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Stat System; This is the stat system that is used when your rpc progresses and becomes stronger over time.
Topic Started: Oct 17 2012, 12:00 PM (99 Views)
SorenKurosaki
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Description: A new and wonderful system that will help make Fairy Dust an amazing place to role play is this wonderful stat system. This stat system offers a few things most others don't. First thing is it really helps define your role playing character from everyone else's. Another is as your character stats will grow as you advance in ranks. In doing so your character will gain perks which over all will make your character even stronger where they specialise.

How The Stats Work: Everyone when you make your role play character will start off with fifty [ 50 ] points. Now each time you rank up you will gain twenty-five [ 25 ] points. You may spend all of these points any way you wish. Just note, even though the last obtainable perk is at fifty [ 50 ] doesnt mean you can't put in anymore sp there. You may continue putting as many stat points in as you wish.

Perks: There are three basic categories; Strength, Agility and Intelligence. Each one has two subs that is where you may put your stat points. At ten [ 25 ] fifty [ 50] fifty [ 50] seventy-five [ 75 ] and one-hundred [ 100 ] you will obtain a perk which will make your character that much more stronger within the area you trained in.

Stat List S Rank Extension : Now once you've hit S-Rank its hard for you to get stats now that you've hit max rank eh? WRONG! Now here's the thing and its quite easy to do. Every time you hit a certain MP and FP total after you've obtained S-Rank you will gain yourself a nifty stat pack which will be worth a total of 50 stat points which you may spend how you wish. This way your role playing character may continue to progress and grow stronger and you don't get that feeling your done and stuck at well doing nothing. The point total are list before. Keep in mind that it follows the same pattern and continues without end. You must both of the marks for MP and FP before being qualified to request a stats bonus.
• 400 MP + 500 FP
• 500 MP + 600 FP
• 600 MP + 700 FP
• 700 MP + 800 FP
• etc...

Manna Pool: With this new system everyone's starting manna pool will be one-hundred [ 100 ]. On top of this each time you rank up, you will increase your manna pool by fifty [ 50 ].

Strength
Power
Once you have twenty-five [ 25 ] stats you gain Extra Strength.
Youve really picked up on your physical training, now when it comes to a brute force fight you will surely win. Anything regarding body strength means you will come out on top.

Once you have fifty [ 50 ] stats you gain Guard Break.
Now that you know you can physically hurt people a lot more then some others you have figured out how to increase your own damage output. Once in a fight you can double the power of one of your Spells / physical strikes against an opponent.

Once you have seventy-five [ 75 ] stats you gain Flash Strike.
Now that you have fully learnt how to utilize your own strength you have come across a new skill one that allows you to add one element of your type to you physical attacks. Once youve choosen you may use it in any one of your physical strikes however it will cost an additional ten [ 10 ] manna points on top of your attacks.

Once you have one-hundred [ 100 ] stats you gain Energy Burst.
Now that you have gone and put your strength where no one else has you can take your bodys strength and increase it by three times the orignal strength. This makes your body extremly strong and can dish out three times the strength of your natural punches.

Toughness
Once you have twenty-five [ 25 ] stats you gain Triumph Roar.
Now that you have begun to become stronger and know how to fight. You can let out a roar that will frighten enimies which in return gives you increased damage for the following three [ 3 ] post. This perk has a seven [ 7 ] post recharge time.

Once you have fifty [ 50 ] stats you gain Diamond Defence.
You have learnt to take a hit, so in doing so you can manipulate your own muscles into taking a stronger hit. Once per fight, you may amplify your muscles to guard against one physical attack, Power Breaks will still cause minimum damage to you.

Once you have seventy-five [ 75 ] stats you gain Protection.
You have learnt how to completely null certain attacks, the only downside to this is it leaves your opposite side vulnerable. Once per fight, you may stop a Spell coming form one direction.

Once you have one-hundred [ 100 ] stats you gain Body Building.
Your self body training has gone quite well it seems and you are now able to naturally shrug off most attacks. Any attack from two ranks under you are completely ignored.

Agility
Balance
Once you have twenty-five [ 25 ] stats you gain Reaction Blast.
You have begun to notice already that people use simple patterns when they go for attacks. Due to this you quickly learn as the battle goes on longer when to dodge an attack and when the opponent makes there movements to do each attack.

Once you have fifty [ 50 ] stats you gain Stealthy Movements.
Your balance has become so good you have picked up on how to lightly step from one spot to the next within a quick blur. Once every two [ 2 ] posts you may move within a quick blur from one spot to another within a thirty [ 30 ] mile radius.

Once you have seventy-five [ 75 ] stats you gain Trickster Style.
You have now trained so hard within your own balance you can now use any surface that is near you as a way to move around. This in a sense allows you to jump off the wall and do a triple back flip and then run up along a support beam and turn it into a kick.

Once you have one-hundred [ 100 ] stats you gain Keen Senses.
You have trained your body extremely hard and now have noticed knowing your body pretty well you have a keen sense at picking up other peoples body movements which can allow you to dodge some attack but not all.



Speed
Once you have twenty-five [ 25 ] stats you gain Blurry Movements.
Now your speed has gotten so strong when you begin to move around you leave a clone of yourself behind which can take a strike at your opponent. Once every three [ 3 ] posts you can create a clone of yourself who can strike at your opponent, however the clone disappears at the end of the post.

Once you have fifty [ 50 ] stats you gain Dragoon.
Your speed as greatly grown you now have learnt to utilize your speed into your jumps. You can now jump at great distances in a single leap.

Once you have seventy-five [ 75 ] stats you gain Relentless Swings.
Now that your speed has greatly increased you have learnt how to swing your weapon quick enough to get more attacks in then most others. You can release five [ 5 ] attacks in within one post, however this has a recharge time of ten [ 10 ] posts.

Once you have one-hundred [ 100 ] stats you gain Hidden Speed.
Now that you can easily out run almost anyone around you have the ability to move so quick most people tend to lose sight of you. The only people who can sense your movement are people who have a higher speed stat or the same stat.

Intelligence
Manna Pool
Once you have twenty-five [ 25 ] stats you gain Manna Wave.
Now that you have learnt how to control your manna pool. You can convert each point of your manna pool stat into additional manna pool capacity. For every five [ 5 ] stat points it turns into an additional ten [ 10 ] manna point.

Once you have fifty [ 50 ] stats you gain Manna Surge.
Since your first learning how to control manna youve been told the quickest way to learn is to gather the manna into the palm of your hand then use that as a ball of pure energy. Using this skill will cost twenty [ 20 ] manna points.

Once you have seventy-five [ 75 ] stats you gain Manna Heal.
Now you have such a strong grasp over your manna you are able to take your manna and heal yourself of your exhaustion. At the cost of [ 50 ] Manna, you can use your magic energy to heal your body to recover your lost stamina. However, you cannot fully rejuvenate your body. You can only recover up to about 80% of your stamina, leaving you still slightly worn down, but giving you the ability to go much longer in the battle. After using this technique in battle once, it cannot be used again until you have rested outside of battle.

Once you have one-hundred [ 100 ] stats you gain Manna Drain.
You have learnt what it means to control your manna and have learnt the dirtyest drink of them all. You can steal the manna of someone else during combat, however its not as easy as it sounds. You must have one hand on your opponent to use this effect, for each post you can drain a total of twenty [ 20 ] manna points and restore five [ 5 ] to your own.

Magic Manipulation
Once you have twenty-five [ 25 ] stats you gain Arc Cast.
Now you have learnt to control your magic partly youve noticed that you can change the direction at the last moment. This skill will cost an additional ten [ 10 ] manna but can only be done once every three [ 3 ] posts.

Once you have fifty [ 50 ] stats you gain Double Cast.
You have quickly picked up on some new tricks as your experience grows more and more as a wizard. You can now double cast any spell you use within the same attack, the upside to this is the spells manna cost is halved, but you can only use this perk once every four [ 4 ] posts.

Once you have seventy-five [ 75 ] stats you gain Grand Wizard.
You have learnt how to master your spells so well you need less time and less Manna to use them. So now every time you cast a spell it will cost ten [ 10 ] manna less. Note: If your magic costs ten [ 10 ] manna or less your cost is reduced to one [ 1 ].

Once you have one-hundred [ 100 ] stats you gain Agile Mind.
You have done well with your mental training and now you have fully learnt the way the manna flows threw your body and use it to increase your speed at casting. All skills you naturally cast will be faster then someone who doesnt have this perk and casts. Making it harder to cast.
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