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VS System 2PCG info released
Topic Started: May 27 2015, 12:20 AM (26,007 Views)
BatHulk
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I'm going to predict that even the most staunch Vs 1.0 stalwart is going to find that Vs 2PCG is not that bad.

I don't really like deck building games, but I found the DC one enjoyable because of one thing... it was spandex.
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KardKrazy
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BatHulk
Jun 24 2015, 02:31 AM
I'm going to predict that even the most staunch Vs 1.0 stalwart is going to find that Vs 2PCG is not that bad.

I don't really like deck building games, but I found the DC one enjoyable because of one thing... it was spandex.
Time will tell but I can guarantee one thing. Just cause it has comic book characters in it doesn't mean I'm gonna like it. I am one picky arse consumer. lol. :P
Edited by KardKrazy, Jun 24 2015, 05:05 AM.
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plaid_warlock
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First preview article is up with pics of MC Wolverine, MC Star-Lord (who looks really good), and SC Beast.

http://upperdeckblog.com/2015/06/vs-system-2pcg-preview-characters/
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KardKrazy
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Ughhhhhhhhhhhhhhhh so...many...pointless...words.

Outside of that, the cards effects look interesting.

Also, has it been confirmed yet that you can or can not have a Supporting Character and Main Character out with the same name?

I mean I know the Uniqueness Rule is still part of the game but if say my deck runs Wolverine as my Main Character does that mean it is pointless to run a Wolverine Support Character? Outside of the fact that it would just end up being a card that grants a +1/+1 counter essentially since I could never recruit it.
Edited by KardKrazy, Jun 24 2015, 01:21 PM.
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KardKrazy
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I also noticed UDE said that text has Keywords. I don't see any Keywords. I see Flavor Words. But no Keywords...unless they actually plan on not using the text that follows those Flavor Words in future sets. If so though...holy hell. That is a lot of memorization.

Course it is possible they just haven't shown us a card with a Keyword yet.
Edited by KardKrazy, Jun 24 2015, 01:42 PM.
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BatHulk
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KardKrazy
Jun 24 2015, 01:19 PM
Ughhhhhhhhhhhhhhhh so...many...pointless...words.
Well... that just means it might still be complex enough for Vs 1.0 players. :)
Quote:
 

Also, has it been confirmed yet that you can or can not have a Supporting Character and Main Character out with the same name?

According to the article, you can't:
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Each Main Character in the set also has a Supporting Character version.

POWER PLAY
You can only have one character with a specific name in play at a time. However, you can discard a card with that name from your hand in order to “Power-Up” the one in play, which gives it a +1/+1 counter. For example, let’s say I attack with my Wolverine Main Character, I could discard a Wolverine Supporting Character from my hand in order to Power-Up my Main Character.

You can also discard a Supporting Character to power-up another one of your Supporting Characters with the same name.

Quote:
 

I mean I know the Uniqueness Rule is still part of the game but if say my deck runs Wolverine as my Main Character does that mean it is pointless to run a Wolverine Support Character? Outside of the fact that it would just end up being a card that grants a +1/+1 counter essentially since I could never recruit it.

You would probably run him for power ups.

Or maybe there is an effect to let you run a supporting character that shares the same name as a main character (like some Time Travel DOFP thing). Flavor-wise, I don't think you would normally have an MC and an SC of the same name

The more cards I see, the more I like this evolution of Vs.
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KardKrazy
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BatHulk
Jun 24 2015, 01:48 PM
The more cards I see, the more I like this evolution of Vs.
We definitely don't agree on that one. These cards look like garbage compared to the original Vs ones.

And I don't mind the "Flavor Words" as long as they end up being actual "Keywords". Because right now it just makes the cards look idiotic.

Like "SNIKT" on Wolverine...I mean really. What is the point?
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BatHulk
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@KK:

I wasn't really talking about the cards, but how the game might be played.

Templating is subjective. I remember how people disliked the new template introduced with Marvel Legends but later realized how functional it was (I called it Vs HD/Widescreen).

As for the Flavor words, that's just what they are... for flavor. I don't mind them, just like flavor text it adds a bit of fun to the game although it does crowd the text box.
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Psychotime
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It's so kids can shout "SNIKT" when they activate the ability.

I take back what I said about them dumbing the game down. It looks to be about as complex as VS 1.0 when it comes to board complexity. Players will have to pay attention to a bunch of stuff on the board.

I was hoping they'd explain the new colored resources, because they're certainly strange. What do they mean? Red radar, Green fist, Yellow...Venus?
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Hank McCoy
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I would just like to say as a huge fan of Beast, I am very happy with his 4 drop Ferocious-Genius version :D
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KardKrazy
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Hank McCoy
Jun 24 2015, 04:09 PM
I would just like to say as a huge fan of Beast, I am very happy with his 4 drop Ferocious-Genius version :D
That I agree with. Keeping him alive might be problematic but his card's effect is indeed well designed.
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Psychotime
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Did VS 1.0 ever have a character with first strike? And by that I don't mean "can't be stunned while attacking", I mean what Beast's Ferocious ability does. I don't remember VS ever doing that, but maybe it's because 2.0 makes the distinction between melee and ranged attacks.
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KardKrazy
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Psychotime
Jun 24 2015, 05:05 PM
Did VS 1.0 ever have a character with first strike? And by that I don't mean "can't be stunned while attacking", I mean what Beast's Ferocious ability does. I don't remember VS ever doing that, but maybe it's because 2.0 makes the distinction between melee and ranged attacks.
Cyclops is the closest I could think of:
Posted Image
That being said I don't think any Vs card mimics Beast's ability because Beast's ability works while attacking and defending.

But speaking about Beast that brings up a few questions:

Does that mean he can't be stunned while in combat with another single melee character if they don't have a 6 defense or higher?

Does that mean if a Team Attack is done to him and one attacker is Melee with a defense lower than 6 and a attack of 1 and one attacker is Range with only a 1 attack can he stun the Melee Attacker before the Damage is calculated causing Beast to not stun since the cumulative total of the attack is now 1 and not 2?

I have a feeling there will be a nice FAQ Entry for that one. lol
Edited by KardKrazy, Jun 24 2015, 05:57 PM.
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OMB
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KardKrazy
Jun 24 2015, 01:54 PM
We definitely don't agree on that one. These cards look like garbage compared to the original Vs ones.
I had a sort of "re-imagining" of the new template that tried to do a better job with some of the things like spacing and some of the other weirdness of the new template (like that dumb blood drip) but it looks like it has been scrubbed from the FB group.

Here it is in case you were curious:
Spoiler: click to toggle

EDIT: Updated version with the proper artist credit just to soothe the soul of KHoops wherever he may be at the moment...
Edited by OMB, Jun 25 2015, 07:16 AM.
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Psychotime
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OMB that is a definite improvement.

Since we're on the topic, I might as well say it, the main character templates are muddy and awful. I looks like they just did a quick colorize of the supporting character template and called it a day.

The supporting character templates are flawed, but they're passable and clearly took a bit of effort to do.

KardKrazy
Jun 24 2015, 05:40 PM
But speaking about Beast that brings up a few questions:

Does that mean he can't be stunned while in combat with another single melee character if they don't have a 6 defense or higher?

Does that mean if a Team Attack is done to him and one attacker is Melee with a defense lower than 6 and a attack of 1 and one attacker is Range with only a 1 attack can he stun the Melee Attacker before the Damage is calculated causing Beast to not stun since the cumulative total of the attack is now 1 and not 2?

I have a feeling there will be a nice FAQ Entry for that one. lol


I'm pretty sure Beast works the way you're thinking: When he's in melee combat, he can't be stunned unless the character has 6 or more DEF.

Maybe melee attacks are only one-on-one, and team attacks are a separate thing entirely? Seems like an easy way to simplify team attacks with different attacker types.

EDIT: Wait, no how does stun back work with ranged team attackers? Is there stun back in team attacks? They didn't say. Ugh, this is confusing.

Moving on, I'm wondering what happens when two characters with that ability fight each other? Think about it, the second Beast fights another Beast, a judge would have to be called in.

This isn't an actual keyword that references itself, so they can't interact with each other the same way that First strike does. First strike was designed so that it will treat two characters with the same ability on equal ground. First strike (This creature deals combat damage before creatures without first strike.) Simple and easy.

Are they not going to put this ability on any other cards? And that makes no sense in a superhero game where speedsters are the norm. What's Quicksilver's power gonna be? Can he not outmaneuver Beast? If this game can do first strike, then it's gonna logically show up on speedsters.

This looks poorly thought out with the information we have right now.

Who knows, maybe with the new range rules they just give speedsters range. No, that sounds awful.

Seriously, what are they doing?
Edited by Psychotime, Jun 24 2015, 09:36 PM.
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