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Aeon Cadence: Refrain; Because, yes, it's coming back.
Topic Started: Jul 5 2014, 05:21 PM (2,727 Views)
Kayurin
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Echoes of a forgotten Melody





Prologue

”The only way of discovering the limits of the possible is to venture a little way past them into the impossible.” - Anton C. Clarke





The world of Gaia...

A world covered in feral wilderness, ruled by beasts that came out straight from mankind's most ancient tales and legends. Like dragons soaring the skies around the highest mountain peaks, beasts with iron fur and flames in their eyes running wild in the verdant forests, giant worms crawling under the sands of the desert or nameless horrors lurking in the deepest abysses of the oceans. A world where ruins from a distant past get slowly crumbled by the attacks of time, plands and elements while the few surviving people are forced to live behind the massive walls surrounding their fortified cities, to hide and protect themselves from the same world they once ruled.

That's what remains of Mankind's greatness after a disaster swept away their dreams and hopes, abruptly putting an end to what was considered to be their Golden Age. The truth behind that cataclysm became enshrouded in mystery, lost to everyone but members of Tuners' Guild, during the following dark age. And even amongst them, keepers of Old Science secrets, only members of their inner circle are fully aware of what really happened during these dramatic events. And yet, once mankind started their efforts at reconstructions, they choose to not share their secrets thus becoming a presence essential for properly running the city infrastructures they helped to build like factories, sewers, hospitals and water control.

Under the Tuners' guidance, humans had tried to rebuild a civilization able to endure the many challenges their new world throws at them. A new civilization where common people had lost many of the knowledge once granted for common. A new civilization where advanced and archaic technologies blend together under the eyes of hundreds of people who, everyday, goes to work in the Tuners' controlled facilities almost completely unaware of the meaning behind many of their actions. Members of the Guild are in control of all these activities, from the hydroponics farms where plants are grown inside large pools of mineral rich water, the textile factories where fabric used to craft everyday's clothes is weaved or the wind and water mills are used both to turn weath into flour and produce energy used to sustain the smaller cities industries.

At the same time, people outside the Guild mastered once again the ancient trades. Smiths, potters, bakers and many other kind of artisans opened their laboratories for trade, passing down these newly re-discovered techniques with each new generation. Farmed learned to tend to livestock, grazing them in the plains outside the settlements during the day and bringing them in the barns built in the walls for the night. Beer is brew and wine made in the old way out of wheat and grapes coming from the hydroponic farms, liquors are distillated with archaic retorts and left to age in wooden barrels and smithes craft the blades and spears that civic guards use to enforce order within the walls as the more advanced weapons produced within the Guild's strongholds are destined to defend the community against beasts' attacks.

Following the changes happened to the world, mankind adapted as well. The old nations disappeared when they went hiding, more pressant matters preventing people from bothering upon national identities. As people resurfaced a new ruling class was born, people which had contacts and resources to share with the Tuners rose to power. Their descendants became the Kings and Lords who ruled the world during all these times. As the first cities were being built, new Kingdom were born. Smaller cities, mostly the ones near resources gathering areas, offered their alliance to larger ones trading goods and merchandise for protection mimicking the Ancient World's fudal system with the Guild taking the apparently unbiased role that once belonged to Churches.

Wars had been fought over the few facilities for resource gathering built by the Tuners, mostly by the blade because the Guild do not takes lightly for their structures to be damaged or the use of their weapons for anything else rather than fighting beasts. No action is needed to uphold this unspoken rule, three cases in the past had demonstrated how a city which has lost the Tuners' favor has no hopes for anything different from a slow and painful death as everyone of its infrastructure degenerates into an useless building. With such an unspoken power, the Guild has no trouble when asking for resources and contributions. On one hand, any city needs their advanced products and refined refined supplies. On the other every ruler, being them Kings or Lords, knows that gaining the favor of the Tuners can help a city to strive making them more than ready, and willing, to toss in extras.

And, together with new rulers, new soldiers where born from Mankind. People who growing up would discover to be have more power, speed and endurance compared to the average human started to be born amongst mankind. Blessed with power and dominance over something called Mana by the Guild, they could summon elemental energies and shape them by their will. With jewel-like stones growing upon their bodies and their vessels glowing of a faint light when using their unique abilities, these people had been given the universal name of Cambions taking it from the half humans and half demons being of ancient lore. Many of them will live almost ordinary lives, being born with not enough power for their gift to make the difference. Others will embark upon the Path of the Knight, getting hold of an ancient Archon Armor suit able to boost even more their natural abilities. Armed with the ancestral weapons that came with the suit, these warriors act either as the core of a King's army or as mercenary Knights-Errants wandering without a destination following their either hearts, greed or sometime both.

Sometimes though, a Cambion possess power but no mettle, talent or desire for the way of the warrior. Some of them are rejected by Archon Armors, while others deliberately choose to pursue a different path. These ones can become powerful sorcerers able, after years of training, to outperform any of their Knight-like kin when it comes to elements controls. While the Guild looks at them with suspicious, as they can be harbringer of massive and utterly destructive powers. Still the ones that are most shunned by almost everyone are the few Cambions that have been blessed, or cursed, with a bond to one of the beasts roaming in the wilderness. No one, not even the Tuners, know why such beings going by the name of Beastmasters attract those feral creatures to them. To some the beasts act protectively as parents or bodyguards, while for others the creatures blindly follow their masters' orders. Whatever is the case such bond gradually changes the body of a Beastmaster, turning the Cambion into an hybrid being with human and bestial traits. One more reason for almost everyone to dislike them.

Seven centuries had passed since the Tuners knocked at the vaults' doors, overriding any security system before offering their help to the dwellers. Sever hundreds of years passed while recostruction efforts, wars and attacks from the beasts hindered mankind's attempt at rebuilding their world and civilization. And now, after two centuries of relative peace and prosperity had passed, new shadows threaten to destroy everything again. Warriors known as Fymyr, almost strong as the Archon Knights, showed up all around the world near human settlements. It took a couple of small cities being razed to the ground for everyone to understand these beings weren't either peaceful or human friendly. In less than a decade they built a citadel on the mountain range that covered the north-east part of Emeltia's continent, something this that made the already unsettled Tuners even more worried as shades of a new cataclysm started to could over mankind once again.

For this world is what remains of their Civilization, a seed sown in a Age of Darkness, a world that's going soon to change again as a melody from past is played once more...




Rules of Conduit





Gaea
The Stage is set, let the music start and the story unfold...


Gaea is a planet very similar to middle age's Earth, both on size, climate and landmasses placements and shape. The known world is also similarly limited to the two great continents of Emeltia and Ankha, with the large tropical arcipelago of Bellair far away from them, across the Ocean. Like during the middle age human settlements are scattered around the land, with large patched of forest, mountains or generic wilderness areas between one of the Fortified Cities and another. A system of roads connects each City to the ones closer to it, thus forming a a webway network that allows safe travel between them. The climate as well is similar to Earth's one, though the temperatures are generally lower and colder due to the lack of pollution and thus global warming. The wilderness area are filled with feral creatures, of various species and different sizes, ranging from the most common beings to more rare ones. Due to the presence of beasts and such, everyone of them looks exotic in their own way. Horned bears, lions with feathers amongst their mane, deers with arabesque-like shaped horns are a common sight for the hunter or the traveler who decides to leave the safety of the roads and even the citizens are used to dogs and cats with exotic features like slender limbs, or iridescent colors on their fur. More majestic beings like Dragons, Unicorns, Nightmares and so on live in the most isolated area with humans knowning better about not disturbing them in their own territory.

The Continent of Emeltia


The Continent of Anhka


The Archipelago of Bellair


Places of Legend





Bits of Everyday's Life
Happy, pleasant, mundane days


Life in the cities may be considered akin to any modern society. Poverty is almost non existant and people live in clean and commodious apartments. Homes are owned by the City itself and assigned to citizens by the directive staff on freely life-lenght use. Healthcare is freely given by the Tuners and almost every illness can be cured, genetic Expectation of life is around 120 – 150 years, with especially fit individuals being able to reach for the 170s, but the growth rate is pretty low, with families having rarely more than once child. Twins are a rare occurrance, but they're usually being seen as an auspicious sign. Cambion's life expectancy is a confusing matter, it appears that some of them age slower than humans, others doesn't seems to age at all and may do it even slower but their lives are often cut short in battles, so there's not really a way to get precise feedbacks. They're less fertile than regular humans though, even worse if is both partners are Cambions, but if they get offsprings they're always sharing their parents nature. Adults are free to choose their path in life to become productive members of society, children are expected to get a basic instruction before doing so. This instruction is High-School\College level and freely given.

Homes


Healthcare and Medicine


Entertainment


Transportations


War and Security





The Cambions
Children of Man and Devil


Blessed with powers and abilities way beyone normal humans, the Cambions are usually considered cursed beings whose ancestors had fornicated with demons before the crisis that forced people to take shelter in the vaults. Despite that, beside that flavour of darkness that comes with their status, Cambions had earned quite the respect amongst people. Especially the ones who earned or got their own armor and thus could proudly refer themselves as Knights. Cambions are expected to work closely with the Tuners, the latters being the only ones able to provide them with the unique armored suits that can turn from strong beings into almost unstoppable forces of nature. But human nature isn't fixed in stone and sometime a Cambion would go rogue, using his or her abilities to take advantage of others. It happens rarely when a Cambion has obtained his armor and weapons, but some of these rogue elements can either get the equipments through different channels or just don't bother. Almost any Cambion can forge a bound or multiple ones with many of the lesser beasts, usually to get a mount or a scouting companion. Some amongst them though, a relative small number, can contract larger and most powerful ones like Dragons or Leviathans. These special beings are called Beastmasters and, due to large amount of power and side effects for such a covenant, are considered in many cities a threat and unwelcomed guests.

Cambion Physiology


Cambions Armors


Beastmasters





Magic
The power of Elements


One of the abilities possessed by Cambions is the one of gathering around and inside their body a mysterious energy known as Mana, process it and release it in the form of elemental matter. Fireballs, ice shards blasts, orbs of water or ray of superconcentrated light. Common people calls these things with the name of Magic in the attempt to explain what they wont understand. While every Cambion can control all the elements, each of them has a specific one that comes easier to attune with. Elemental energies can be used both to attack from a distance, empower one's weapon or to create protective barriers. It's also possible to use it for creative effects as long it remains in the limits of the reasonable, so while it's possible to make a small hurricane made of living flames, the idea of creating a giant punch made of fire to hit an opponent is just as silly as impossible to realize.

Rarely someone is born amongst humans with the ability to channel mana but without all the other traits of a Cambion. These being are called Sorcerers and live a risky and painful existance, because for them to use Magic means horrible pains. Without magical relays to properly channel the energies they absorb within their bodies, each time they try to unleash these powers blood streams out of their pores. This stress is too much for the body and usually Sorcerers are extremely short-lived. Some of them are willing to pay such a price for short bursts of powers, something that would give them the edge in the fights for leadership over a small group of brigands and bandits. After all the life of a brigand is a short one, something they believe should be enjoyed to the fullest. Others dies of painful deaths after trying to implant relays stolen from other Cambions' bodies inside their own. Others again travel the world in search of artifacts able to help them controlling such energies while a few chooses to never actively use their powers. An unused potential.




Cambion Characters


Beastmasters Characters


Human Characters


Beasts


And here goes the Characters Sign-Up forms. Feel free to take a grab of them if you already want to update your place-holders with names and basic infos. Remember I'm at your disposal for any clarifying and extra info you may need.




The Cast
The World is a stage, men and women merely players.


Aaru - HushedEi
Aisling NicHilde - Shine
Desmont "Doc" Vaun - Zubenel
Kayn - Kayurin
Nimue - Zubenel
Rolland Olivier - Truniht
Sigurd - Truniht
Tintaglia - Shine
Triggershod - Zubenel




Many thanks to Zubenel for Images\Banners sweetness and the skeleton I used for the Sign-up forms.

Alrighty, this is almost all the info people should need to understand the world setup and working about a character. You'll notice there isn't a character sheet yet, this is something that will come in the next week, no hurries to make the character anyway so you can take all the time you want to think about it.
Edited by Kayurin, Jul 23 2015, 07:58 PM.
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Kayurin
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*reserved*
Edited by Kayurin, Jul 8 2014, 06:26 AM.
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Kayurin
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Reserved as well.
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Zubenel
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Decoy
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placeholder grabbing

Desmont Vaun

Triggershod

Nimue
Edited by Zubenel, Aug 9 2014, 12:49 AM.
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truniht
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placebo
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Kayurin
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Sign-up form is up.
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HushedEi
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Still working on his history and a few details~

Aaru
Edited by HushedEi, Sep 16 2014, 02:28 AM.
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Shine
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shiny.
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Okay, done now :3

Aisling NicHilde


Tintaglia
Edited by Shine, Jul 30 2014, 11:51 PM.
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Kayurin
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W.I.P. as well, but he's back.

Kayn
Edited by Kayurin, Jul 30 2014, 07:58 PM.
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Kayurin
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Update:

Cutesy of Amshee, we have the mini-banner, Aisling is done, waiting for Amsh and Ei to finish their profiles.

Trun, lemme know if you're still game.
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