| The Saint | |
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| Tweet Topic Started: Dec 3 2012, 05:36 AM (81 Views) | |
| Fallen | Dec 3 2012, 05:36 AM Post #1 |
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Name = Gabriel Douglas "The Saint" Calling = Assassin Pantheon = Tuatha De Danaan God = The Morrigan Nature = Perfectionist ==VIRTUES== Courage = 0 0 Expression = 0 0 Intellect = 0 0 0 Piety = 0 0 ==PHYSICAL== Strength = 0 0 0 x-Epic - * / Making it look easy Dexterity = 0 0 0 0 Epic - * * / And the Crowd Goes Wild / Trick Shooter Stamina = 0 0 0 0 Epic - * / Self healing ==SOCIAL== Charisma = 0 0 Epic Manipulation = 0 0 0 Epic Appearance = 0 0 x-Epic ==MENTAL== Perception = 0 0 0 Epic - * * / BSR / REP Intelligence = 0 0 0 Epic - * / Language Mastery Wits = 0 0 0 Epic - * / Monkey in the Middle ==ABILITIES== Academics = 0 x-Animal Ken = 0 Art = Athletics = 0 0 0 Awareness = x-Brawl = 0 0 Command = 0 Control = 0 Craft = Empathy = x-Fortitude = 0 0 0 Integrity = 0 0 0 Investigation = 0 0 Larceny = 0 x-Marksmanship = 0 0 0 0 0 Medicine = 0 0 x-Melee = 0 0 Occult = 0 Politics = Presence = 0 0 Science = Stealth = 0 0 Survival = x-Thrown = ==COMBAT== Dodge DV = 7 Parry DV = unarmed-5 / armed- 5 + weapon ==WILLPOWER== 0 0 0 0 0 [] [] [] [] [] ==SOAK== Bash = 5 Lethal = 3 Aggravated = 1 ==HEALTH LEVELS== 7 {_}-{_}-{_}-{_}-{_}-{_}-{_} -0_-1_-1_-2_-2_-4_Incap ==BIRTHRIGHTS== Habit { 3 * Relic } a simple Preistly Habit and long coat in appearance the habit Disintigrates any mortal weapon used apon it in a violent manner Bullets swords clubs all crumble to dust when they strike the habit unless they are enchanted or otherwise empowered by a peternatural source it doesnt however offer any more protection than this a blessed knife peirces its cloth as easily as it would regular clothing Saints pendant { 3 * Relic } Death / War / Chaos Redemption { 5 * Relic } a Black colt anaconda with the following abilities , Vanishes and returns at will / wounds leave no trace deaths by the weapon seem to be natural causes / the weapon fires without a sound / Bullets ignore non enchanted defences passing through walls doors and other baracades without difficulty though not armor or shields / Unlimited ammo Dead Mans Boots { 3 * Relic } a pair of Black Leather boots made from the skin of dead theives and assassins granting the power to walk through doorways as though the user had activated Unbarred Entry The Raven { 2 * Creature } A phantom Raven intangible and unseen by those unable to see spirits it cannot effect the physical world but The Saint can share the senses of the Raven allowing it to be an excellent spy ==BOONS== CHAOS Eye of the Storm (Chaos *) Dice Pool: None Cost: 1 legend per scene When the Scion finds herself caught up in a chaotic situation unrelated to her—whether she’s dodging a tornado’s debris or emerging from a bar to find a berserk mob rushing toward her to clash with a line of riot cops down the street—she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she doesn’t actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her. DEATH Death Senses (Death *) Dice Pool: None Cost: None The Scion can see ghosts even when those ghosts don’t choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing). She still can’t harm the fragile ectoplasmic shell of a ghost who hasn’t manifested, however. The sense of touch this Boon grants is illusory. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through it. The Scion can also look at a dead body and know what killed it, if that cause isn’t already obvious. The answer she gets is somewhat generic (the reading would tell her a person had been poisoned, for instance, but not by what poison), but it’s conclusive despite the presence of falsified or misleading evidence. Generic causes of death include suffocation, drowning, poison, burns, internal trauma, bleeding, hunger, thirst, exposure, illness, heart attack and old age. ENECH WAR ==KNACKS== Strength Making It Look Easy When a character performs a feat of strength, doing so takes every bit of effort. With this knack, the scion can perform the feat with little to no effort. He can lift the heaviest of weights with one hand and cover a yawn with the other. Dexterity Trick Shooter This knack double the bonus received from an aim action. The scion ignores the difficulty penalties for making a ranged disarm attack or marking the opponent without causing damage. The scion must take an aim action to be able to ignore these penalties. And The Crowd Goes Wild Any dice the character has in athletics are considered to be automatic successes when the player rolls a dice pool that includes athletics. Bonus dice granted by Arete are also counted as successes automatically if the player spends 1 legend. Values that are used by athletics (dodge DV and feats of strength) are not affected by this knack nor are any boon activation rolls that might call for athletics. Stamina Self-Healing For the cost of 1 legend per level, the scion can heal bashing and lethal damage without leaving a scar. Aggravated damage is beyond the power of this knack. Charisma Manipulation Appearance Perception Broad-Spectrum Reception For the cost of 1 legend, the scion can perceive radio and television waves, but can’t translate them into discrete picture and sound. They can see in different waves of the visual spectrum (ultraviolet and infrared).They can see magnetic fields and hear electricity humming through insulated wires. In order to use this power, the scion must actively be searching for these sensations. Rarefied Electromagnetic Perception – Prerequisite: Broad-Spectrum Reception With this knack, the scion can now feel radio waves and see in other spectrums without trying. With the cost of one legend, the scion can refine these perceptions. They can now watch and hear television signals as if they were watching a tv or more if they have parallel attention. Intelligence Language Mastery Once they have listened to a few sentences, the scion can now speak that language as if they grew up among native speakers. Writing a language can be a bit trickier, as they can only transliterate their words in the alphabet of their native language until someone can teach them the alphabet and punctuation of the new language. Reading a new language can be difficult if that language uses characters that don’t appear in a familiar alphabet. Wits Monkey In The Middle The scion no longer suffers coordinated attack or onslaught penalties when in combat with multiple opponents. ==LEGEND== Rank = 0 0 legend points = 4_/_4 Exp = Edited by Fallen, Dec 4 2012, 05:04 AM.
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