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New World of Darkness Changeling RP?; Potential New RP
Topic Started: Jun 21 2013, 10:52 AM (638 Views)
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(( Couldn't have done this without Zub/Ro's and Xion's help! And thank you all for the encouragement! Zub/Ro is responsible for the lovely coding, formatting, and banner, and Xion adapted the Ogres wonderfully with flair! ))

---Perhaps life was easy for you before. Or maybe you foolishly called it hell, not taking your blessings into account. Maybe you loved your friends and family, or maybe you hated them... But none of that mattered much when -they- came for you.

They. Who were They? A huntsman leading a pack of crimson hounds? A monster reaching out from your own closet? Maybe even strange grey beings that spirited you away to a world barely comprehensible... All that was true after They had you is that your life was never the same. Eventually you escaped, one way or another, but They had left their mark. You were forever twisted by what tortures and trials you faced, not even your soul left fully intact.

You are no longer human. You aren't even Gentry. You are a Changeling... One of the Lost.



PLOT

This world is a strange place, even on the surface. Beyond the world of daily routines and the regular we often hear tales of the bizarre. Miracles, disasters, and just the plain unexplainable. And often enough... We just give them a glance before moving on. But the world is so much deeper than what all but a select few even dare consider. So much... Darker. There are more than simple mortal gangsters prowling the dark alleyways of the city, much more terrifying things than animals hunting the rural landscapes beyond suburbia. True monsters exist...

And pretending they don't won't save you.

The Lost know this all too well. Each was once a normal human being. A person with a life of their own, whether pleasant or otherwise. And each was snatched away by otherworldly beings known as the True Fae to an impossible world of lucid madness. Where they were simply consorts, toys, pets, amusements, gladiators, or even treasured items. In this nightmarish dream, Arcadia, they were forced to withstand torments that went beyond human imagining, or capability. And each clawed back enough of their minds and souls to escape, fleeing through the barrier between the Real World and that of the Gentry. The Thorns.

No one who endured such treatment came back quite the same, the powers of Arcadia sunk into their very being. Remnants of how they were reshaped, sculpted, transformed, showing plainly for others of their kind to see though hidden from the untouched mortals. New shapes, and power... Such maddening power.

Now... It's time to walk the blade's edge between two realities, sanity and lunacy. Are you simply dreaming...? Or is this all an all-too-real nightmare?



RULES


1. The usual ones. No Gmodding, Powerplaying, Bunnying, or the usual. Be fair. If you're unsure if something's alright or not, feel free to poke me and ask. I don't bite... Usually!

2. If you have ideas, feel free to poke me with them? Whether about the campaign or other things. I'm usually flexible.

3. Please stick with Changelings. While WoD is a wide world, it makes it a bit easier to stick with one type at least at first. We'll see if other supernaturals might be able to fit as we continue.

4. Please keep your changelings rather newly escaped. This is to help with being able to introduce elements of the setting and Chronicle in a way that isn't an instant information cram.

5. This is an adapted version of Changeling the Lost, so some things will be different from the P&P version. Please bear with me on this, though suggestions will be taken into account.

6. This is the World of Darkness. This is Modern Supernatural Horror. This isn't generally a kind setting, especially not for the Lost. There is true evil lurking in the shadows and insanity just around the bend for characters. Keep this in mind.

7. Two characters are allowed for each person at first. We'll see how this goes.

8. ACTIONS HAVE CONSEQUENCES! I can't strain this enough. What your character does may very well spell the difference between success and disaster down the road. So, for example, you want power over a court eventually? Probably not a good idea to proclaim those desires in front of the monarch of said Court.




SETTING:CHANGELINGS


Changelings
What your characters are. They are former humans twisted by the powers of Arcadia into wildly differing shapes. Most band together into organizations called 'Freeholds' to better be able to cope, survive, and avoid recapture by the Gentry. Freeholds are often ruled by chosen leaders in accordance with the seasons, there being a leader for each. Changelings also often band together into smaller bands called 'Motley's, somewhat like a party of adventurers in other games. Changelings have a few interesting traits...


The Mien
What your changeling truly looks like, often having inhuman traits related to what they were in Arcadia or the magic of their Keeper having rubbed off onto them. You can often tell a bit about a Changeling's Seeming, Kith, and Court by what their Mien looks like.


The Mask
What uninitiated mortals see when they see your changeling. No changeling is quite sure why the mask exists, but they know that it hides the truth of their condition from the everyday world. It generally appears as if your changeling at least resembles who they used to be without any supernatural traits. It also fools humans with further illusions so a changeling shaped from ice may only feel cool, or one aflame might only seem to have a mild fever to the touch.


The Seeming

What defines what your changeling was during their time in Arcadia. These are Beasts, Darklings, Elementals, Fairest, Ogres, and Wizened.


Kith
Narrower sub-classifications within Seemings. These are more specific, and reflect specialized adaptions.


Glamour
A source of magic that all Changelings have some measure of. You can spend points of it to use various abilities and contracts, and regain it by harvesting certain emotions from groups of people. This will be expanded upon as we go. Glamour can only be used once a scene.


Contracts
Strange magical abilities formed from contracts forged with various concepts and inhuman beings. These are essentially spells, and take Glamour to activate.




SETTING:OTHERS

Fetches
Sometimes, when a changeling returns, they find that to their loved ones and friends... They were never missing. When they were taken, something was left in their place. The Fetch. Fetches are constructs of various kinds that are crafted and illusioned to take the Changeling's place after they're taken. Sometimes they do the job well... Sometimes they quite simply don't. These creatures may or may not realize they aren't truly who they pretend to be, and some truly believe they're human. But many are ready to fight for the life they've taken over. For now, I reserve the right to decide specifics about the fetch for characters.


The True Fae
Madness with form, the True Fae are an enigma. Monsters and maidens without true rhyme or reason to their actions, these creatures are indecipherable. They only seem concerned with their own amusement, no matter the costs. They can appear as nearly anything, but are nearly always cruel, and would be considered sociopathic by most. Applying labels to them is nearly pointless, as they can completely shift in shape, form, personality, and abilities without a second thought if the urge strikes them. Most dwell in Arcadia, but a rare few make their home in the Hedge or have been exiled by their fellows to the Mortal World.


Hobgoblins
Strange fae that dwell within the hedge. While not True Fae or Changelings, they are still quite powerful and can be malevolent in some cases. Theories abound to what their origins may be, but no one is certain.




SETTING:CITY

Grimes
A large urban center, Grimes has seen better days. Slums and ghettos dominate a good portion of the city, though there is an uptown and a few decent residential areas. It rains quite often, giving the city a grim cast. It also has one large city park, though littering has dulled its beauty.

LOCATIONS





SETTING:KITHS

Beasts

Those who were transformed or shaped into animals during their durance, they still carry a measure of instinct even after their escape.
All beasts have a way with animals, especially those closest to their own shape during their time in Arcadia. Unfortunately, their instincts often cloud logic, making more intellectual activities difficult.

Contracts: Fang and Talon, Den, Wild.


BEAST KITHS



Darklings
The unfortunates who were drug down into the dark places of Arcadia, the shadows seeming to have sunk into these creatures' souls.
These stealthy creatures are particularly skilled at hiding from prying eyes, as well as being able to spend one Glamour to increase certain traits. However, the sun is no longer their friend, and it can be difficult to enact contracts while it hangs in the sky.

Contracts: Darkness, Shade and Spirit

DARKLING KITHS



Elementals
Those shaped into truly alien forms, those of an elemental nature. Stone, water, lightning, and even the toxins of pollution have all seeped into these creatures. Perhaps they were an elemental, or perhaps they were some flame in a cooking fire. There have even been tales of castles built from Stones that had once been humans... While spending one Glamour can increase their hardiness once a day, they lack something integral that those around them can sense. They are no longer fully human or even animal, and it has distanced them from their fellows, making social interaction more difficult.

Contracts: Elements, Communion, Wild.

ELEMENTAL KITHS



The Fairest
Perhaps it could be said these Changelings truly had it the worst in that they saw Arcadia's beauty in all its terrible glory firsthand. Joy and Agony mingled together during their durance, and striking traits were increased to nearly painful levels.
They are socially quite capable, and by spending one Glamour can increase these skills further. However... Their sanity has been shaken more than usual by their time in Arcadia, and they can end up suffering mental trauma much more often than other Changelings.

Contracts: Vainglory, Reflection, Separation.

FAIREST KITHS



Ogres
Beings shaped into physically imposing or terrifying forms, They're themed after the most brutish of creatures from famous folklore, and are every bit as dangerous as you might expect. Known for enduring downright brutal and violent Durances due to their hardiness, their disposition toward others could be considered justified. You may think of them as dumb, dull, slow-witted and the like, but make no mistake: They should be every bit as feared as their myths make them out to be.
When spending Glamour with them, they tend to enhance their brutish qualities such as Strength and Intimidate. These beings are hard to look at and can be even harder to escape from. While some that were changed into these figures weren't too bad, some were just downright malevolent and cruel, and are not afraid to inflict any number of acts of violence on their fellows if it suits their fancy.

Contracts: Stone, Oath and Punishment

OGRE KITHS



Wizened
Shaped not with beauty or the elements or even other creatures, the Wizened were taken simply to perform tasks the Gentry didn't wish to bother with. Still, this isn't to say their durances weren't filled with endless cruelty as failure was punishable with extreme measures. But this at the same time trained them even as their tasks became a part of their very beings.
They are quite capable of avoiding others, used to hiding from the eyes of their Keepers as they worked. But at the same time, this has caused their social abilities to fall short, as they've gotten used to eschewing interaction for their work.

Contracts: Artifice, Animation, Forge.

WIZENED KITHS


The Roster

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Code:
 
[color=#fff]Name:[/color] (Self Explanatory)

[color=#fff]Gender:[/color] (Usually the typical, but if you have something out of the ordinary in mind, please talk with me about it first?)

[color=#fff]Age:[/color] (Changelings typically aren't particularly young, nor elderly when newly escaped due to the rigors and challenges of escaping Arcadia)

[color=#fff]Seeming:[/color] (Beast, Darkling, Elemental, Fairest, Ogre, or Wizened)

[color=#fff]Kith:[/color] (Refer to your Changeling's Seeming for what kiths there are within it)

[color=#fff]Focus:[/color] (This is dscribing where the bulk of your Changeling's talents lie. Physical, Mental, or Social)

[color=#fff]Mask:[/color] (Your Changeling's appearance to everyday humans, should be human without fae traits)

[color=#fff]Mien:[/color] (Your Changeling's true appearance. This often resembles the Mask, but with their fae features apparent. In cases where they weren't specifically shaped, they may have traits similar to their Keeper. Other Supernaturals can see this unless it is being purposefully hidden somehow. Feel free to get a bit creative! Just because they're called Fae doesn't mean they're just Faeries. Aliens, Urban Legends, monsters from every corner of the globe, even your own unique creations, it's all open game.)

[color=#fff]History Before Being Taken:[/color] (What was your Changeling's life like before they were taken to Arcadia? Was it pleasant? Not so much? Where did they live? Did they have friends or family? Do they even remember much about the time before their durance?)

[color=#fff]Durance:[/color] (How were they taken? Were they taken by their Keeper or did something else kidnap them and later hand them off to them? What was their time in Arcadia like? What was their Keeper's territory like? Did they escape on their own or with others? How exactly did they escape?)

[color=#fff]Personality:[/color] (This obviously isn't set in stone, but give us a general idea. Also... Are they sane or no?)

[color=#fff]Glamour:[/color] (Everyone will start with three permanant points of Glamour that can be spent and restored as usual)

[color=#fff]Contracts:[/color] (Leave this blank for now, but be prepared to update soon)

[color=#fff]Miscellaneous:[/color] (Non-magical items only at the start, please)

[color=#fff]The Keeper:[/color] (Tell me a bit more about their Keeper or Keepers. Feel free to be creative. True Fae can be nearly anything, and their motives are unknowable. They can be humanoid, Lovecraftian, Angelic, Demonic, Fantasy, even Alien... They can be anything you can imagine, and aren't limited by anything but their own oaths and contracts within Arcadia. Nymphs, ETs, Dragons, Spectres, Clockwork Manikins... Just remember, I'll likely be GMing them...)
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Zubenel
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Decoy
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Totally in for this...
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Novasiri
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Initiate
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Um.. YES. ALL MY YESSES! TAKE THEM ALL!!! -throws them- :D
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Xion Asuka
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Wanna be a pest? Then die like the rest.
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*Is thrown by Nova toward RP idea*

But yes, I am totally committed for this. @_@ So much possibility to work with...
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Flamewrought
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Alrighty! Going to move this on to signup, then.
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