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Rockman X: And Eternity; Something is waking up beneath the wreckage...
Topic Started: Nov 20 2013, 03:02 AM (2,646 Views)
Zubenel
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[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Fallout and Cop-out[/style]

The aftermath of the Repliforce War left many problems for those remaining to clean up. Some who weren't perhaps the most glamorous of heroes or immediately recognizable. Common, everyday men and women, human and machine.

The unfortunate sacrifice and misunderstanding that started it all was left unresolved in the end. Those who had been a part of the Repliforce were on probation, given tasks that were monitored by Hunter HQ. Even now their allegiances are considered suspect, creating a scapegoat race of reploids without any true freedoms.

The wreckage of the Sky Lagoon, New Perth, and later the reploid base of Europa Station were found in the deserts of the west along with countless resources that could still be plundered by both the Maverick Hunters and other organizations. Humans, reploids, cyborgs and androids all living in communities built up around these technological junkyards, all working together to take part in the joy of discovery, but perhaps missing the true tragedy of their advent...



[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Frontier Life[/style]


The ironically named center of 'Last Chance' was one of these. A Maverick Hunter outpost surrounded by a community of junk runners, inventors, artificers and those willing to take advantage of the wallets of those headed for the wrecks, as well as their prospects. Too small for much tourism, it still hosts a slew of small businesses, suitable for both organic and mechanical life. Little greenery exists here in the rocky canyons, and more often than not a dust storm sweeps by during long excursions.

The base itself is outfitted for training, one of it's primary functions as the derelict ruins offer the opportunity at search and rescue training as well as other survival skills. These are the first responders, the stealthy, and the die-hards. They are also often those who couldn't make it in general society. Hotheads, eccentrics, the highly unpopular and the slightly off-balance all make their voices known.

But the chain of command is strong, respect is earned and given. There is a surprisingly strong work ethic here at the edge of civilization. Even those left over from disbanded Repliforce units can find a home here. And those with little chances elsewhere. Perhaps it isn't the loyalty to any given faction, but the camaraderie between the inhabitants of Last Chance's sole Hunter presence.



[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Here comes the mystery...[/style]


However there is something below the wreckage of Europa's fractured left wing. Something that was there even before the fallout... Something that someone had taken time and effort to keep hidden there...

Only after the entrance to what appears to be an abandoned shelter is found do things start getting a little strange in Last Chance. Brewing antagonism between factions rises, strange maverick sightings, and a new commander at the base could signal the beginning of another dangerous turn in history.

Zero and X can't come play the hero. This is just a remote base in the middle of nowhere. In fact... it's doesn't even have a full write up in the database. But a familiar face is hiding beneath the wreckage. One that views Last Chance as a good start for their plans to work their to the top and bring down one last rival...





[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Playable Races[/style]


Humans - probably not your most sturdy, usually humans stay behind their walls and let the reploids take care of anything dangerous they don't feel like messing with, including other reploids. But some take their chances, and others work to help create better opportunities for both, refusing to view their technical progeny as second class creations like many have.

Humanoid - This universe's equivalent of a cyborg. It is simply a term to describe a human with mechanical parts in some form or another. Usually from traumatic injury, though sometimes a human can desire to augment their own body to this degree. Most are viewed with stigma, feared by humans for the lengths they've gone to bypass nature. Even reploids tend to avoid these types, leaving them as loners, only able to fully integrate with others of their kind.

Android - not quite on the same terms as a reploid, these life forms were created not based on the data for X, but a split in the field of robotics. Only one company has succeeded in creating these more realistic models that unless properly scanned can pass for a human quite easily. That is until met on the field of battle. They lack the durability of a reploid but have the increased perceptions and processing speed of their mechanical brethren.

Reploid - They appear either male or female. They usually have a human face (and sometimes, hair), as well as bulging armor around the forelimbs and upper body. However, many are built to actually resemble robotic animals with humanoid traits. For our purposes, human type reploids are refereed to when using this name. As machines, Reploids do not age, although they still require rest and maintenance to remain functional. They are capable of many of the same mundane activities of a human's day to day life, though they aren't required. Energy supplementation is necessary for continued functioning however some more creative reploids have found ways to do this in perhaps a more indulgent way, via facsimile foods.

Mutos Reploid - These are based on animals and mythological creatures. They stand out for their completely mechanical appearance, and they usually possess skills and weapons not available to ordinary Reploids. The appearance and abilities of each Mutos Reploid are generally related to the tasks they are created for, allowing for an unlimited variety of Mutos Reploids. On a mental level, Mutos Reploids are as human-like as their regular counterparts; each Mutos Reploid has a unique personality and way of thinking, which can be affected by their personal experiences. Sometimes the more particular nuances and instinctual habits of their donor creature are incorporated into their personalities.


[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Additional Races[/style]


Pseudoroid - These rare prototype Reploids incorporate both Mutos and human characteristics, able to take on a transformation between the two if enough energy is harnessed prior. Due to how glitchy and cumbersome such reploids are, the funding for R&D toward these types is limited. Drawbacks include a weaker human form and a chance to be stuck in one form longer than desired, often taking an hour or two before able to change back.

Mechanoloid - Physically they carry no anthropomorphic characteristics, instead being housings for weapons or tools within their large machine bodies. They have a rather cool and shrewd intellect and seem only capable of rudimentary emotions that even they suppress in favor of acting with unrestricted logic.

DNA Souls - Not exactly a race per-say but the ghosts of passed reploids or the beginning AIs of freshly created machine life. They lack a clear definition at this time but have been able to be captured and identified. It is currently illegal to modify or steal the DNA soul of a living reploid, though that doesn't stop some. Currently some experimental types have been under development by the researchers at Last Chance's Hunter Base.

Currently two types exist in Styx, DNA-elves and DNA-metals.

DNA-elves are extremely primitive Cyber-elves in a sense. They can assist, act somewhat independently of their companion as well as gather data perform field analyses. They however require an allotment of energy crystals in order to function and are somewhat limited in combat. Currently Styx has one operational elf acting as a spotter for training missions. The Independent Research And Experimentation Elf is also known as Irae.

DNA-Metals are, like cyber-elves, primitive versions of bio-metals. Rather glitchy, they may or may not properly manifest an armor set and weapons for their chosen host. It depends on compatibility as well as how advanced the Metal is. (Ask if you're interested in having one).





[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Hunter Base, Styx[/style]


Though lacking the full complement necessary to run a truly efficient base, Styx manages well enough on it's own. It's well stocked, fortified as well as within a convenient distance of two salvage sites and the settlement of Last Chance itself. It seems the primary issue is the fact it's inhabitants, if unable to amuse themselves with their work are often bored to the point of tears.
Styx Base
Base NPCs

Base Commander - Vacant
Acting Command Officer - Wolff
Chief Medical Officer - Gene Replete
Energy Forge - Seele
Field Medic/Orderly - Einhorn
Covert Ops Trainer - Red Fisher
Grunt - Drachen Brigandy





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The settlement has most of what any ruin spelunker would need to be happy, as well as it's host of personalities to clash in the mix. Whether or not it's for preserving history or selling it wholesale, there's a niche for any frontier type here.

Last Chance Settlement
Last Chance NPCs

Lost and Found Bar Owner - Jigsaw Jackyl
Dressed to Kill Custom Armor Shop - Regen Blend
Dunebuggy Rentals - Wingnut
Steamplant Operator - Flashfire Monohawk
Guns n' Bait Owner - Aster
Maps and Surveying Office - Tinker and Spark Crash





[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Roster[/style]

1. Gear Arclight - Xion
2. Hailfire Hydra - Bio
3. Zweiton - Bio
4. Azhrarn - Kayurin

[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Currently on Hold[/style]
1. Chaos Chimera - Santa
2. Chrome Buckler - Digi

[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]NPC Roster[/style]

1. Wolff - Zubenel
2. Gene Replete - Zubenel
3. Einhorn - Zubenel
4. Red Fisher - Zubenel
5. Regen Blend - Zubenel
6. Drachen Brigandy - Zubenel
7. Seele - Xion
8.

[style=font-weight: bold; font-family: georgia; font-size: 2em; -webkit-text-stroke: 1px black; color: white; text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;]Antagonist Roster[/style]

1. Unknown Lead
2. Unknown Lead
3. Unknown Henchman
4. Unknown Henchman
5. Unknown Henchman
6. Unknown Henchman
7. Unknown Maverick
8. Fawn Petalhoof - Zubenel
9. Lunar Phantomoth - Zubenel
10. Deepsea Anguillord - Zubenel


If an NPC is not listed, they will simply be played as needed.




Code:
 
[b]Name:[/b] (Not all reploids have a surname, this is normal. Mutos -always- have two-part names)
[b]Age:[/b] (Not required as reploids vary greatly depending on when they were created)
[b]Gender:[/b] (despite being mechanical, gender does help individualize reploids)
[b]Race:[/b] (Everything under playable races, unless I'm asked otherwise)
[b]Appearance:[/b] (Remeber, armor isn't permanently attached, though it is very personal and should be unique)
[b]Personality:[/b] (How you are at the start, mostly. Keep in mind this isn't static, and may very well be changed by the game.)
[b]Miscellaneous:[/b] (if your character has any possessions you may list them here.)
[b]Weapon(s):[/b] (What does your character normally fight with? Energy Melee weapons are somewhat OP in this universe, as in they can stand up to ranged but aren't necessarily more powerful)
[b]Fighting style:[/b] (Disciplined militant? Street brawler? Martial arts or even more of a magic user?)
[b]Occupation:[/b] (Most will be new recruits, though you can have held a role prior to arriving (transferred from another base) or already be in place (please discuss first).)

[b]Strengths and Weaknesses:[/b] (Can be anything from cooks well to can't read a straight line without help. Just because Reploids are made sturdier than humans, it doesn't mean they don't all have inherent flaws. Combat strengths and weaknesses would also go here)

Optional:
[b]DNA-Metal:[/b] (Metals are usually designated by two letters. ie., Nightmare Nidhoggr would be DNA-Metal NN.)
[b]Personality:[/b] (Maternal? Egotistical? Do they plan carefully or simply want to rush? As Metals grow, like elves do, they gain maturity. They are very childlike at the beginning of their development.)
[b]Equipped Form:[/b] (How does it manifest? Armor and weapons are both inherent parts of a Metal's power, though it may grow in time.)
Edited by Zubenel, Aug 15 2014, 11:20 PM.
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Xion Asuka
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Wanna be a pest? Then die like the rest.
[ *  *  *  * ]
It's that time again. Time for

WORK. IN. PROGRESS!!!

===

PLAYER CHARACTERS

Gear Arclight


Seele


Elijah


===

NON-PLAYER CHARACTERS (Allied)

Drachen Brigandy


===

NON-PLAYER CHARACTERS (Enemy)

Gestalt Protemperor
Edited by Xion Asuka, Nov 11 2014, 12:36 AM.
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Zubenel
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Since all of my characters will basically be npcs for this... I'll just try to neatly stick them in here so they don't take up too much space. Currently WIPs.

Gene Replete

Einhorn

Wolff

Red Fisher

Regen Blend


Villain side:

Fawn Petalhoof

Lunar Phantomoth

Deepsea Anguillord
Edited by Zubenel, Dec 12 2013, 09:49 PM.
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Kayurin
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Sword Master and Wizard Extraordinaire
[ *  *  *  * ]
Name: Azhrarn

Age: 21 (He could sound slighty younger sometimes.)

Gender: Male

Race: Reploid

Element: Air

Appearance: Azhrarn base appearance is made to look very humanlike with some notable traits that give him out as a reploid. Delicate, elvenlike and almost feminine traits for his visage, together with a slender frame and limbs to give him an appearance that definetely doesn't make him look as if being built for battles. At the same time there are traits like the pointed ears, midnight blue orbs in place of his eyes and a black jewel placed on his forehead with a draconic wing tattoo around it that would make sure he definetely isn't to be counted amongst humans. Tall, reaching around 190 cm Azhrarn is lighter than many other reploids of similar heights and, also thanks to his musical voice, easily to be confused for a, not really developed, girl giving the right make-up. A misconception usually enforced by his habits of keeping his raven black hair bottom long and wearing silvery jewelry like earrings, rings and natural stones pendants, items he has quite the large amoutnt of as he enjoys crafting these. So despite his body being pretty detailed under the clothes\armor, people falling for the appearances often leads to awkward moments for him.

Azhrarn's armor is something pretty controversial for him as he had received it just recently. Fitting to the theme behind his creation, the armor is pretty fantasy-esque and light compared to many others. One would say that it looks made more for looking cool than to actually protect and it's partly true. On the other side though, the armor's designed to allow Azhrarn to retain as much movement ability he can and that explains the parts that are willingly left without plating and the lightness of the amor itself As expected is black with an arabesque motif that starts glowing of a faint blue light when the armor is donned and Azhrarn enters full combat mode. It comes with a bodytight undersuit to be wear under the armor.

Personality: First and foremost, Azhrarn is a gentle and kind spirit. A bit of a loner himself having been raised by loving parents but without being given the possibility to confront with children of his own age, he's reserved and not really inclined into making friends. Despite his strenght he's not one that will rush into battle, usually preferring to seek dialogue before taking actions but in case there are no other options he's more than ready to take a stance to protect his beliefs and the ones in need. While he would always try to save as many as he can, Azhrarn has his priorities set straight and will always go first for the ones he cares the most, something he got scolded for but that the reploid can't really do anything about.

Reserved, he prefers to take the task of solving his own problems upon himself, the only ones he feels close enough to confide with being his parents. At the same time he's never rude, usually politely thanking for the interest but assuring whoever inquires about his well being that everything's alrighty and excusing himself. A lover of beauty, the only moments when he somewhat interacts with others is when he plays the lute or when he accepts requests for some handcrafted jewelry, both things that the reploid enjoys very much.

Having been raised by human parents sort like a human himself, he can be somewhat naive and childish about new things, being able to get amazed even over minor events that he had never seen or heard of. Generally Azhrarn is pretty mature though, someone that takes a certain pride into being considered reliable and thus he strives to prove it.

Miscellaneous:


  • Bard's Mask: A plain white mask that covers Azhrarn's whole face. It's connected to his mind and he can make patterns appear on its surface and animate them. Used for entertainment purposes.
  • Lute: While it's not a precious item like a wooden one, this musical instrument had been made with synthetic materials to be resistent and still produce top quality sounds.
  • Multi-crafter: A civilian version of Will'o'wisps, the multi-crafter is a floating orb with integrated nano-sized tools. Useful on everyday's life, Azhrarn's makes the best use of it while crafting jewelry.
  • Pendant: Silvery, it can be opened and houses a picture of Azhrarn and his parents inside it. He usually keeps it under the clothes and looks at the picture while in need of comfort or self confidence.


Weapon(s):


  • Zephir and Breeze: A pair of longswords with energy coated blades. They can combine into a larger two handed one for a small time and their resonating generators can produce an extended energy blade that Azhrarn usually uses to finish the toughest opponents.
  • Will'o'wisps:: Eight faint blue glowing orbs that are usually stored as ornaments on Azhrarn's armor, they can float around remotely controlled by the reploid's mind and act as probes sending him visual feeds thanks to their miniaturized cameras. They can also project energy beams that are Azhrarn main ranged attacks.
  • Giramphiel: A pitch black cape, large enough able to cover Azhrarn's body fully and provide some stealth effects. A winged emblem is embroidened with silver on it and an arabesque theme in the same color adorns the border. The cape is able to absorb energy based attacks, and some elemental ones based on heat or cold as well, but since it absorbs rather than disperde it's susceptible to overheat (Or overfreeze) thus forcing Azhrarn to discard it if too much energy is absorbed in one single hit or before it could cool down.
  • Wired Anchors: A pair placed on each forearm's armor, these are used either to help him climbing natural walls or gigantic enemies. They're also a lifesaver when Azhrarn or someone else is falling and can be switched from forearms to armor's hips in combat situations.



Fighting style: Azhrarn favors the use of swords, usually dual wielding but given enough time and a favorable setting he can snipe from a range when going close combat would be unfavorable to him. He relies a lot on speed and agility to land quick strikes and rapidly get himself out of enemies' reach, something that doesn't makes him the most durable tank but a pretty performing duelist. Due to that he usually fights as a loner as others would disrupt the flow of battle he carefully plans and tries to maintain, something that makes the reploid an excellent scout.

Occupation: Archaelogist and camp guard for his colleagues. He acted mostly as an assistant for his parents but he's schooled enough to having been able to work on his own if he had wished for.

Strengths and Weaknesses: His frame gives him excellent speed and agility but at the same time hes slightly sub par in the brute strenght and resilience compartment compared to other reploids more combat focused. Beside than battle purposes, his agility manifests also as in an exceptional precision and accuracy when either playing musical instruments or jewelcrafting. Smarter even than the average reploid, Azhrarn somewhat lacks in the social, being shy and usually not too keen about being amongst others. He has excellent memory, not really unexpected, but it helps him being a pretty cultured scholar. It also should be noted that being all of Azhrarn's weapons energy ones he's at heavy disadvantage against energy resistant enemies.

Named Attacks:


  • Vanity Ripper: Azhrarn charges in at full speed, using Zephyr and Breeze to deliver a long series of moderately damaging strikes at high speed before combining them and going for a passing attack with the powered up two handed sword.
  • Shooting Bladestar: Azhrarn reaches for high in the sky (Usually through the Wired Anchors or any other mean.), above his opponents before dashing down toward them, a spinning whirlwind of blades hitting on the targets.
  • Windstorm Dance: Using the enviroment to get a footing, Azhrarn makes use of the enviroment turning it to his advantage for moving all around the largest opponents and deliver fly-by attacks with his blades.
  • Vanity Ripper - Over End Mode: The upgraded version of Vanity Ripper, Azhrarn uses this always as an ending strike as it taps great parts of his energy levels. Works the same as regular Vanity Rippers but the energy blades gets overloaded and grow in size. The finisher is a three slashes combo with a giant sized energy blade.
  • Starry Night: Azhrarn sends the Will'o'wisps all around his target having them strike from a distance with quick moderately powered beams. While not a really powerful attack, it's useful to disrupt the enemy's rythm and get the chance to close in with the blades.
  • Plasma Blast: Azhrarn deploys the Will'o'wisps in two concentrical circles in front of himself, energy being emitted by them and a faint blue magical pentagram being formed. The five bits on the outer circle fires their beam attacks on the three in the inner one which in turn amplify the strike and project a devastating blast of plasma energy forward. Despite the high power output Azhrarn isn't keen about using it due to the long time it needs charging and how much it taxes his energy levels.
  • Dancing Crystals: Azhrarn uses Ice Elemental chips to create multiple small shards floating around him, acting as a shield to intercept physical blows and reflecting laser based ones. Accordly to the strenght of the attack these shards are used to protect from, they can shatter and melt after preventing damage.
Edited by Kayurin, Jul 21 2014, 10:12 PM.
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Tanyip
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Hailfire Hydra

Zweiton
Edited by Tanyip, Dec 19 2013, 09:57 PM.
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Zubenel
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If we don't have any other sign-ups by next week I can work on our first mini-arc write up.
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Zubenel
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Final due this week, will get something going after 12/7/13
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Zubenel
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Giving Santa time to look it over, starting Saturday for sure if not sooner.
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Zubenel
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small addition! After thinking about it and consulting a much more megaman educated brain than my own, I would like to add one additional thing to profiles...

Element! This comes into play in regard to weaknesses and strengths, can exploit or be exploited but is a very ingrained part of this universe. If you're not sure what your character would have, chances are it's 'metal' which is the equivalent of null element or neutral here.

It's not just for mavericks, for more of an idea though -> here

Can stick this under weapon for now.

Code:
 
[b]Element:[/b] ( Air, Aqua, Darkness, Earth, Electric, Fire, Ice, Light, Metal )
Edited by Zubenel, Dec 12 2013, 09:07 PM.
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Santa
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Well I believe i got it all done.

Chaos Chimera
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