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jackredslock
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Jan 6 2014, 04:09 AM
Post #1
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Administrator
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- Nov 28, 2013
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Sometimes, this column scares me. I eventually had to learn to play the games I write about week after week ahead of time, else I could end up with a really boring, crappy or broken game that I have to suffer through for a week. Occasionally I cannot vet a game and go old-school by jumping into a game without looking. If I'm lucky, I stumble across a real gem. If you buying My Webpage2007 runescape gold,welcome to www.rsgoldore.com.This week, I took a chance on Eldevin, a browser-based MMO by Hunted Cow Studios (maker of Fallen Sword and other titles), and I got lucky. Really lucky. It turns out that Eldevin is a great example of good indie development. Sure, the game isn't perfect, and many modern or younger players might be initially turned off by its older looks and isometric camera, but for those of us who enjoyed Ultima Online or RuneScape, Eldevin is a fantastic title. Heck, it should be a good game for anyone who gives it a chance for cheap rs gold. It would be easy to describe Eldevin as a sandbox, but I think it's more of a mutt. Sure, you can run around and do what you want to create the character you want, but as you gain levels and become more used to the game, you'll realize that it's a bit more of a linear experience than you'll find in most sandboxes. This is not a bad thing at all, and the game manages to give players plenty of choices to create unique characters while leading them into linear storylines and specific areas. You'll start off able to use any weapon, crafting item and rs gold, and skill you can think of. Within minutes, I had a character who pulled monsters with a bow, smashed them with a shield, and lit them on fire with a spell all within the same fight. Now that I've played several hours, I have learned even more abilities and can do more damage to enemies with even more different abilities. In that way, the game is a pure sandbox, but eventually more specific decisions demand to be made.
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