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Chronicles of Darkness: Fractures; CoD/nWoD RP Idea
Topic Started: Aug 3 2016, 07:27 PM (540 Views)
Flamewrought
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So after a lot of pondering and more than a few stress induced frazzle panics, I've come up with a solid idea for an RP. I'd like to see what others think, and if there would be interest in it.

As for the setting, it will be Chronicles of Darkness (aka New World of Darkness) second edition... With a twist. For those unfamiliar with this setting, it's a tabletop RPG by 'Onyx Path Publishing' that takes place in a world very similar to our own on the surface. Underneath, however, is another story. The world is dark, gritty, and horror lurks in the cracks, ready to overcome the unwary. Packs of werewolves eke out a living and pursue their sacred hunts, vampires play millennia old games, and mages peel back the layers of reality all around humanity. To be honest, these are perhaps the most human of the things that creep within the shadows.

Some thoughts I have so far...

- There wouldn't be a leveling system, and true to the original game, certain decisions can end up actually reducing your abilities or influence. But this is a two way road... Other decisions can see you become stronger for them.

- The 'Big Three' supernaturals would be open to being player characters. These are Mages, Vampires, and Werewolves. Mortals would also be an option, for better or worse. Other supernaturals from the CoD gamelines may be an option as well if asked for.

- It would be set in modern times in a world very much like our own.

- Character Creation may be split. There will be instructions for those who start in the RP from the beginning and then another set of instructions for those who might join later on or make a second character.

- Combat will likely be mostly freeform, with abilities your character has possibly coming into play. Yes, this means bad things might happen to you if you're a vampire or mage and you pick a fight with a werewolf. Or vice versa, if the circumstances are right. (seriously, though, picking a fight with a werewolf is a bad idea).

- Actions have consequences. Supernaturals more often than not try to stay under the radar for good reason.

Any questions? And what do you guys think?
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Zubenel
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I'm intrigued already, but what sort of conflicts would our characters be facing? and how much interaction would factions unfriendly to eachother have, because there are always those outliers.
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Kayurin
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Game for it, but really need to give a look to the differences between the CoD setting and good 'old WoD...

Also, this includes the setting for that Changeling RP we had, right?
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Red November
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I would like to see what benefits and drawbacks there are to each race.

And are you thinking of doing a multi-thread RP, or a single-thread one?

Also, for vampires, are we going to see like a bunch of clans, like in Vampire the Masquerade Bloodlines? I'm curious about the culture stuff.
Edited by Red November, Aug 3 2016, 10:19 PM.
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Flamewrought
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Amshe: Well, quite a few of the dangers your characters would be facing are supernatural in origin, including things drawn from the God-Machine chronicle. Your characters likely would also be facing challenges to do with diplomacy and piecing together information. I really wish I could talk about it in more detail without spoiling things too badly.

As for hostile factions, thankfully those are less prevalent in CofD than WoD. So, unless a supernatural has had a specific bad experience with another type of supernatural or been taught they are an enemy, they likely may be distrustful... But not outright hostile. Most feuds are local matters, rather than worldwide rules.


Kay: Yus, Changeling was part of CofD. Sadly, the 2nd Edition of it isn't out yet, so we may be going with the 1st edition till that point. As for where it's set? No, it won't be in Grimes.


Red: To be fair, they aren't so much races as... Well... Splinters off the proverbial human family tree? But the basics I can think of...

Vampires - You have access to certain abilities as befitting your clan, you are already tough and very hard to kill, you can influence mortals and feed off of them in manners similar to Vampire the Masquerade (Vampire the Requiem has a few differences, but it's recognizable), BUT, you are vulnerable to sunlight, during the day it's hard to even stay awake, you rely on drinking to awake each evening (mechanically waking up uses up one vitae to put it into the game's terms), and you often have a downside relating to your clan. There's also the matter of striking a balance when it comes to maintaining your humanity, which you may remember from Bloodlines. Yes, that's a mechanic that persists from VtM in VtR.

Mages: You have the ability to adjust reality in various ways, often tied to which path you Awakened to, you see more about the underlying truth of reality than most other supernaturals, you can discern supernatural events, BUT, you are still very much human in terms of what can kill you, overcomplicating a spell or casting in front of 'Sleepers' (most non-mages) can result in a paradox and abyssal taint, and the usual enemies you make when you can see beyond the veil they may have carefully cultivated.

Werewolves: You have five different forms going between human and wolf to draw upon for varying circumstances, you are capable of entering a spiritual representation of the world known as the Shadow in certain places and under certain conditions, you can often gain abilities from spirits (if you can convince or coerce them), you have heightened senses, some of your forms are immensely powerful in terms of brute strength and natural weapons, you have extreme regenerative abilities, BUT you constantly have a risk of losing yourself to Kuruth (also known as rage), you often have a hard time not showing wolfish behaviors such as an urge to challenge an unfit (whether truly or imagined) person of higher rank, you are constantly drawn towards an urge to hunt, spirits often don't very much like you, and there are plenty of enemies who want you dead.

I'll admit, I know most about Werewolves, as Werewolf the Forsaken is one of the lines I'm most familiar with. Still, I tried to look through my books on 'Vampire the Requiem' and 'Mage the Awakening' to offer solid pros and cons, but ultimately it can be down to a thematic choice. What are the inner monsters you want your character to face? What challenges? What balancing acts? The other lines for supernaturals have similar sorts of struggles and goals, each with different themes and feels for them.

To be honest, I was considering a multi-thread one, though it may begin as single thread since the first group will start off together.

While Vampire the Requiem doesn't have as many base clans as Vampire the Masquerade does (it has five regularly recognized ones), it does have smaller splinters perhaps fittingly known as Bloodlines. These are usually smaller branches off the main clans, with specialized abilities and drawbacks. They are most easily spread from Sire to Childer, but as long as a Vampire is of the same Clan as the Bloodline and hasn't taken another Bloodline, they can be inducted. This is, however, a permanent process, and cannot be undone or changed.
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Kayurin
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Yeah, I guessed it wouldn't be placed in Grimes.

Do you have already a setting in mind? I think my choice will be also influenced by where the action is going to be placed. If we're going for North America or Europe setting, I may be tempted to play a Changeling if available, maybe a re-work of the one I had in the Grimes RP.

Otherwise, since you mentioned an african setup, I may be picking something more fitting to the themes...

Also while Vampire: the Requiem did indeed reduced the number of clans drastically, I'm sorta happy about they went with bloodlines, making them more slightly differentiated groups than something extremely different like in the last years of VtM where every single minor variation entitled some groups to be considered minor clans.

Edit;

Actually a Klinkerash would be a viable choice as well... If they're still how I remember them...
Edited by Kayurin, Aug 4 2016, 12:08 PM.
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Flamewrought
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Kay: It will likely at least start in modern-day America, possibly around my own area so I have a better feel of the location (possibly Wyoming and Colorado). There is a reason I say this the way I do, but I can't reveal too much. However, characters may be from any area. There will be an event that brings them together, even from widely disparate areas.

I enjoy it, too. And it leaves more room for new bloodlines to be created as needed by gaming groups.

-rubs her chin- Let me think on it. Though for now I'd strongly suggest looking at the main three lines (Werewolf the Forsaken, Mage the Awakening, and Vampire the Requiem) for possibilities, and then the other developed lines like Promethean and Geist, or the Mortals.
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Kayurin
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In case I would go for a Were-creature, is only wolves or it can be a feras?

I'm kinda enjoying the idea of one of the diminuitive cat-like breeds, like Klinkerash or Caith Sith, something more knowledge based that enjoys the others do the hard work as he leisurely enjoy the fight from some safe position. Can go for a more combat/fighting oriented character if needed, but would sorta like to try this social interactive one...
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Flamewrought
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For right now, just Werewolves. Since... Well, Werewolf the Forsaken didn't have as many other types of shapeshifters as Werewolf the Apocalypse did, and more often than not those that existed were very, very rare. We can talk via PM about other possibilities, though, if you're set on it. I may just have to dig through first edition for possibilities, though (which is thankfully easier to adapt for a largely freeform RP than for the game itself).

Though, not all of the present options are purely physical combat or even combat at all. Mages, for example, are more often than not academic. Even Vampires can be the same, relying on others to fight. Heck, it's even possible for werewolves, especially ones who may not fully accept their true nature yet or members of the Ivory Claws tribe. Prometheans weren't as often violent, Sin-Eaters were social, and so are Changelings.
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Kayurin
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Nah, not set... I was wondering if it was an option, but yeah, we can talk through PMs or use Discord as well to discuss it...
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