player must be IN the draft
  • Costs 200 GM Cash to scout regular attribute
  • 500 GM Cash to scout true potential

Contract Buy-Outs :

  • Costs 500 GM Cash per million left on contract
  • You cannot buy out just one year out of a contract, you must buy it all out!

Attribute Caps :

  • You can not camp a players regular attribute (including athletics) if it is HIGHER than 80
  • Can not camp a players potential if HIGHER than 85
  • Old Man Camps are excluded from attribute caps

Reduce an injury :

  • Costs 1000 GM Cash per 10 days off an injury
  • May only take off a maximum of 40 days off
Edited by MementoMori, May 2 2014, 09:06 PM.
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