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Action Points (AP) System; Learn about how the AP system works
Topic Started: Mar 26 2012, 05:44 PM (76 Views)
Jill Valentine
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The AP (Action Points) System limits the amount of actions you can preform during a post. Limiting the amount of activity one can do in a post adds a sense of survival to the RP where constant mistake leads to heavy circumstances, such as death.

Every character has 10 max AP they can use to perform activities in one post, such as attacking or defending or running and must be used strategically to survive encounters. Once you use up all 10 AP in one post you can do no more and most wait until a storyteller replies with your results and if in combat the enemy's counter attack.

(As a beta the AP usage might change.)

One AP:
Moving when Fine. (Max HP)

Two AP:
Attacking with a knife.
Moving when Caution. (~50% HP)
Walking while Bleeding.
Switching weapons.

Three AP:
Attacking with guns and melee weapons besides knives and heavy.
Reloading a handun, sub-machine gun, or assault rifle.
Crawling when Fine/Caution.
Running in Fine.
Walking in Danger.

Four AP:
Attacking with heavy melee weapons.
Running in Caution.
Rising back up to your feet. (After being knocked down)
Throwing grenades.
Open a cabinet.

Five AP:

Reloading a shotgun and grenade launcher.
Mix herbs together.
Running in Danger.

Six AP:
Use an herb.
Shoot grenade launcher.
Crawling in Danger.
Blocking an attack with weapon.
Open a door.

Seven AP:
Dodging by rolling.
Plant a bomb/trip mine.
Use an herb mixture.

Eight AP:

Use First Aid Spray.

Ten AP:
Shoot rocket launcher.
Searching for items.
Exploring an area.
Entering and leaving an area.
Attempting to solve a puzzle.
Crafting.
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