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- Servant Skill Points and how to allocate them, Skill list included.
| Servant Skill Points and how to allocate them, Skill list included. | |
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| Tweet Topic Started: Nov 19 2011, 05:39 PM (1,717 Views) | |
| LordWonka | Nov 19 2011, 05:39 PM Post #1 |
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Servants of each class is given a certain amount of points to spend on the skills in the list below. The Class, skill amount required, skills required, and points given are listed below. Skills MUST make sense on your character, just because it would be good on your character does not mean you can use it. SABER - Must have 4 skills, and one skill must be Magic resistance. May have Riding; 15 points ARCHER - Must have 5 skills, and two skills must be Magic Resistance and Independent Action; 20 points LANCER - Must have 4 skills, and one skill must be Magic Resistance; 16 points BERSERKER - Must have 4 skills, and one skill must be Mad Enhancement; 16 points CASTER - Must have 4 Skills, and one skill must be Territory creation. May have Item Creation; 15 points RIDER - Must have 5 skills, and one skill must be Riding. May have Magic Resistance; 18 points ASSASSIN - Must have 5 Skills, and one skill must be Presence Concealment; 18 points Again, the rank to point chart is. E= 1 point D= 2 points C= 3 points B= 4 points A= 5 points Half Ranks are not allowed in this section. Note: there is no Ex rank here, if you think your Servant deserves to have an EX rank please consult the forums staff. Skill list Animal Language The ability to converse with animals and other non-humanoid creatures. A: At this rank, the user is able to flawlessly speak with and understand any non-humanoid creature. B: At this rank, the user is able to flawlessly speak with and understand any type of animal. C: At this rank, the user is able to somewhat speak and understand animals. D: At this rank, the user is able to somewhat understand select intelligent animals. E: At this rank, the user feels a connection to animals and may slightly understand select animals. Battle Continuance The ability to come out alive, and continue fighting when injured. A: At this rank, the Servant may battle even on the verge of death, and will stay alive until a clearly fatal blow is dealt. B: At this rank, the Servant may take blows that could result in death and continue fighting. C: At this rank, the Servant may ignore crippling blows with ease, moving such parts with effort and will. D: At this rank, the Servant may possibly ignore crippling blows at about a fifty-percent chance. E: At this rank, the Servant may recover from stunning blows in shorter time. Bravery The ability to cancel mental interference such as pressure, confusion, and memorization. A: At this rank, the Servant is immune to all mental interferences, including distractions, emotions, illusions, etc. Also, in a pinch, their Strength stat improves by TWO and their Luck stat improves by ONE. B: At this rank, a the Servant is highly resistant to all mental interferences, including distractions, emotions, illusions, etc. Also, in a pinch, their Strength rank improves by ONE and their Luck stat gains a "+." C: At this rank, the Servant is resistant to most mental interferences, and those that do effect the Servant are lessened greatly. D: At this rank, the Servant is resistant to generic mental interferences, and any mental interference is lessened. E: At this rank, the Servant ability to resist mental interference is slightly enhanced. Charisma Natural talent in commanding and inspiring large numbers. A: At this rank, the Servant can capably inspire and direct armies of any size, instilling them with such pride and passion for him or her and his or her objectives that their effectiveness in combat will increase. Morale will never drop for his/her troops, and will always be at the highest possible level. B: At this rank, the Servant increases the ability of his or her army during mass combat. B-rank is enough to lead a country. Morale will never drop for his/her troops, and simply by being present, the troops will gain a huge boost to morale, thus increasing their fighting ability. C: At this rank, the Servant can command and effectively use the abilities of a large number, about a thousand or so, of warriors. D: At this rank, the Servant gives a slight bonus to the ability of a medium-sized platoon of about five hundred warriors. E: At this rank, the Servant increases the fighting spirit of a small-sized platoon of about one hundred warriors. Clairvoyance Enhanced visual perception. A: At this rank, the Servant is capable of accurate aim in an eight-kilometer range, is able to track speeds of rank EX, and has equal vision in both night and day. B: At this rank, the Servant is capable of accurate aim in a six-kilometer range, is able to track speeds of rank A, and has semi-equal vision in both night and day. Capable of tracking speeds of A++ and higher for a brief duration(1 post) before losing track completely. C: At this rank, the Servant is capable of accurate aim in a four-kilometer range, is able to track speeds of rank B, and has enhanced vision at night. D: At this rank, the Servant is capable of accurate aim in a two-kilometer range, is able to track speeds of rank C, and has semi-enhanced vision at night. E: At this rank, the Servant is capable of accurate aim in a half a kilometer range, and is able to track speeds of D. Disengage The ability to break away from battle successfully. A: At this rank, the Servant can retreat from battle regardless of enemy numbers and turn a hopeless battle to the beginning. B: At this rank, the Servant can retreat from battle with little chance of failing and turn an uphill battle to the beginning. C: At this rank, the Servant can retreat from battle effectively and turn an unfavorable battle to the beginning. D: At this rank, the Servant can retreat from most battles with a fair chance of escaping. E: At this rank, the Servant can sometimes retreat from single combat. Divinity The level of divinity present in the Servant's blood. A: At this rank, the Servant has either been a child of a god or accepted as a god. Increases a Servants Luck stat by 1 and adds .5 to any three other stats. Please specify which one(s). B: At this rank, the Servant has the blood of a god within them, but not directly (grandchild of a god, etc). Increases a Servants Luck stat by 1 and adds .5 to any two other stats. Please specify which one(s). C: At this rank, the Servant has been either a divine species, a direct descendent of a divine species, or achieved the pinnacle of divinity in a human body. Increases a Servants Luck stat by 1 and adds .5 to any other stat. Please specify which one(s). D: At this rank, the Servant has a streak of divinity, either through ancestors or being of a species favored by a god. Increases the Servants Luck stat by 1. E: At this rank, the Servant has a very small divinity, either through being very distantly related to a "divine mortal," or through obscuration of legend. Increases the Servants Luck stat by .5. Eternal Arms Mastership Mastership of combat arts unrivalled in one era. The Servant can make use of full fighting ability even if under mental restrictions. A: At this rank, the Servant is able to utilize their full fighting ability even at the verge of death. B: At this rank, the Servant is able to utilize their full fighting ability until he/she is close to death. C: At this rank, the Servant is able to utilize their full fighting ability until he/she has received a critical/crippling blow. D: At this rank, the Servant is able to utilize their full fighting ability until they have accumulated siginificant wounds. E: At this rank, the Servant is able to utilize their full fighting ability even when exhausted or with minor wounds. Expert of Many Specializations Proper usage of a large variety of expert skills. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Eye for Art Infatuation with works of art, increased chance of Learning the Identity of a Servant's Identity from their Noble Phantasm. A: At this rank, the Servant happens to see a Noble Phantasm, there is a high (1/5) chance that he might be able to figure out its true name. B: At this rank, the Servant happens to see a Noble Phantasm, there is a good (1/10) chance that he might be able to figure out its true name. C: At this rank, the Servant happens to see a Noble Phantasm, there is a moderate (1/15) chance that he might be able to figure out its true name. D: At this rank, the Servant happens to see a Noble Phantasm, there is a (1/20) chance that he might be able to figure out its true name. E: At this rank, the Servant happens to see a Noble Phantasm, there is a small (1/25) chance that he might be able to figure out its true name. Eye of the Mind (False) Resistance to changes of visibility caused by visual interferences. Also called the sixth sense, or prescience; an innate talent to sense danger. A: At this rank, the Servant is able to sense almost any change made on the battlefield, as well as perceive the intent of others flawlessly. B: At this rank, the Servant is able to sense the majority of changes made on the battlefield, as well as perceive the intent of others quite well. C: At this rank, the Servant is able to sense most changes made on the battlefield, as well as perceive the negative intent of others. D: At this rank, the Servant is able to sense some changes made on the battlefield, as well as perceive strong negative intentions of others. E: At this rank, the Servant is able to sense a few changes made on the battlefield, as well as perceive the killing intent of others flawlessly. Eye of the Mind (True) The ability to effectuate rapid and precise judgments gained through experience and training. A: At this rank, the Servant is capable of calmly analyzing situations mo matter the stress. As long as there is even a fraction of a percent's chance of victory, he or she is able to devise a plan to exploit that possibility. B: At this rank, the Servant is capable of calmly analyzing situations even during a battle. As long as there is at least a one percent chance of victory, he or she is able to devise a plan to exploit that possibility. C: At this rank, the Servant is capable of calmly analyzing situations except during an emotionally challenging battle. As long as there is at least a five percent chance of victory, he or she is able to devise a plan to exploit that possibility. D: At this rank, the Servant is capable of calmly analyzing situations, except during an emotionally challenging battle or near death. As long as there is at least a fifteen percent chance of victory, he or she is able to devise a plan to exploit that possibility. E: At this rank, the Servant is capable of calmly analyzing situations, except during an emotionally challenging battle, situations when the Servant loses control, or when near death. As long as there is at least a twenty-five percent chance of victory, he or she is able to devise a plan to exploit that possibility. Guardian Knight Bolsters defensive power while defending something other than one's self. Guidlines Here are some guidelines: Guardian Knight will only be available if the Servant is within 10 meters of the target it is protecting. It may be activated at a longer range (within sight), however it will only gain a fraction of the Agility buff (.5) and it will only count as long as the the Servant is explicitly traveling towards its intended protection target. While it is primarily a “defensive” type skill, the Servant may counter-attack the aggressor without Guardian Knight being rendered null, as long as they remain within a10 meter radius of the target they are protecting. Guardian Knight will activate even if the protected target is not being specifically targeted, as long as the Servant has the intent of protecting, the skill applies. If an enemy withdraws, or retreats, the Servant may not chase without losing the Guardian Knight buff. Anyone, or anything (within reason) may be a target for Guardian Knight. This is not strictly restricted to the Servant's Master. However, it also does not apply to random sticks lying around, no matter how pretty your Servant might find them. A: At this rank, the servant receives +2 to Endurance and +1.5 to Agility when defending someone else. B: At this rank, the servant receives +1.5 to Endurance and +1 to Agility when defending someone else. C: At this rank, the servant receives +1 to Endurance and +1 to Agility when defending someone else. D: At this rank, the servant receives+1 to Endurance and +0.5 to Agility when defending someone else. E: At this rank, the servant receives +0.5 to Endurance and +0.5 to Agility when defending someone else. Heart of Harmony (Restricted from the Berserker Class, due to Mad Enhancement) The ability to use the same technique against the same opponent without anticipation. A: At this rank, all attacks will always seem alien to the opponent, even if it's the same technique twice in a row. B: At this rank, attacks will not be perceived by the opponent until the moment of execution. C: At this rank, the opponent will very rarely be able to determine/predict the intent/attack until the moment of execution. D: At this rank, the opponent will find it hard to determine/predict the intent/attack until the moment of execution. E: At this rank, the opponent will be unsure about the intent/attack until the moment of execution. High-Speed Divine Words (Restricted to the Caster Class) The ability to use magic without a magic circuit. The words from the era of gods, back when words played a heavy role in magic. A: At this rank, even great magic can be activated with just a single action, and the energy needed is taken straight from the environment. B: At this rank, anything up to ritual magic can be activated with a single action, but any components of the ritual maintain the original pace. C: At this rank, anything up to reality marbles can be activated with a single action. D: At this rank, anything up to complex spells of five to six lines can be activated with a single action. E: At this rank, anything up to spells of one to three lines can be activated with a single action. Imperial Privilege Due the insistence of the owner, Skills that are essentially impossible to possess can be obtained as well for only a short period of time. A: At this rank, The Servant receives a plus 1 rank to all skills for 5 posts. Can only be used once per day. B: At this rank, The Servant receives a plus 1 rank to half skills for 5 posts. Can only be used once per day. C: At this rank, The Servant receives a plus 1 rank to half skills for 3 posts. Can only be used once per day. D: At this rank, The Servant receives a plus 1 rank to two skills for 3 posts. Can only be used once per day. E: At this rank, The Servant receives a plus 1 rank to one skill for 3 posts. Can only be used once per day. Independent Action The capacity of Servants to subsist without a Master. A: At this rank, the Servant can exist without a Master as long as they have an alternate means of gaining Mana. Furthermore, they consume very little Mana to exist. B: At this rank, the Servant is capable of existing for three days without an established contract, and may remain for a short period of time even after his/her spiritual core has subsisted severe damage. C: At this rank, the Servant is capable of existing for two day without an established contract. D: At this rank, the Servant is capable of existing for a day without an established contract. E: At this rank, the Servant is capable of existing for, at most, half a day without an established contract. Instinct The continuous ability to "feel" the most appropriate development(s) during a battle. A: At this rank, this heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing. B: At this rank, this resembles a powerful sixth sense. It reduces by a third any obstacles to vision and hearing. C: At this rank, this resembles a formidable sixth sense. It reduces by a fourth any obstacles to vision and hearing. D: At this rank, this resembles an adept sixth sense. It reduces by a fifth any obstacles to vision and hearing. E: At this rank, this resembles an unrefined sixth sense. It reduces by a sixth any obstacles to vision and hearing. Item Construction The expertise to create magical items; what items can be created depends on the origin of the Caster and on the quality of the item. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. When taking Item Construction a character must list all items that they are able to create and any costs or restrictions to creating them. When creating the list be sure to include their full capabilities and details regarding them. Librarian of Stored Knowledge Distributed processing of memory, allowing for clear memory recall of knowledge, and information perceived in the past. A: At this rank, the knowledge is recalled as precise, clear, and realistic memories. This also comes with experience and familiarity with the knowledge. B: At this rank, the knowledge is recalled as precise and realistic memories. Legitimate memories are clear, and all come with a slight sense of familiarity. C: At this rank, there is clear memory recreation of knowledge, information perceived in the past even if hadn't been cognitively recognized at the time. D: At this rank, facts and objective knowledge are recalled like reading a book, but unfamiliarity with such knowledge is present. E: At this rank, facts and objective knowledge are recalled like reading a book, but the knowledge will feel like taking someone else's memories. Mad Enhancement (Restricted to Berserker Class) Brings all parameters up a rank in return for sanity. A: At this rank, the Servant gains a rank-up for all parameters and a bonus for Strength/Endurance, but becomes irrational, only understanding simple gestures. B: At this rank, the Servant gains a rank-up for all parameters, but loses most of his/her sanity in exchange along with the ability to understand more than a few words. C: At this rank, the Servant gains a rank-up for all parameters except Luck and Mana, but loses the ability to speak and is unable to make complicated thoughts. D: At this rank, the Servant gains a rank-up for two parameters except Luck or Mana, but can speak only in simple phrases and thoughts will become chaotic. E: At this rank, the Servant gains a rank up for one parameter except Luck or Mana, but speech will not be articulate and thoughts will sometimes be illogical. Mana Burst The temporary raising of stats by soaking one's weapon or body with magic energy and immediately expelling it. A: At this rank, a normal weapon without strong divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. Increases the Strength Stat of a servant by their magic stat. [Output is Magic Rank + Strength Rank] B: At this rank, a normal weapon without high divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. [Output is Magic Rank + -1 Strength Rank.] C: At this rank, a normal weapon without average divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. [Output is -1 Magic Rank + -1 Strength Rank.] D: At this rank, a normal weapon without low divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. [Output is -1 Magic Rank + -2 Strength Rank.] E: At this rank, a normal weapon will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. [Output is -2 Magic Rank + -2 Strength Rank.] Magic Resistance Guidelines
Magic Resistance does not instantly dispel AoE type spells, rather, the Servant simply does not take damage/are affected by them. Magic Resistance is a Servant's own resistance to magic, not Imagine Breaker. They cannot simply touch their Master and have effects placed upon them by spells disappear. Any and all spells that are half ranks such as A+ or anything with a + or - is treated as the same letter grade category. This only refers to spells cast by other Servants, Master spells are generally completely ineffective. This only refers to spells that deal damage/somehow directly affect the Servant. The ability to cancel or diminish the effects of sorcery used against oneself. A: At this rank, the Servant cancels any magic below A-rank. In practice, no magi today are able to hurt a Servant with this rank. B: At this rank, the Servant nullifies all magic that requires less than two verses, but cannot fully block large-scale magic such as great magic or ritual magic. C: At this rank, spells on the level of those consisting of three or less lines will be cancelled, and even greater incantations will suffer penalties D: At this rank, spells on the level of those consisting of single lines are cancelled. About as powerful as a basic protective amulet. E: At this rank, the Servant cannot cancel spells but the damage taken from magic is lowered somewhat. Mental Pollution Thanks to a twisted mind, the Servant is offered a degree of resistance to magic interefering with the mind. A: At this rank, the Servant is protected against most types of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes impossible. B: At this rank, the Servant is protected against a large majority of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes very hard. C: At this rank, the Servant is protected against generic mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes hard, and misunderstandings are usually created. D: At this rank, the Servant is protected against some mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes difficult, but easy with those of similar views. E: At this rank, the Servant is protected against a small number of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes somewhat difficult, depending on the individual. Military Tactics (Army) Tactical instinctive ability used not for one-on-one combat, but in a battlefield where many are mobilized. A: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant's Anti-Battalion NP will outclass an opposing Servant's regardless. B: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a bonus to their own Anti Battalion NP while the opposing Servant's gains penalties. C: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a slight bonus to their own Anti-Battalion NP while the opposing Servant's gains slight penalties D: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a decent bonus to their own Anti-Battalion NP. E: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a slight bonus to their own Anti-Battalion NP. Monstrosity The level of monstrosity in the Servant's very being. A: At this rank, the Servant is either an ancient monster from the age of gods, is the incarnation of one, a direct descendent, or accepted as a bane to human existence {+1 rank to 3 stats, and -0.5 to luck when facing a monster hunter} B: At this rank, the Servant has the blood of an ancient monster flowing through their veins, but are not directly descended from one { + 1 to any 2 stats, and -.5 to luck when facing a monster hunter} C: At this rank, the Servant has been either been a species of monster, a direct descendent of a monster, or has become an abomination to humankind. {+1 any stat, and -.5 to luck when facing a monster hunter} D: At this rank, the Servant has a bit of monstrosity in them, either through ancestors or being a species which served or is favored by an ancient monster. {.5 to 2 stats, and -1 to luck when facing a monster hunter} E: At this rank: the servant has a very small amount of monstrosity, either through being distantly related to a "yokai" or "demi-human", or through a misconception of the story and tales. {.5 to any stat, and -1 Luck when facing a monster hunter} Monstrous Strength The ability to temporarily enhance Strength by ONE rank; the duration is based on the rank. A: At this rank, the Servant receives a boost in Strength(1.5 ranks) that will last for as long as the Servant wants. B: At this rank, the Servant receives a boost in Strength(1.0 ranks) that will last for as long as the Servant wants. C: At this rank, the Servant receives a boost in Strength(1.0 ranks) that will last for 10 posts. Usable once a day. D: At this rank, the Servant receives a boost in Strength(1.0 ranks) that will last for 5 posts. Usable once a day. E: At this rank, the Servant receives a boost in Strength(1.0 ranks) that will last for 1 post. Usable once a day. Monster Hunter The skill or ability one has at combating creatures of non-human nature. Note: Servants of Non-Human nature are classified by having Divinity of Monstrosity as a skill. A: At this rank, the Servant receives a boost in Agility, Endurance, and Luck [+1 to each] against any non-human creature. B: At this rank, the Servant receives a boost in Agility[+.5], Endurance [+1], and Luck [+1] against any non-human creature. C: At this rank, the Servant receives a boost in Endurance, and Luck [+1 to each] against Monstrosities. D: At this rank, the Servant receives a boost in Luck [+.5] and Endurance [+.5] against Monstrosities. E: At this rank, the Servant receives a boost in Luck [+.5] against Monstrosities. Mystic Eyes An ability innate to a creature’s being, special eyes with some manner of power to affect the outside world. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use. Mystic Face Almost the same as Mystic Eyes, but usually embodied by a mark(s) on the Servant's face. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use. Presence Concealment (Restricted to Assassin Class) The ability to conceal the Servant's presence. A: At this rank, the Servant only reveals his/her presence during physical contact, but in most cases, concealment is strong enough to mask presence completely. The probability of stealth attacks to succeed is increased greatly. B: At this rank, the Servant cannot be tracked by normal methods and low-level spells, and only reveals his or her presence when attacking or moving at high speeds. The probability of stealth attacks to succeed is increased moderately. C: At this rank, the probability of stealth attacks succeeding is increased slightly. The Servant can be tracked using scrying spells and tracking techniques. D: At this rank, the ability hides one's presence as a Servant. Suitable for spying as long as sudden movements are not made. E: At this rank, the ability hides one's presence as a Servant. While rather crude, slow/subtle movements can be made. Projectile Expertise for throwing projectile weapons. A: At this rank, thrown projectile weapons are now at the pinnacle of which the servant themselves could possibly ever achieve and rarely if ever miss. (Velocity = Agility, Damage = Strength) B: At this rank, thrown projectile weapons are now comparable to the servant's own speed in addition to increased accuracy(Velocity = Agility - 0.5, Damage = Strength - 0.5) C: At this rank, thrown projectile weapons can be thrown with extreme skill and accuracy. (Velocity = Agility - 1, Damage = Strength - 1) D: At this rank, thrown projectile weapons can be thrown with increased skill and accuracy. (Velocity = Agility - 1.5, Damage = Strength - 1.5) E: At this rank, thrown projectile weapons can be thrown with limited skill and accuracy. (Velocity = Agility - 2, Damage = Strength - 2) Projectile Armor The ability to sense and defend against projectile weapons. A: At this rank, the attacker does not need to be within sight for the Servant to dodge; prediction is now based upon the sound and the feel of the wind. Super-long-range attacks are now possible to be dodged; area-of-effect attacks are less likely to land. B: At this rank, as long as the attacker is within his or her field of vision, the Servant can track down shots with his or her eyes and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. The attacker does not need to be visible. C: At this rank, as long as the attacker is visible and within a fifty-meter radius, the Servant can track down shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. D: At this rank, as long as the attacker is visible and within a twenty-five-meter radius, the Servant can track down indiviual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. E: At this rank, as long as the attacker is visible and within a ten-meter radius, the Servant can track down indiviual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. Projectile Creation The ability to create projectile weapons, independent of a Noble Phantasm, Broken Phantasm, etc. When taking Projectile creation be sure to include what types of projectiles your character can create as a an additional description of the skill. Describing their effects or details if necessary, such as any costs their creation may have. A - At this rank, through the use of prana, the servant is able to create projectiles on the level of a Rank E Noble Phantasm B - At this rank, through the use of prana, servants are able to instantly create projectile weapons of strong magical nature C - At this rank, through the use of prana, servants are able to instantly create projectile weapons of moderate magical nature D - At this rank, through the use of prana, servants are able to instantly create projectile weapons of lesser magical nature E - At this rank, through the use of prana, servants are able to instantly create projectile weapons of mundane nature(ie. knife, stone, etc) Protection from Wind A charm (spell) originated from the Middle East, used mainly for protection against sandstorms and Jinns. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Protection of the Fairies The ability of calling luck by the blessing of the fairies. Activation is limited to where demonstration of feats of arms may be performed. A: At this rank, the Servant is able to dodge even reverse-casualities with some frequency. B: At this rank, the Servant can evade normal attacks with consistency when stats are uneven. C: At this rank, the Servant can evade normal attacks with some consistency when stats are uneven. D: At this rank, the Servant can evade normal attacks with frequency when stats are uneven. E: At this rank, the Servant can evade normal attacks from non-servant aggressors. Riding The ability to ride beasts and vehicles. A: At this rank, the Servant is capable of handling any mount be it animal or object, even Divine Beasts. Dragons are the only thing beyond his/her skills. B: At this rank, the Servant is capable of riding on most mortal mounts and large vehicles (i.e. small airplanes, helicopters) more skillfully than the average rider. C: At this rank, the Servant is capable of handling almost any mount and medium-sized vehicles (i.e. automobiles) with an average amount of skill. D: At this rank, the Servant is capable of handling a few different kinds of animals and small vehicles (i.e. motorcycles, electric scooters) with some skill. E: At this rank, the Servant is capable of riding a single kind of animal and basic vehicles (i.e. bicycles, scooters) with some amount of ease. Rune Magic (Caster class servants do not need this skill to use rune magic.) The ability to read/write ancient writing and turn the words into magic. Allows a servant to add rune magic to their spell list. A: At this rank, the Servant has learned how to write complicated lines that rival high sorcery, including rituals. B: At this rank, the Servant has learned how to write a multitude of runes, up to twenty, that rival complex sorcery. C: At this rank, the Servant has merely learned how to write basic runes with some skill, equal to basic sorcery. D: At this rank, the Servant can use a compilation of runes, but doesn't understand the theory behind it. E: At this rank, the Servant can use a few runes with decreased effects. Self-Modification Aptitude of the connection/fusion of the body parts of others to oneself. The higher the rank, the farther away one is from a true hero. Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Sorcery (Caster class servants do not need this skill to use sorcery.) The individual’s skill in traditional spell casting. Allows a servant to use spells. A: At this rank, the Servant has learned how to use even high sorcery, including rituals. B: At this rank, the Servant has learned how to use complex sorcery involving many lines. C: At this rank, the Servant has merely learned how to use basic orthodox sorcery. D: At this rank, the Servant can use a compilation of spells, but doesn't understand the theory behind it. E: At this rank, the Servant can use a few spells with decreased effects. Territory Creation (Restricted to the Caster Class) Creation of a magical territory that amplifies one's abilities as a magus. When taking Territory Creation you must describe the appearance and effects of your territory, such as whether it boosts the Caster's capabilities or allows her to do something she normally cannot. The appearance or any supernatural effects that the territory naturally employs. In addition if the Caster has spells which can only be used in the territory they should be included in the spell list. Obviously lower ranking versions of Territory Creation cannot have a ton of effects or abilities, as the territory is weaker. A: At this rank, creation of a "magic temple," which is more powerful then a workshop, becomes possible. B: At this rank, creation of a "magic workshop" becomes possible. C: At this rank, creation of a "magic field" becomes possible. D: At this rank, creation of a "magic territory" becomes possible. E: At this rank, creation of an "amplifier" becomes possible. |
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11:25 AM Jul 11