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Corpse-Party 3D (working title); An updated take on the classic that started it all! | |
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Topic Started: December 5, 2017, 6:06 pm (396 Views) | |
Zwataketa | December 5, 2017, 6:06 pm Post #1 |
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Not afraid, just weirded out.
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Corpse-Party 3D (working title) Hello all! My name is Logan Holt, going by Zwataketa on the internet, and I am working on something special! I plan to use Smile Game Builder to revive the classic Corpse-Party game that started the series in 3D! This is not going to be a simple "game in 3D and nothing else is changed" case, I plan to use this opportunity to polish up the original game a bit and use the engine to bring this game to it's full potential. Here's a list of the things I have planned. -Custom assets (I realize that a Corpse Party asset pack is available for SGB, and I will use that as placeholder, but I am aiming for assets more closely resembling the PC-98 character designs) -A remastered soundtrack composed by 8BitHorror -Voice acting for character dialogs (as of right now, I'm not 100% sure I'll be able to do this but I will try) -A brand new side story for the Vengeful Spirit post-soul split -New ending ranks -Add polish to unpolished parts of the original Here is a playlist of videos pertaining to my progress on the game so far: https://www.youtube.com/watch?v=dh5KPwLvjQU&list=PLnBO364c9WkgIG0jdvKP1peSIRrUIIfvO&index=3 Here is a sample of the remastered soundtrack, created by 8BitHorror: https://soundcloud.com/user-105454498/corpse-party-3d-track-01hallowed-halls And here is a link to a Discord server with a channel dedicated to discussing the game's development: https://discord.gg/NfsNECW If you would like to provide insight to improve the game's development, or you just want to talk, consider stopping by. ^^ I will be updating this post with new details as they come along, so stay tuned. Questions I'm answering before they are asked: Q: Those don't look like the CP characters at all! Why? A: The trial version of Smile Game Builder limits the number of assets you can add to a game to 3. I will be getting the full version for Christmas to get rid of this issue. Q: Those loading zones look terrible! Why would you put them in?! A: I agree, the loading zones do look unnatural in their current state. They only exist so I can continue to work on the game with the limited mapsizes of the trial version of SGB. Once I get the full version, I will be removing them in favor of forming a seamless experience. Q: Is this just the game in 3D with nothing else changed? A: I will be doing more than just recreating the game in 3D. You can see a list of my plans up there, and I do intend to act on every single one of them. If I have an idea that I am unsure if I will be able to produce, I will say so. Q: Visuals aside, why is fighting the Vengeful Spirit so different than in Rebuilt? A: Smile Game Builder handles stats drastically different than RPG Maker, so I have to make adjustments to the stats of the characters and boss in order to balance the battle. I also have yet to figure out how to make stat buffs and debuffs stackable, which I will try to remedy. In the situation that it is impossible to stack buffs and debuffs, then I will rebalance the battle accordingly. Q: How many games have you made before? A: None. This is my first. But I understand the engine and original game enough that I feel confident in my ability to make this game the best it can possibly be. Q: Many fangames go through development hell and never get finished. What's different about yours? A: Life happens, and I am aware of that. But there are people who will back me up when I say that when I start something big, I see it through to the end, one way or another. I will make sure I deliver on what I have promised, and that the product of my work and the work of the people who are contributing to this escapade see the light of day, or I will do a Pinkie Pie Promise with scissors instead of a cupcake. Edited by Zwataketa, January 1, 2018, 10:25 pm.
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I'm remaking the first Corpse-Party game in 3D! ^v^ http://w11.zetaboards.com/corpseparty/topic/30417676/1/?x=0#post10044981 | |
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Fehleno | December 6, 2017, 4:24 am Post #2 |
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Bones
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The idea, the stage the game is now, everything seems very promising! I really hope you will finish it. If there will be any demo builds to play, please, let me know! I know the struggle of working on a game. In my case I'm working alone on Corpse Party Infinitive. And that way too long already, It is indeed, what you say, stuck in the infinitive development hell. I hope to get out someday and finish it!\\ Best of luck for your game ![]() |
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neikoshipper | January 25, 2018, 3:56 am Post #3 |
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intense neiko lover
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i really like the idea of this! |
neiko is love, neiko is life![]() | |
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Zwataketa | February 21, 2018, 4:24 pm Post #4 |
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Not afraid, just weirded out.
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Just a quick note, I've taken to streaming progress on the game every 2 Wednesdays, so feel free to drop by my channel during those times and chat with me, as well as see how the game is coming along. As for the progress so far, I have finished the structure for all of the maps except the escape sequence and the realworld classrooms. Once I finish that I'll be able to start properly programming the game (aka, the fun stuff). So it's coming along nicely. ^v^ Edited by Zwataketa, February 21, 2018, 4:25 pm.
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I'm remaking the first Corpse-Party game in 3D! ^v^ http://w11.zetaboards.com/corpseparty/topic/30417676/1/?x=0#post10044981 | |
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Zwataketa | April 4, 2018, 3:11 pm Post #5 |
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Not afraid, just weirded out.
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I have implemented the teleportation hallway puzzle and the Sachiko Science Lab event in full force now. Progress is looking good. ^^ Upcoming priorities are to rebuild the long board puzzle in Classroom 1-2 in the main build, and some other events on Satoshi's side. (bathroom, principal's office) Edited by Zwataketa, April 4, 2018, 3:13 pm.
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I'm remaking the first Corpse-Party game in 3D! ^v^ http://w11.zetaboards.com/corpseparty/topic/30417676/1/?x=0#post10044981 | |
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FFTHEWINNER | April 17, 2018, 4:20 pm Post #6 |
Cursed
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this sounds very promising. hope you keep updating us ![]() |
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