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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (25,969 Views) | |
| TOE-NEE | May 27 2015, 12:20 AM Post #1 |
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More info about VS System 2PCG has been released. http://upperdeckblog.com/2015/05/vs-system-2pcg-changes-and-rules-primer/ |
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| plaid_warlock | May 27 2015, 12:31 AM Post #2 |
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Lol, someone beat me to it. I'm very skeptical at this point now. I'm willing to wait and see how it plays but wow. I think they overhauled a lot and I can't tell if I'm going to enjoy it or not. |
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| TOE-NEE | May 27 2015, 12:49 AM Post #3 |
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I'm on the fence as well. A lot of big changes that doesn't resemble the original game. I'm willing to give it a shot though. At the very least, I hope you can play the new cards with VS 1.0 . |
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| plaid_warlock | May 27 2015, 01:03 AM Post #4 |
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I doubt you can. I mean the new cards would be designed to fit the new rules so if you tried to play them with the old rules, most likely they would either not work at all or be very sub-standard. |
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| Mordis | May 27 2015, 01:11 AM Post #5 |
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And he specifically mentions a "flatter character stat curve" |
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| Xtortion | May 27 2015, 01:26 AM Post #6 |
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Amidst all the changes, main characters may actually increase the combat depth. If the opponent is using the noted Captain America MC, I might want to play in a way that cuts them off from team attacking and leveling Cap up. In other situations, there may always be a risk/reward in choosing between getting stuns on the opponent's MC, which will eventually cost them the game, or targeting their other characters and reducing their board presence. I could potentially see certain strategies designed to bum rush the opponent's MC, while others focus more on isolating the opposing MC by controlling the rest of the board. Attacking their MC is the only way to win, but doing so leaves the rest of their board able to attack. Neat conundrum. Interesting possibilities, but still a bit skeptical. It's so tough to visualize how these rules will play out. Edited by Xtortion, May 27 2015, 01:27 AM.
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| plaid_warlock | May 27 2015, 01:29 AM Post #7 |
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Calling it right now, Avengers will be the new aggro team. I don't know whether they'll be more like Teen Titans with the team attacking or more like Brotherhood with the straight beatdown. Either way though, I'm betting on them being the early favorites. |
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| Xtortion | May 27 2015, 01:33 AM Post #8 |
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Could depend on the main character chosen. Cap might promote a team attack-heavy strategy, while other Avengers MCs could be geared more toward beatdown or other strategies. The article states that we're getting 16 MCs out of the box - presumably four for each team, which is more than I expected. Deck variety will hopefully be good. |
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| nedleeds | May 27 2015, 01:41 AM Post #9 |
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Oh well. I still have my cards. So last years VS is back was just a complete lie. They even sold cards that don't work.This is some other game and I can't add to my existing collection. Why even waste time neutering and butchering the rules when you already have a new rule set marvel property? If any comic interested new player wanted a comic game they'd buy legendary. Now you have two new games. Why pick up vs. If you can't lean on its strong history and backlog of cards, you'd just buy legendary? |
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| Dog | May 27 2015, 01:49 AM Post #10 |
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Yeah, sounds like a totally different game. But I think I like it? If nothing else, I can probably convince my girlfriend to play this, when she'd likely never touch the original Vs. |
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| Mordis | May 27 2015, 01:49 AM Post #11 |
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Yeah, I was more understanding of last year's GenCon release when I thought the "illegality" of the release was due to using LCG. Now it feels more like we just donated a kickstarter under false pretenses. I'll still give it a shot, but I'm a sad panda. It would be neat if they gave Vs 1.0 some love by reviving the UDE Points program and use that as a method to distribute at least SOME new 1.0 cards...obviously not legal in 2.0. Pipe dreams are fun. |
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| Xtortion | May 27 2015, 01:49 AM Post #12 |
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Because one is a deckbuilder and the other is a customizable card game? Not saying one is better than the other, but there's no comparison between the two. |
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| nedleeds | May 27 2015, 01:52 AM Post #13 |
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Why have two marvel deckbuilding games then? Its the dumbest f**king thing ever. You get the worst of both worlds, none of the old player base and confusion from your legendary player base. Also the card distribution doesn't have to impact the rules, that's absurd. |
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| Xtortion | May 27 2015, 01:54 AM Post #14 |
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They have one deckbuilding game and one game that plays like a TCG (even if it isn't distributed like one). The games are in totally different genres. |
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| Dog | May 27 2015, 02:01 AM Post #15 |
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He has a point about player confusion, though. At least WizKids have split their comic stuff between figures and dice. Not as easily defined a difference between cards and ... more cards. |
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