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Aeon Cadence: Refrain; Errare humanum est, perseverare autem diabolicum
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Topic Started: Jun 1 2014, 05:55 AM (426 Views)
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Kayurin
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Jun 1 2014, 05:55 AM
Post #1
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Sword Master and Wizard Extraordinaire
- Posts:
- 946
- Group:
- GM Directors
- Member
- #15
- Joined:
- Jul 21, 2012
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Since people asked me and seemed interested, here a taste of what AC:R is going to be...
Aeon Cadence: Refrain
Echoes of a forgotten Melody
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Prologue
”The only way of discovering the limits of the possible is to venture a little way past them into the impossible.” - Anton C. Clarke
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The world of Gaia...
A world covered in feral wilderness, ruled by beasts that came out straight from mankind's most ancient tales and legends. Like dragons soaring the skies around the highest mountain peaks, beasts with iron fur and flames in their eyes running wild in the verdant forests, giant worms crawling under the sands of the desert or nameless horrors lurking in the deepest abysses of the oceans. A world where ruins from a distant past get slowly crumbled by the attacks of time, plands and elements while the few surviving people are forced to live behind the massive walls surrounding their fortified cities, to hide and protect themselves from the same world they once ruled.
That's what remains of Mankind's greatness after a disaster swept away their dreams and hopes, abruptly putting an end to what was considered to be their Golden Age. The truth behind that cataclysm became enshrouded in mystery, lost to everyone but members of Tuners' Guild, during the following dark age. And even amongst them, keepers of Old Science secrets, only members of their inner circle are fully aware of what really happened during these dramatic events. And yet, once mankind started their efforts at reconstructions, they choose to not share their secrets thus becoming a presence essential for properly running the city infrastructures they helped to build like factories, sewers, hospitals and water control.
Under the Tuners' guidance, humans had tried to rebuild a civilization able to endure the many challenges their new world throws at them. A new civilization where common people had lost many of the knowledge once granted for common. A new civilization where advanced and archaic technologies blend together under the eyes of hundreds of people who, everyday, goes to work in the Tuners' controlled facilities almost completely unaware of the meaning behind many of their actions. Members of the Guild are in control of all these activities, from the hydroponics farms where plants are grown inside large pools of mineral rich water, the textile factories where fabric used to craft everyday's clothes is weaved or the wind and water mills are used both to turn weath into flour and produce energy used to sustain the smaller cities industries.
At the same time, people outside the Guild mastered once again the ancient trades. Smiths, potters, bakers and many other kind of artisans opened their laboratories for trade, passing down these newly re-discovered techniques with each new generation. Farmed learned to tend to livestock, grazing them in the plains outside the settlements during the day and bringing them in the barns built in the walls for the night. Beer is brew and wine made in the old way out of wheat and grapes coming from the hydroponic farms, liquors are distillated with archaic retorts and left to age in wooden barrels and smithes craft the blades and spears that civic guards use to enforce order within the walls as the more advanced weapons produced within the Guild's strongholds are destined to defend the community against beasts' attacks.
Following the changes happened to the world, mankind adapted as well. The old nations disappeared when they went hiding, more pressant matters preventing people from bothering upon national identities. As people resurfaced a new ruling class was born, people which had contacts and resources to share with the Tuners rose to power. Their descendants became the Kings and Lords who ruled the world during all these times. As the first cities were being built, new Kingdom were born. Smaller cities, mostly the ones near resources gathering areas, offered their alliance to larger ones trading goods and merchandise for protection mimicking the Ancient World's fudal system with the Guild taking the apparently unbiased role that once belonged to Churches.
Wars had been fought over the few facilities for resource gathering built by the Tuners, mostly by the blade because the Guild do not takes lightly for their structures to be damaged or the use of their weapons for anything else rather than fighting beasts. No action is needed to uphold this unspoken rule, three cases in the past had demonstrated how a city which has lost the Tuners' favor has no hopes for anything different from a slow and painful death as everyone of its infrastructure degenerates into an useless building. With such an unspoken power, the Guild has no trouble when asking for resources and contributions. On one hand, any city needs their advanced products and refined refined supplies. On the other every ruler, being them Kings or Lords, knows that gaining the favor of the Tuners can help a city to strive making them more than ready, and willing, to toss in extras.
And, together with new rulers, new soldiers where born from Mankind. People who growing up would discover to be have more power, speed and endurance compared to the average human started to be born amongst mankind. Blessed with power and dominance over something called Mana by the Guild, they could summon elemental energies and shape them by their will. With jewel-like stones growing upon their bodies and their vessels glowing of a faint light when using their unique abilities, these people had been given the universal name of Cambions taking it from the half humans and half demons being of ancient lore. Many of them will live almost ordinary lives, being born with not enough power for their gift to make the difference. Others will embark upon the Path of the Knight, getting hold of an ancient Archon Armor suit able to boost even more their natural abilities. Armed with the ancestral weapons that came with the suit, these warriors act either as the core of a King's army or as mercenary Knights-Errants wandering without a destination following their either hearts, greed or sometime both.
Sometimes though, a Cambion possess power but no mettle, talent or desire for the way of the warrior. Some of them are rejected by Archon Armors, while others deliberately choose to pursue a different path. These ones can become powerful sorcerers able, after years of training, to outperform any of their Knight-like kin when it comes to elements controls. While the Guild looks at them with suspicious, as they can be harbringer of massive and utterly destructive powers. Still the ones that are most shunned by almost everyone are the few Cambions that have been blessed, or cursed, with a bond to one of the beasts roaming in the wilderness. No one, not even the Tuners, know why such beings going by the name of Beastmasters attract those feral creatures to them. To some the beasts act protectively as parents or bodyguards, while for others the creatures blindly follow their masters' orders. Whatever is the case such bond gradually changes the body of a Beastmaster, turning the Cambion into an hybrid being with human and bestial traits. One more reason for almost everyone to dislike them.
Seven centuries had passed since the Tuners knocked at the vaults' doors, overriding any security system before offering their help to the dwellers. Sever hundreds of years passed while recostruction efforts, wars and attacks from the beasts hindered mankind's attempt at rebuilding their world and civilization. And now, after two centuries of relative peace and prosperity had passed, new shadows threaten to destroy everything again. Warriors known as Fymyr, almost strong as the Archon Knights, showed up all around the world near human settlements. It took a couple of small cities being razed to the ground for everyone to understand these beings weren't either peaceful or human friendly. In less than a decade they built a citadel on the mountain range that covered the north-east part of Emeltia's continent, something this that made the already unsettled Tuners even more worried as shades of a new cataclysm started to could over mankind once again.
For this world is what remains of their Civilization, a seed sown in a Age of Darkness, a world that's going soon to change again as a melody from past is played once more...
So the interest thread is up. For both old and new players, feel free to leave a message there or contact me with any idea you may have for your characters or for anything you'd like to see in the world. It can be discussed.
The vibe will change a little, with the mechas being replaced with exoskeleton armors. Despite being still technologically advanced it will get a sort of Arthurian vibe, call it Modern Fantasy if you want.
As for my other RPs I'm not going to stress out the player for posting and we'll keep a moderatly relaxed pace. But please, if something happens that prevents you from posting a word of advice would be appreciated.
That's all, feel free to ask for anything you'd like to know...
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truniht
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Jun 1 2014, 04:35 PM
Post #2
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- Posts:
- 261
- Group:
- GM Directors
- Member
- #54
- Joined:
- Nov 10, 2012
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Count me in.
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Zubenel
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Jun 30 2014, 09:22 PM
Post #3
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- Posts:
- 630
- Group:
- GM Directors
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- #67
- Joined:
- Mar 14, 2013
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Kayurin
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Jul 2 2014, 07:25 AM
Post #4
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Sword Master and Wizard Extraordinaire
- Posts:
- 946
- Group:
- GM Directors
- Member
- #15
- Joined:
- Jul 21, 2012
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Info and Sign up thread will be done for the weekend, feel free to confirm your interest here or wait for it. The Sign-up form itself may will take a little more to be done, sorry for the wait...
*Update*
Here is the SignUp\Info thread.
Edited by Kayurin, Jul 5 2014, 05:26 PM.
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