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Legend of Legaia style RP; To follow old plot or new plot?
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Topic Started: May 12 2013, 02:46 AM (371 Views)
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Zubenel
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May 12 2013, 02:46 AM
Post #1
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Legend of Legaia RP
Just something that's been in my mind a while, for a lesser known but wonderful rpg that was back on the PSX called, Legend of Legaia. I don't know how many people have played it or not, but I think with the storyline, the way it involves monster companions which are a stable here at The Flux, as well as some darker elements might be appealing. I'm pasting in the opening blurb from the actual source since I think it defines it best, but I would be willing to host an RP around this universe. Frankly, instead of having more cuddly beasts but instead more alien, metallic, even armor-like pets with sentience could make for an interesting ride... I'd take some liberties with the locations to allow diversification of the cast but, without further adieu, the premise behind the series, taken from the opening of the game itself.
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In the beginning, God created the skies and the earth and seas. To rule over this world, God created humankind in his own image. Though endowed with God's own spirit, humans were impulsive and physically weaker than the wild beasts of the world. Humanity reached a point where it was on the verge of extinction.
To aid his human children, God gifted them with the mystical Seru. The Seru were creatures with varying appearances who seemed to be made of some jewel like substance. When a human touched a Seru, the Seru and the human merged. The human then gained extraordinary powers, such as extreme strength, magical powers, or even the ability to fly. Humanity broke from its wild origins and founded a civilization where humans and Seru lived in close harmony.
However, one dark day, a mysterious Mist appeared as if from nowhere. When the Mist touched a Seru, the Seru was driven insane and began to attack all within reach. A human wearing a Seru inside of the Mist was transformed into a crazed and bloodthirsty monster. The Mist quickly spread from its origins to cover the entire planet. Human civilization collapsed almost instantly, and only a few isolated pockets of humanity survived the Mist.
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We would be playing one of those pockets of survivors. There will be others, in fact some characters may have carefully traveled from one safe haven to another. But only with the presence of a Ra-seru, something strong enough to withstand the mist and help purge it's presence. Even then, no one can stay very long outside the walls of safe zones... unless certain things are awakened. Namely, the dormant genesis trees, just as old as the Seru themselves and left behind as a legacy of the gods. Except their true purposes were forgotten long ago in the advent of progress.
Warriors bearing the Ra-seru parasites, gained from awakening these trees, from inheritance, from the outright subjugation of other seru as nourishment are the future of such a world, and the only way to not only drive back the mists, but to realize what created them in the first place.
Notes:
Ra-seru are elemental based and the following are the elements included; Light, Dark, Fire, Earth, Water, Wind, Thunder, Evil, Void. As they grow stronger they physically take up more of their host's body in the form of weapons, armor, wings, whatever the true shape of such a creature is.
Edited by Zubenel, May 12 2013, 02:46 AM.
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Xion Asuka
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May 12 2013, 03:25 AM
Post #2
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Wanna be a pest? Then die like the rest.
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Looked up Legaia and scoured the internet a bit for it. Looking at the idea itself along with the game in question, I think it's safe to say i'm highly interested in this idea and will definitely join. o_o
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Zubenel
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May 13 2013, 11:14 PM
Post #3
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In the beginning, God created the skies and the earth and seas. To rule over this world, God created humankind in his own image. Though endowed with God's own spirit, humans were impulsive and physically weaker than the wild beasts of the world. Humanity reached a point where it was on the verge of extinction.
To aid his human children, God gifted them with the mystical Seru. The Seru were creatures with varying appearances who seemed to be made of some jewel like substance. When a human touched a Seru, the Seru and the human merged. The human then gained extraordinary powers, such as extreme strength, magical powers, or even the ability to fly. Humanity broke from its wild origins and founded a civilization where humans and Seru lived in close harmony.
However, one dark day, a mysterious Mist appeared as if from nowhere. When the Mist touched a Seru, the Seru was driven insane and began to attack all within reach. A human wearing a Seru inside of the Mist was transformed into a crazed and bloodthirsty monster. The Mist quickly spread from its origins to cover the entire planet. Human civilization collapsed almost instantly, and only a few isolated pockets of humanity survived the Mist, the rest trapped between life and death in an eternal nightmare.
Plot
In a world dwelling in such nightmarish circumstances, the source of the mist catastrophe is unknown, only that it came down like a cascade from the northern-most continent to infect the entire world, seemingly over days. There was little warning as city after city fell under it's power, those able to protect themselves few and far between. Frozen in ice, or held aloft by might towers, the last vestiges of the human race that remain free are struggling to make due, unable to fight off the threat from the mist around them.
But there are those who have been chosen, whether by thrift or fate to challenge this world. The last gift of Tieg to his children being beings known as Ra-Seru, and the mystical Genesis trees. If one were to wield a Ra-Seru they would be impervious to the effects of mist induced madness, able to travel through without fear of succumbing. However most people are now afraid of Seru and would be wary of such individuals, or perhaps be so indifferent to their plight they no longer care.
These sentient caretakers and their hosts are the last line of defense in waking up the world from it's nightmare. Gathered from all over the four continents they have been drawn to the fortress town of Rim Elm for reasons unknown to them, but perhaps their parasitic companions know...
It's been fifteen years since the mists came. It's time to start waking up the world again...
Rules
1. This is my first time as a GM in a long time so bare with my inadequacies there. I do hope to give equal time to players and tailor plots that make things more memorable for everyone. This story is about every one of the survivors that chooses to follow the path of a reluctant or more willing hero for the world of Legaia.
2. There are elements, but there are not yet limits on Ra-Seru... I'd like to fill the main list but if you want wind and someone else has wind? That isn't impossible. There is no monopoly on wind powers. Just that maybe there could be some variation between the two to help differentiate. Ie. Water could be floods yet also ice.
3. Character limit would be two for now unless you'd like to play someone villainous as well. There is plenty of room for villainy, please discuss with me if you're interested in thwarting, being generally annoying and or badass.
4. The world is divided into four continents, I will make up a map and not everyone has to start off in so called 'beginner' areas, though I can certainly help if you'd like to be from somewhere further out in the journey we'll take.
5. There will be fighting! And there will be decisions to make in regards to whether or not you will kill, or try to preserve an enemy. The outcomes may affect you later in the course of the rp...
6. Though there is the possibility of playing a demi-human/beast type if you truly desire to, I would like reasoning behind that if it's your choice as it's easier to deal with humans for now.
7. Don't be a stranger, if you have an idea, I'd love to hear it!
The World of Legaia
The world of Legaia is divided into four continents or Kingdoms. Where you decide your character to be from will determine a bit of their outlook, views on technology and history as certain areas fell first to the mists before they traveled further south.
For now these are the locations your characters can be from, unless you would prefer playing someone who escaped one of the fallen cities, which can be arranged.
KINGDOMS OF LEGAIA: DRAKE Drake Kingdom is the least populated and least technologically advanced continent of Legaia, however the continent is filled with abundant resources ideal for hunting and harvesting. Many mountains, forests and rivers are located in Drake Kingdom.
In the southeast along the coastline, lies the Village of Rim Elm, which is protected by a large wall. Biron Monastery is wedged in a pass in the east of the Kingdom. About halfway between Rim Elm and Drake Castle lies the Hunter's Spring. To the north of Drake Castle down is Mount Rikuroa, the caves inside protected naturally from the influence of mist.
It also houses one of the largest forests in all of the world, the Voz which is divided into both an eastern and western section. Despite being infiltrated by the mists they haven't reached a thickness level to truly mutate the wild Seru within and they can be managed easily by the monks of the Biron order to their south.
However, there is an impassible gap along the mountain range between the monastery and Drake Castle Town, where it is too thick to pass through the amount of mist present. What could be causing this..?
Rim Elm: This was one of the few villages safe from the Mist. The large wall around the city kept out the Mist and prevented Seru attacks. Hunters were sent outside the city to obtain food for the villagers, but the hunting trips became increasingly more dangerous due to the encroaching Mist, causing the age of hunters to drop to only 14 years old.
Biron Monastery: "The Holy House of Great Biron" is the head Monastery of the Biron religion. It is home to the Biron Warrior Monks. These monks study the secret martial arts of Biron and have a strict policy against the wearing of Seru. Originally Biron Monastery did not allow women on its grounds, but the presence of the Mist changed that rule as they allowed women to stay there for shelter while they were put in charge of tasks such as cooking and cleaning.
Only Safe Havens: Rim Elm, Biron Monastery, Mount Rikuroa
Possible Character types: Knights, Monks, Hunters, Fishers, Stranded Travelers
KINGDOMS OF LEGAIA: SEBUCUS ISLANDS The Sebucus Islands are completely disconnected by land from Karisto Kingdom (but can be reached by underground caves to Drake). However, the Flying Trains of Octam use a special Seru to pull a gondola of passengers to the other continent. Large constructions that hold two sets of railings provide the grips that enable the Seru to cross the ocean.
The Sebucus Islands are an archipelago consisting of 99 islands, 33 hot springs and 11 volcanoes situated to the north of Drake Kingdom. In the south of Sebucus, the city of Jeremi is nestled in a mountain. On the top of Jeremi's tall tower lies a Garden with a Genesis Tree. North of Jeremi, near the middle of the Islands, lies the town of Vidna. To the northeast of Vidna, at the near center of the Islands lays the capital of Sebucus, the 1,000 year-old city of Octam. Northwest of Octam is the city of Ratayu, home to Lord Saryu the ruler of the Sebucus Islands.
Vidna: A town located in the southern-middle section of the Sebucus Islands that is popular for its hot springs. The town is protected by multiple windmills that prevent the Mist from entering. It was once a very popular tourist destination due to its hot springs and coastal scenery. When the town was built, giant fans were built around the town in order to bring down the heat generated by the hot springs. Magma underneath the Sebucus Islands heated the hot springs as well as provided the town with its source of energy, powering up the giant fans surrounding the town. The blades from the giant fans generated large winds that pushed the Mist away and prevented the town from being overrun. Due to this protection, the townspeople of Vidna pay little mind to the Mist outside.
Underground Octam: This is the most ancient city of the Sebucus Islands as well as the region's capital. It was a frequent location of pilgrimage for travelers to the Rem Shrine located below the city's main building. The Rem Shrine was a place to worship God (Rem) and was the place in which the prophet Hari slept. Hari was said to be a reincarnation of Rem himself and was said to inhabit a dream world during his long hibernation. Hari's awakenings were met with great joy as he would prophesize the words of Rem and could tell of the past, present and the future. Many nuns and priestesses tended to the Rem Shrine, where they watched over Hari as well as preached the words of Rem. Not only an important religious center, Octam provides the only way for travelers to reach Karisto Kingdom with its Flying Seru Trains located at the top of Octam's main building. Currently the entire population of the city lives underground in a cave plagued by earthquakes and seismic shocks, praying for deliverance. The way in is hidden but not the way out...
Ratayu: It is known as the City of Checkpoints due to it being a focal point for travelers. It is the largest city in the Sebucus Islands and base of operations for the ruler of Sebucus, Lord Saryu. Ratayu was famous throughout the three continents of Legaia due to many characteristics. Ratayu served as a common destination for travelers as the city provided the only way to get to certain geographical locations. Ratayu was also known by higher-ups in other nations for its remarkable technology to create giant Seru; this referred more specifically to the legend of Juggernaut. However, Juggernaut was considered a mere fairy tale by the populace and only Conkram seemed to give it any serious thought. The citizens of Ratayu are unhappy because Lord Saryu has installed ridiculous taxes on them and rules with an iron fist, using mind-controlled guards to carry out his orders. Even worse, Ratayu has been sacrificing many of the city's young women for his Seru Bride program.
Nobody knows what exactly the Seru Bride program is, but they know that the women who are summoned by Saryu never come back...
Only Safe Havens: Vidna, Underground Octam, Ratayu (martial law)
Possible Character types: Priest, Seru Engineer, Engineer, Trader, Researcher, Guard, Noble, Thief, Looter, Historian
KINGDOMS OF LEGAIA: KARISTO This is the most populous continent of Legaia and the cradle of civilization - the birthplace of all Seru. Although called Karisto Kingdom the continent holds two rival nations - Sol and Conkram, however Conkram is not accessible outside of extreme measures due to being completely walled in by mountains at this current time.
Karisto Kingdom holds the most ancient history of all the continents and is also the most technologically advanced and populated. It is connected with the rest of Legaia by the flying trains of Octam, which travel across the sea toward Karisto Station in the southwest of the continent.
The largest city in all of Legaia, Sol, is known as the entertainment capital of the world due to its many facilities, diners, cafes, fighting arenas, amusement parks, and observatory. It is a single tower built by Seru which is so great in height that the Mist only reaches midway up the tower.
Tucked into East Karisto Ravine, the town of Buma is famous for its Genesis Trees and its lively streets that float on top of a body of water. The beauty of the three cliffside Genesis Trees paints a picture of awe-inspiring majesty. Houses lining the river have also helped make Buma famous the world over for its quaint appeal. North of Buma is the world-famous Nivora Ravine, a considerably chilly area because the ravine naturally accumulates cold air. A large limestone cave leads into the ravine, which was famous for its beauty. For some reason the chill has been amplified so much that the surrounding area, including Buma is now frozen.
Located in northwest Karisto lies the ancient ruins of Uru Mais. It is unknown how or why Uru Mais was built, but the ruins are under the jurisdiction of Sol due to the new Seru that occasionally appear out of thin air within the area. Seru Trappers are regularly sent from Sol to obtain the new Seru for research and practical use.
Sol Tower: This is the largest and most technologically advanced city in Legend of Legaia. It is located in the kingdom of Karisto and is operated by a monarchy like the other cities of the three continents. There was a war between Sol and Conkram that lasted for many years. However, as time went by Sol was slowly but surely gaining ground against Conkram. It is thought that the great General Zuvai was a large reason for this turn in the battle. But the biggest reason for Sol's fortunes in battle were because of the new Seru appearing out of Uru Mais, which was under Sol's control. However, appearing from out of nowhere the Mist consumed Sol Tower and countless civilians were turned into Seru monsters or killed. The civilians who escaped the Mist, by retreating to the upper floors of Sol Tower where the Mist could not reach, lived in endless delusional paradise.
Usha's Research CenterThe center lies northwest of Sol Tower. It is the base of operations for the brilliant scientist, Dr. Usha. The Research Center was built very quickly by Dr. Usha and a team of assistants once the good doctor discovered that the Mist from beyond the Northern Karisto mountains was making its way toward the southern parts at an alarming rate. Throughout the years of being enveloped by the Mist, Dr. Usha and his assistants have been trying to study the properties of the Mist, but have made little progress.
Only Safe havens: Sol Tower, Usha's Research Center
Possible Character types: Soldier, Entertainer, Mercenary, Seru hunter, Researcher, Doctor, Any Fine Craftsman
KINGDOMS OF LEGAIA: CONKRAM Conkram, though the source of the mist for all purposes, has been lost. No one is sure what even remains of the kingdom that dabbled too much in attempts to play god, to make super soldiers from Seru and humans...
Conkram was a city of great wealth and royal prestige, but an unfortunate incident in changed the fate of Legaia and brought the Mist into the world. The thick Mist from the Absolute Fortress to the north managed to lay waste to the city for all the rest of the world knows, but no one has been able to venture that close into the heart of the mist to learn the truth.
To the northwest lies the sacred Mt. Dhini, where the Soren, a tribe of humans wearing flying Seru, obtain their Seru Wings and practice their other sacred rituals. The entrance to the mountain is blocked by a massive wall and large magical stones known as Birdman Gate, which will only open to those who show the mark of a Soren. As such, visitors are prohibited.
Soren Camp: High above the mist in the mountains outside Conkram lie the Soren tribe, having been saved from exposure to the mists by following the traditions of their forefathers for centuries. When a Soren is old enough a newly born winged Seru is given in a ritual as the rise of Mount Dhini, where the mist cannot reach. The details are unknown to outsiders, along with much of the ways of this particular tribe who have washed their hands of dealing with surface dwellers. Though perhaps dwindling numbers will eventually coax an uneasy truce eventually...
Only Safe Havens: Soren Camp
Possible Character types: Soren renegade, Soren hunter, tracker
Your allies, enemies and all things utilitarian.
THE WORLD OF LEGAIA: SERU Seru were initially benevolent creatures designed by God to exist symbiotically with humans, and help them to survive. However, when the Mist appeared they began to lose their faculties and attack humans.
When worn by a human, a Seru will grant the wearer great powers. Depending on the type of Seru equipped, these powers can include greatly enhanced strength, control over the elements, and even the ability to fly. With the strength of Seru, humans were able to build civilization and thrive on the bounty of their combined efforts.
When a Seru comes into contact with the Mist, it acts aggressively and will attack any humans in its vicinity. Furthermore, any Seru which comes into contact while already bound to a human will be able to take control of their host, effectively turning the human into a mindless monster. As long as the Mist pervades the air around them, the Seru and human cannot be separated without killing them both.
All Seru possess an elemental affinity. Light, Dark, Water, Fire, Earth, Wind, Thunder, Void, Evil and Ice.
Ra-Seru are Seru which have chosen to align themselves with the humans against the Mist and its agents. They possess the ability to absorb power from the Genesis Trees to grow stronger, as well absorbing other Seru.
Each character eventually partners himself or herself with a Ra-Seru, who lends its strength and wisdom to the human. Once bound, a Ra-Seru strengthens its partner in combat, growing as they absorb more power, adding armor. The form they take on their host depends primarily on what attribute they take and what form of weaponry is inherent in their 'true' state. Something that can fight beside the host once the Ra-Seru has gained enough strength.
Sim-Seru These are Seru that have been artificially created by humans. Sim-Seru come in a variety of forms - some are small enough to wear on parts of the body and others are larger than mountains. Sim-Seru are typically dark in color and glossy in texture. Due to the methods of their creation, the Sim-Seru are born with an inherently evil consciousness. Unlike Ra-Seru, Sim-Seru have no qualms about corrupting the minds of their wearers - though the degree to which they are able to take over their host seems to depend on a number of factors. They live to serve the Mist and despise the Ra-Seru and all other forms of life with a passion.
Sim-Seru are created in a variety of ways, though most methods involve exposure to Mist. One method of creating a Sim-Seru is by infusing Mist into a Ra-Seru egg. Seru eggs can only be created by nature, and are impossible for humans to manufacture. However, if an unborn Seru embryo is infused with the Mist, it becomes a far more powerful, yet evil, version of a stadard Seru that is impervious to the effects of the Mist.
How your character acquired their Ra-Seru
For purposes of this RP, your options are the following:
1. Acquisition of an Egg, whether obtained as an artifact (not knowing what it is), a family heirloom or having stolen it. 2. Being called to a Genesis tree by the Ra-Seru in question, having it learn your heart and mind and seeking an allegiance. 3. Somehow freeing one from a less savory source.
The Roster
1. 2. 3. 4. 5. 6.
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[b]Name:[/b] (self-explanatory) [b]Age:[/b] (The Mist has been around for -15- years) [b]Gender:[/b] (Should be easy enough to check) [b]Race:[/b] (Human for now...) [b]Appearance:[/b] (How we look, of course! Pictures welcome, I may draw you) [b]Personality:[/b] (How you are at the start, mostly. Keep in mind this isn't static, and may very well be changed by the game.) [b]Miscellanous:[/b] (if your character has any possessions you may list them here.) [b]Weapon:[/b] (What does your character normally fight with?) [b]Fighting style:[/b] (Disciplined militant? Street brawler? Martial arts or even more of a magic user?)
[b]Ra-Seru:[/b] (Your friend in the post apocalyptic age.) [b]Personality:[/b] (Maternal? Egotistical? Do they plan carefully or simply want to rush? Most Ra-Seru have a bit of logic in their... equivalent of heads.) [b]Weapon Form:[/b] (Most start as a form of gauntlet, their baby legs curling around wrists and arms. But you can have them on other parts of the body as well. Ie. A Choker that ends up splitting into a pair of wings down your back.) [b]Element:[/b] (The elemental attribute of your Ra-Seru) [b]Seru:[/b] (For now leave this blank, but it will contain whatever Seru you happen to absorb) [list] [*][Name] ([Skills that would fit the element of your Ra-Seru, ie, Wind or Sonic attacks for a Wind attribute.]) [/list]
Edited by Zubenel, May 14 2013, 03:44 AM.
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Shine
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May 14 2013, 03:17 AM
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This looks really awesome! ^^ But I'm not sure if I have time to join in until after my exams (beginning of June). Would it be okay if I hopped on board ~4 weeks later?
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Zubenel
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May 14 2013, 03:42 AM
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That's fine Shiny. Just see about making a profile if you can when I get this up so I know how to work you in later?
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HushedEi
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May 15 2013, 02:30 AM
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I'm also fairly interested. And like Shiny, my exams ends in June. But I've got a week or so before my last 3 papers in June, I'll be posting up my profile by then--or probably this Friday. If that's okay with you..? (:
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Zubenel
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May 16 2013, 02:40 AM
Post #7
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That's perfectly fine. I already have some plans for letting a later group into the rp should there be a desire for that.
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