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Legend of Legaia: What Remains...; Sign-up sheets and General Info
Topic Started: May 14 2013, 04:00 AM (4,932 Views)
Zubenel
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In the beginning, God created the skies and the earth and seas. To rule over this world, God created humankind in his own image. Though endowed with God's own spirit, humans were impulsive and physically weaker than the wild beasts of the world. Humanity reached a point where it was on the verge of extinction.

To aid his human children, God gifted them with the mystical Seru. The Seru were creatures with varying appearances who seemed to be made of some jewel like substance. When a human touched a Seru, the Seru and the human merged. The human then gained extraordinary powers, such as extreme strength, magical powers, or even the ability to fly. Humanity broke from its wild origins and founded a civilization where humans and Seru lived in close harmony.

However, one dark day, a mysterious Mist appeared as if from nowhere. When the Mist touched a Seru, the Seru was driven insane and began to attack all within reach. A human wearing a Seru inside of the Mist was transformed into a crazed and bloodthirsty monster. The Mist quickly spread from its origins to cover the entire planet. Human civilization collapsed almost instantly, and only a few isolated pockets of humanity survived the Mist, the rest trapped between life and death in an eternal nightmare.



Plot

In a world dwelling in such nightmarish circumstances, the source of the mist catastrophe is unknown, only that it came down like a cascade from the northern-most continent to infect the entire world, seemingly over days. There was little warning as city after city fell under it's power, those able to protect themselves few and far between. Frozen in ice, or held aloft by might towers, the last vestiges of the human race that remain free are struggling to make due, unable to fight off the threat from the mist around them.

But there are those who have been chosen, whether by thrift or fate to challenge this world. The last gift of Tieg to his children being beings known as Ra-Seru, and the mystical Genesis trees. If one were to wield a Ra-Seru they would be impervious to the effects of mist induced madness, able to travel through without fear of succumbing. However most people are now afraid of Seru and would be wary of such individuals, or perhaps be so indifferent to their plight they no longer care.

These sentient caretakers and their hosts are the last line of defense in waking up the world from it's nightmare. Gathered from all over the four continents they have been drawn to the fortress town of Rim Elm for reasons unknown to them, but perhaps their parasitic companions know...

It's been fifteen years since the mists came. It's time to start waking up the world again...



Rules


1. This is my first time as a GM in a long time so bare with my inadequacies there. I do hope to give equal time to players and tailor plots that make things more memorable for everyone. This story is about every one of the survivors that chooses to follow the path of a reluctant or more willing hero for the world of Legaia.

2. There are elements, but there are not yet limits on Ra-Seru... I'd like to fill the main list but if you want wind and someone else has wind? That isn't impossible. There is no monopoly on wind powers. Just that maybe there could be some variation between the two to help differentiate. Ie. Water could be floods yet also ice.

3. Character limit would be two for now unless you'd like to play someone villainous as well. There is plenty of room for villainy, please discuss with me if you're interested in thwarting, being generally annoying and or badass.

4. The world is divided into four continents, I will make up a map and not everyone has to start off in so called 'beginner' areas, though I can certainly help if you'd like to be from somewhere further out in the journey we'll take.

5. There will be fighting! And there will be decisions to make in regards to whether or not you will kill, or try to preserve an enemy. The outcomes may affect you later in the course of the rp...

6. Though there is the possibility of playing a demi-human/beast type if you truly desire to, I would like reasoning behind that if it's your choice as it's easier to deal with humans for now.

7. Don't be a stranger, if you have an idea, I'd love to hear it!


The World of Legaia

The world of Legaia is divided into four continents or Kingdoms. Where you decide your character to be from will determine a bit of their outlook, views on technology and history as certain areas fell first to the mists before they traveled further south.

For now these are the locations your characters can be from, unless you would prefer playing someone who escaped one of the fallen cities, which can be arranged.

Posted Image

KINGDOMS OF LEGAIA: DRAKE

KINGDOMS OF LEGAIA: SEBUCUS ISLANDS

KINGDOMS OF LEGAIA: KARISTO

KINGDOMS OF LEGAIA: CONKRAM


Your allies, enemies and all things utilitarian.

THE WORLD OF LEGAIA: SERU

THE WORLD OF LEGAIA: MIST

THE WORLD OF LEGAIA: GENESIS TREES


How your character acquired their Ra-Seru

For purposes of this RP, your options are the following:

1. Acquisition of an Egg, whether obtained as an artifact (not knowing what it is), a family heirloom or having stolen it.
2. Being called to a Genesis tree by the Ra-Seru in question, having it learn your heart and mind and seeking an allegiance.
3. Somehow freeing one from a less savory source.




The Roster
Rahu Valefor + Tyrann (Dark) - Xion Asuka
Sakura Kobayashi + Hoshi (Wind) - KunojiLym
Zuvai Gaza + Rasein (Light) - Zubenel
Atalanta Rurach + Kiche (Lightning) - Shinyness
Arawn Etora Sol + Shir (Void) - Kayurin
Artyom Tchaikovsky + Prospero (Earth) - truniht
Airis Xotich + Nix (Ice) - HushedEi
Isan Royal + Natilia (Water) - Red November


NPC Roster
Walli Cravat + Varo (Light/Non-combat) - Zubenel
Ecli + Soun (Water/Non-combat) - Zubenel
Shukra Leraje + Ignith (Fire) - Xion Asuka

Villain Roster
? + Jedo (Dark)
Fai-Ran Dohati+ Crux (Light Sim-Seru)
? + Talon (Wind Sim-Seru)
? + Fathom (Water Sim-Seru)
? + Twin (Dark Sim-Seru)
? + Rogue (Evil Sim-Seru)

Henchman Roster
Xain (Evil Sim-Seru)
Ketu Valefor + Moro (Fire Sim-Seru)
Vajr Valefor + Volar (Lightning Sim-Seru)
Shail Valefor + Crens (Earth Sim-Seru)

General Npcs
June Theed
Garen Rurach
Rylin Rurach
Marlin Rawd
Kelvin Rith



Code:
 
[b]Name:[/b] (self-explanatory)
[b]Age:[/b] (The Mist has been around for -15- years)
[b]Gender:[/b] (Should be easy enough to check)
[b]Race:[/b] (Human for now...)
[b]Appearance:[/b] (How we look, of course! Pictures welcome, I may draw you)
[b]Personality:[/b] (How you are at the start, mostly. Keep in mind this isn't static, and may very well be changed by the game.)
[b]Miscellaneous:[/b] (if your character has any possessions you may list them here.)
[b]Weapon:[/b] (What does your character normally fight with?)
[b]Fighting style:[/b] (Disciplined militant? Street brawler? Martial arts or even more of a magic user?)
[b]Place of origin:[/b]


[b]Ra-Seru:[/b] (Your friend in the post apocalyptic age.)
[b]Personality:[/b] (Maternal? Egotistical? Do they plan carefully or simply want to rush? Most Ra-Seru have a bit of logic in their... equivalent of heads.)
[b]Equip Form:[/b] (Most start as a form of gauntlet, their baby legs curling around wrists and arms. But you can have them on other parts of the body as well. Ie. A Choker that ends up splitting into a pair of wings down your back.)
[b]Element:[/b] (The elemental attribute of your Ra-Seru)
[b]Seru:[/b] (For now leave this blank, but it will contain whatever Seru you happen to absorb)




UPDATE: Arc 1 Information

Rim Elm NPCs

General NPCs
Edited by Scruffy, Jun 18 2016, 08:25 PM.
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Xion Asuka
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Edit:

Name: Rahu Valefor
Age: 19
Gender: Male
Race: Human?
Appearance: Rahu stands at a height of 5'4, with a disheveled mane of pitch black hair with red eyes. His form is rather skinny, appearing as if he hasn't eaten for some time, yet his behavior and energy suggest otherwise. His wardrobe is near non-existant, consisting of whatever discarded clothes he could find, tattered or otherwise, His appearance could very well be described as tribal, however his knowledge of civilization and other aspects reveal he knows more than he's willing to let on...
Personality: Highly foul-tempered and very unfriendly. Social etiquette and mannerisms do not mean anything to him, and he isn't afraid to violate the personal space of another for little reason than simple curiosity... If he even cares to attempt it. His behavior is highly combative and will thoroughly enjoy any conflict he can come into, especially ones he can walk away the victor from. He seems to lack care for those in trouble, simply casting them off as weak for not being able to help themselves, but nevertheless can be motivated to help by another if it suits his current mood.
It's impossible to tell whether he knows how to act in any other way and refuses to, or genuinely has no idea how to. Upon his awakening, all he could truly remember was an intense hatred for things around him, especially the sights he was forced to see. If one didn't know any better, it could be said he lives to watch the world suffer. Quite the opposite, however, he just prefers to watch certain things suffer... Everything else is just dead waiting to happen, for all he cares.

Miscellanous:

Weapon: A Rusted Scythe stolen from where he came from. Wields with his right hand.
Fighting style: Personally-titled 'Ravenous Demon' combat style. He delivers wide-reaching strikes that give enemies little room to attempt evading through, making use of both his weapon and his fist. His abnormally high physical strength allow him to strike with his weapon frighteningly quickly. However, he rarely thinks his moves through, only dealing with the results once his current attack is finished.
Arts:
Rahu's Arts

Place of origin: Conkram


Ra-Seru: Tyrann
Personality: Tyrann comes off as stern and manipulative for his own ends. Though he can work with the other Ra-Seru for their mission, he has his own personal one. His past is more or less hidden from others, though he has volunteered this info with Rahu in order to further gain his trust. As it stands, they remain in something of a 'scratch my back and i'll scratch yours' relationship where they both use one another's power for their own benefit. On a deeper level, however, it is considered less 'using' and more 'relying on', as they cannot find anyone else to do what they must... Or rather, refuse to.
Equip Form: Clawed Glove, equipped over his left hand. Possessing an insect motif, five of the eight 'legs' cover his fingers while the remaining three bind to his wrist. It's overall appearance looks chitinous, furthering its bug-like appearance. It seems benign now, but due to high synchronization with its user, the potential for further coverage is quite possible, and its finalized appearance is nowhere near set in stone.
Element: Dark
Seru:

  • [Name] ([Skills that would fit the element of your Ra-Seru, ie, Wind or Sonic attacks for a Wind attribute.])





NPC List:

Name: Shukra
Age: 22
Gender: Male
Race: Human
Appearance:
Personality: An unusually affable fellow, Shukra is one who is near-impossible to make worry or angry. Often calm, composed, and relaxed, one can joke that his very life can be at stake, and he'll still smile and joke as if nothing were wrong. No one can really explain why he acts this way, and though it is a little unsettling, he has given no one who knows him any reason to doubt him. He does, however, have a bit of a kleptomanic and pyromanic streak within him, though as he considers the latter one more dangerous, he keeps tighter reins on it.
Miscellanous: He carries an ornate lighter with him as a personal possession. Anything else is likely to have been stolen.
Weapon: Unarmed
Fighting style: Altered version of Biron Warrior Monk training. Put simply, he 'felt it would be more fun' if he used only his legs to fight with rather than both or just his fists. Thus far, he has yet to feel any disappointment in his choice. He only pretends to treat combat as a joke, however; Belittle him at your own peril.
Place of origin:


Ra-Seru: Ignith
Personality: Contrasting the presence of fiery tendencies, Ignith is actually rather composed and rational. It's even more contrasting when one realizes his control over fire goes as far as making localized explosions. He is not a fan of wanton destruction, but 'tactical destruction' instead. Destroy only what needs to be destroyed, avoid everything else. That isn't to say he doesn't enjoy what he does, he merely just likes to test how much control over his own power he has.
Equip Form:
Element: Fire (Explosive)
Seru: (For now leave this blank, but it will contain whatever Seru you happen to absorb)
Edited by Xion Asuka, Jul 1 2014, 03:22 AM.
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KunojiLym
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Name: Sakura Kobayashi
Age: 16
Gender: Female
Race: Human
Appearance: (How we look, of course! Pictures welcome, I may draw you)
Personality: Cold and distant, actively avoids people, and is focused solely on one goal: saving her sister. Detests idiocy in all forms.
Miscellanous: An amulet that contains a picture of her and her sister when they were children.
Weapon: Extensible Naginata
Fighting style: Kobayashi School of Kenjutsu - Water Style


Ra-Seru: Hoshi
Personality: Curious and inquisitive
Weapon Form: (Most start as a form of gauntlet, their baby legs curling around wrists and arms. But you can have them on other parts of the body as well. Ie. A Choker that ends up splitting into a pair of wings down your back.)
Element: Wind
Seru: (For now leave this blank, but it will contain whatever Seru you happen to absorb)
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Kayurin
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Sword Master and Wizard Extraordinaire
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Name: Arawn Etora Sol the 4th / Alin Dunglaw
Age: 23
Gender: Male
Race: Human?
Appearance: 190 cm tall and weighting only 70 kg, Arawn has a slender and delicate looking frame with pale skin that well match his faerie like visage, low and melodic voice and some of the unnatural traits like the neck lenght metallic silver hair and eyes' iris. On the back of his right hand he sports a black sapphire like jewel, Shir in his dormant form, surrounded by a tattoo made with pigments with the same glossy shade as the gem of the Sol Royal House's crest. Normally he wears pratical black clothes that combine elegant simplicity and being fit for battle, with long scarves or capes to hide his figure under. Almost always keeping gloves on or bandages to cover his gemstone and especially the royal crest tattoo. Sometimes, while traveling around Sol territory or when amongst strangers, he adds a silvery mask that covers all of his face to his attire saying he wears it to cover an horrible scar that would greatly hinder the reception of his performances from the public.
Personality: That's a bit complex, even without taking in account that due to their sharing a common body sometimes is hard to tell where Arawn one ends and Shir's one starts. Arawn himself is a rather quiet and gentle young man with many interest for things like arts, music and mystic lore. While not actually shy he's sort of socially reserved, not really avoiding people but trying to be on the stage as a person the bare minimum required. The fighter is an even more hidden side of his personality that he usually keeps hidden, something that was born by the need of avoiding conflicts with another apprentice that learned under the same swordmaster as him but when it surfaces he'll reveal an ardent fighting spirit with no problem in showing his pride for being teached an ancient and honored combat style. Having been raised in a small village he has learned from his teacher that all persons in the world have their place to fit in society, he learned to never look down on the poors and weaks and sometimes he will even step up to protect them, probably less often than how much his master wanted when it comes to stranger, but he'll never turn his back to friends and people close to him, yet he dislikes greater forms of responsabilities and will gladly stay in the shadows letting others dealing with these as long they'll be able to do so but in case of need he'll usually step up for the task.. Mostly due to Shir presence he sometimes shows a careful planner mindset preferring a good strategy to charging head on. At the same time, the artist side of him could turn Arawn into a pretty passionate person when certain feelings are involved. Deep, DEEP, in his heart he feels slightly guilty and sad for not doing much from preventing his his parents and relatives being left to believe him meeting an unpleasant demise but on that note he has no problem in denying about being selfish and wanting to enjoy these simple days as long as he can before not having any more space left to run away from his destiny.
Miscellanous: Solais, the Sol family heirloom sword. A lute made of Dragonwood, a gift from his Drake Kingdom relative and a pendant with a blue sapphire that he stole from his mother. A Ghostmask from Sol, a plain silvery mask that covers his whole face without any physical trait on it, though its able to change the color of the mirrorlike surface and display various motives and markings.
Weapon: Solais, an ancient weapon passed from father to son through the Sol family. As the name implies the weapon as a sun theme, with a sky-like azure blade engraved with golden arabesques that turn into the rays coming from the stylized sun present on the hilt.
Fighting style: Drake Annihilation Techniques. An ancient form of Martial Arts originary of Drake that combines the use of weapons with attacks delivered with the bare limbs. A style that focus on speed to deliver acrobatic and powerful blows and avoid counters from opponents and the feral wildlife that populate Drake Kingdom.Some of the practioner are known to be able to call upon unexpected reserves of energies and willpower after perfoming a specific "Chant of Power". Arawn himself is direct but not stupid when fighting, using his superior mobility skill to get an advantage over the enemy but preferring direct confrontation rather than less honorable approaches. He has no issues to retreat and rethink strategy when confronting a stronger opponent, sometimes just slowing down them to let his associates escape, but he's totally against strategies like having others weaken the opponent first so that he can finish them.

Arawn himself was trained in the stances that use single or twin swords, but there are multiple branches of the same style that focus on many other different weapons or bare handed combat.

Place of origin: Sol Kingdom.


Ra-Seru: Shir
Personality: Silent and pretty much dormant, Shir acts more as part of Arawn personality rather than an indipendent being. It is from Shir that the rational side of the young man originated. Never imposing himself his only concern is the safety of their shared body but even so he will rarely force his opinion more than giving advices and reminding Arawn about what's happening to their body, just in case. At the same time is hard to realize when Shir ends and Arawn starts and that would explain why even if the Ra-Seru seems more mature about responsabilities, often he gives up way too easily when Arawn decides to run away from such things.
Weapon Form: An elegant gauntlet made of a glossy metal way too similar to the gem on Arawn's hand with a a sort of draconic motif and that covers his right arm up to the elbow. Even to a close inspection Shir doesn't show any limb or appendage, something this that together with the fact that the Ra-Seru could turn back into a dormant form reverting into being nothing more than a gem on the young man's hand make the creature kinda different from the rest of his kin. Also in weapon from, the gem changes colors and shape turning from a black sapphire into a deep blue draconic eye. The Sol Family crest appears as silver decoration around the eye even in such a form.
Element: Void/Null
Seru: (For now leave this blank, but it will contain whatever Seru you happen to absorb)
Edited by Kayurin, Feb 16 2014, 03:32 PM.
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Zubenel
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Decoy
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Name: Zuvai Gaza
Age: 41
Gender: Female
Race: Human
Appearance: Pale, almost teal tinged hair and cobalt blue eyes. Her body has an athletic build, muscular and scarred from warfare. She tends to wear a uniform, owning several from her time as a military leader for her people. An empty pendant rests on her neck where the stone that later was revealed to be Rasein's egg was kept, and handed down. Her overall appearance is that of power, but a bit unkempt, her hair lacking most likely cut by her own hands only when it gets to be in the way.
Personality: A bit obsessive about efficiency and order, Zuvai was a great leader in her time. She takes pride in her battle prowess, showing an indefatigable confidence in her ability to survive. She takes great care of her armor and weaponry, and always has a strategy ready for any occasion. Over time this clinging to decorum has declined, leaving her more impulsive, less caring about the outcome of her actions as long as something or someone is punished that seems deserving in her mind.

However since the mists came and decimated her troops, leaving most either in a nightmare state in the lower levels of Sol Tower, or the others living blissfully in ignorance above as they try to forget, she has found herself lacking purpose. Lonely but not one to admit it, she tries to distract herself by perfecting her skills against the Seru monsters on the below floors as well as those outside the tower itself. So many hours have been spent this way, lurking in the lower depths that even some of the citizens up top wonder if she herself has become one of the monsters she hunts.
Miscellaneous: An extremely large crystalline Astral sword she received from her uncle. Two handed, it's nearly a third taller than her full height.
Weapon: Giant Zanbato style sword
Fighting style: Defensive, slow but cunning. Gaza Style swordplay.
Place of origin: Sol Tower, Karisto


Ra-Seru: Rasein
Personality: Very Maternal and wary, Rasein was passed down as a guardian talisman through Zuvai's family for generations. Content to offer her healing powers from afar, to protect and nurture, it wasn't until the mists came that Rasein 'hatched' or finally revealed herself to her host. At first very protective of the woman she had been with since she was a little girl, Rasein eventually gave up trying to convince her to follow more sane courses of action and to bring herself back to the upper levels of the tower. Instead she now acts more of a shepherd's role, whether or not her host is fully accepting of this.
Weapon Form: A Gauntlet on her right arm that has almost feather like flourishes and a pure white stone inlaid.
Element: Light (Damaging)
Seru: (For now leave this blank, but it will contain whatever Seru you happen to absorb)




NPC:

Name: Ecli
Age: 16
Gender: Female
Race: Demi-human
Appearance: A rather small, unassuming woman with features fitting the more beast-like nature of a Demi-human. Longer ears, a thick tail and sharper teeth within her maw. Her eyes are a warm shade of amber and she tends to look expectantly at the world around her, as if waiting for an answer. Normally she wears a simple sundress and hat, more suitable for the climate of Vidna.
Personality: Curious, and intelligent, a characteristic not often possessed by those of her kind, Ecli is a bit of an anomaly due to meeting her Ra-Seru. Kind but fierce she would protect those she considers family with all the strength her slight form can manage, even if it isn't much. She is optimistic and despite all the strange looks she gets, she's rather happy with her life and duties in helping care for Vidna's hot springs.
Miscellaneous: A stolen book given to her by the man who brought her to safety, with pictures of all the world's Kingdoms to sate her desire for knowledge.
Weapon: None
Fighting style: None
Place of origin: Mount Rikuroa


Ra-Seru: Soun
Personality: Stern and demanding, oft times completely focused on duty to the point of wearing his host out.
Weapon Form: A belt of bluish silver metal that curls around her back, down over her hips, as well as up along her flanks. The central gem is inlaid along her lower back.
Element: Water (Utilitarian)
Seru: (For now leave this blank, but it will contain whatever Seru you happen to absorb)
Edited by Zubenel, May 17 2013, 08:26 AM.
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Raz
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((Vague skeleton))

Name: Lee Csendes
Age: 23
Gender: Male
Race: Human
Appearance: Lee stands at about 5'11 with a slightly athletic build, the odd scar, but not too many. With fair skin and chaotically spiky black hair. He also has a dark blue broach from one of his old friends.

Lee has fiery eyes, a forest green colour, but seem to always convey determination. He also tends to wear long, duster like jackets (Generally dark blue), with jean style trousers and no shirt (The cold doesn't seem to bother him too much)
Personality: At heart, Lee is a good person, if he sees an old woman struggling to cross a path, he will jump up to help her, if he sees a child being bullied or a woman being attacked, he will step in.

However he is no saint, known for having an awful temper. He has a certain level of patience when it comes to most things, but brutality, viciousness or dis-honorableness will not be forgiven by him, and although this proves a disadvantage among some people as they get angry with his outbursts, or they think he is too hot headed for something, it does have the massive advantage that he is quick to put down evil doers.

Lee is impulsive, this goes hand in hand with his hot hotheadedness and is not necessarily a flaw as it means that he is not one for hesitation, if a person is in trouble, he would not spend time debating what to do. He would jump in immediately and deal with whatever is causing the issue.
Miscellanous: Satchel with basic medical supplies, bandages and pain killers.
Weapon: Combat knife/dagger
Fighting style: Aggressive but effective: The aim with Lee's fighting style is to rush the enemy and to go for efficient and brutal attacks that will take the enemy down, or cripple them to prevent further need for dodging. Lee is fast, he ducks and dodges more than anything else and is very effective with his dagger, often known to aim for joints and other weak spots on his enemies, using a combination of his dagger with his right arm and his fist with the other.

Although the bulk of his attacks might lack some raw power, his speed makes up for this by carrying through with a massive amount of momentum and pinning his enemies under a barrage of attacks, punches, slashes and kicks.

If the standard attacks are not working, Lee can cause his dagger to become flaming , aggrivating the damage he deals further, if the target is large or simply running away and becoming problematic, he can loose this fire as a large fireball, however this is only in desperate situations.
Place of origin:Karisto


Ra-Seru: Rythine
Personality: Rythine is very passionate about doing the right thing, they have found working with Lee to be an excellent arrangement as he doesn't hesitate on anything, he does what needs to be done.
Equip Form: A fire red bracer material that spilts into a thinner material (about the width of paper) which then spreads up the arm in an arcing manor, leaving a large percentage of the arm uncovered (Almost like a tattoo and weaving up to the right side of the face in the same sort of pattern as the arm.
Element: Fire.
Seru:
Edited by Raz, Jun 12 2013, 10:25 AM.
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truniht
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Name: Artyom Tchaikovsky
Age: 27
Gender: Male
Race: Human
Appearance: A frail man with gaunt features and dirtied fine clothing. There is a distinctly anorexic aspect of his frame that makes him appear to be sickly before others and incredibly fragile.
Personality: Artyom is infected with a cowardly, cynical behavior. When confronted adversity, he admits defeat. When confronted with evil, he flees. When confronted with reality, he succumbs to delusion. This avoidance is considered necessary for his survival, and his justification for abandoning others before him.

Despite his impotence, the sickly man tenaciously tries to fit in with others and seek acceptance. Tchaikovsky is somewhat gullible, for this reason. He doesn’t mind deception, as long as an appearance of friendliness is maintained. Every broken encounter is considered failing on his part. He is convinced that everyone is better than him in every way.

His lost memories are part of that deception. He has no recollection of what became of him before the Mist appeared. In his mind, there is a refusal to recall his previous identity. It is a product of an acceptance of his surroundings and his own weak identity.

Miscellanous: He carries a faded picture with him. The face of the person on this picture was blacked out.
Weapon: Artyom carries no physical weapons on him. The archaic survival knife he carries is more of a tool than something he’d ever use against someone else.
Fighting style: Without any formal training or will to fight, Tchaikovsky lacks any sort of fighting style.
Place of origin: Conkram


Ra-Seru: Prospero
Personality: To Artyom, Propsero appears as a very confrontational and frightful phantom. Although manipulative, Propsero intends to protect his master for ulterior motives. For this reason, he actively encourages the frail man to find courage and take action, even if it means deconstructing his raison d'être.
Equip Form: Propsero appears as a mask that is worn on the face. Its appearance resembles a tragedy mask worn in theatre that completely disguises the face of the actor when he assumes a new identity. His primary weapon is illusion magic, which can be used to fool the opponent or aid allies.
Element: Earth.
Seru: [Blank]


Edited by truniht, May 30 2013, 01:23 AM.
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HushedEi
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Name: Airis Xotich (read Iris Sochee)
Age: 19
Gender: Female
Race: Human
Appearance: Airis possess two pale blue eyes, the left one slightly covered by her slanted fringe. Her chest length hair is a shade between red and brown gathered together into a ponytail, her complexion has a tinge of peach. Standing at 5"2', her lithe body display her as one with agility--especially her long legs. She dons in whatever she finds comfortable (on her journey it is usually a vest over an inner shirt complete with tight pants and ankle high boots) but never without the simple black choker around her neck.

Personality: At first glance, she appears to be one that keeps to herself and cold towards others. Once known, she is the opposite of that first impression. Her voice is carried gently as she speaks, Airis emits warmth and benevolence to people. An acute listener, she's one with patience and is attentive towards her surrounding, especially toward her Ra-Seru, Nix. Unfortunately, she doesn't seem to put attention towards herself, often pushing her own self over the limit. Airis has a habit of blowing the harmonica she owns whenever her thoughts engrossed her.

Patient as she is, once her temper is triggered, her demeanor is not far from what people thought it was. Her voice lose its gentleness and her eyes the kind sparkle. Even once she is composed, the coldness will still linger for a quiet amount of time and she is best to be left alone. This rarely occur. However, if her emotions clouds her judgement or, for example, a badly hurt friend caught as hostage, expect her to snap into an unstoppable ice queen.


Miscellaneous: A bronze harmonica, a pair of jeweled Sai kept at either side of her hips, a sling bag filled with a couple of changed clothes and bandages, knives tucked inside her vest.

Weapon: None. But for desperate measures, a pair of Sai or knives.

Fighting style: Nothing special. She's got her own self-defense skills. Although, she uses her legs more often than her hands. Thus, her punches are weaker than her kicks.

Place of origin: Octam, Sebucus Islands


Ra-Seru: Nix
Personality: Nix's demeanor exude authority, often insisting his opinion upon Airis in order to get her to the right path and his companion knew better than to protest--sometimes. Responses are often curt and sharp. Nix's is cautious around individuals other than his companion. Despite a character that befits his element, he has a warm side of him that only a few will come to know.
Equip Form: Nix's equip form is a blue crystalline choker around her neck with a pale blue--almost transparent white--resting on the hollow of her collarbone. One end of the choker is longer than the other and curls on her back.
Element: Ice
Seru:

Edited by HushedEi, Mar 4 2015, 06:30 AM.
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Shine
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shiny.
[ *  *  *  * ]
Finished. Let me know if there's anything I need to change!

Name: Atalanta Rurach

Age: 21

Gender: Female

Race: Human

Appearance: Standing tall at 5’8”, Atalanta has a medium, slightly muscular build, and fair complexion. Her long, shiny black hair is often worn loose, with two braids pinned together in a half-up, half down style, and reaches halfway down her back. Her golden eyes often carry a somewhat wary, sharp look about them, which is counterbalanced by her delicate features.

Her usual attire is loose and comfortable, without unnecessary fabrics that might give away her position with their rustling. Her most prized article of clothing are her soft, brown leather boots, which she regularly maintains, and she is never seen outside without her bow and a quiver of arrows.

Personality: Atalanta is a spirited, headstrong young woman who chooses to make her own way in life rather than follow the path laid out for her by others. She is often perceived as something of a contradiction by her peers, since she is a nice girl who is always willing to help others, yet happily sticks arrows into bunnies and fawns and all sorts of other cute and cuddlies without a second thought.

She despises small spaces and the feeling of being trapped. This extends to a dislike for following other people’s orders, which can often get her into scrapes. Though not exactly hotheaded, she is instinctive, and pragmatic in combat, never continuing the fight if running away is more sensible. In the same vein, she prefers to avoid complex emotional situations and staying out of the limelight. She can often be blunt and impatient, but has a good heart.

Image credited to the amazingly talented Amshee

Miscellaneous: She wears on her middle finger an ornate topaz ring, gifted to her by her parents, although its origin is a mystery to her as its value is far greater than anything her parents could afford. Other than that, standard traveller equipment and her weapons.

Weapon: Atalanta’s yew wood bow is simple, reliable, and much-loved. She also carries a variety of knives for hunting, and has some proficiency in throwing them, as well as using them in a close range fight.

Fighting style: Having trained as a huntress since a very young age, Atalanta excels in archery, and her bow and arrows pack a formidable punch in a battle. With her keen eye for aiming and strong arm, she can pick off foes from respectable distances. However, being more accustomed to picking off weaker, unsuspecting animals, she is better suited to sniping the foe than charging into a battle, and though she can fight with her arrows and knives at close range, she prefers not to. She is also easily overpowered at close quarters, and relies on her good reflexes, instincts and agility to get out of a sticky situation. Thus, her success in battle relies on keeping her opponent(s) at range.

Place of origin: Rim Elm


Ra-Seru: Kiche

Personality: Kiche is clever and playful, possessing a childish nature that contrasts with Atalanta’s more serious personality. Easygoing and naïve, the lightning affiliated Ra-Seru often treats life as though it were merely an amusing game. He is rather fond of the company of humans, finding them to be most entertaining creatures.

Equip Form: A fingerless, golden gauntlet that Atalanta wears on her right hand. The patterns adorning the gauntlet are reminiscent of fur, although they are sharp and hard to the touch.

Element: Lightning

Seru: Gimard (small fireball spell)
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Zubenel
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[ *  *  *  * ]
Starting this tonight, still room for additional people though.

Notes:

Red November - you need to get back to me about details
Raz - you can come in at any time but a finished profile would be nifty
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