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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (26,006 Views) | |
| OMB | Jun 25 2015, 02:58 AM Post #271 |
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Thanks man I appreciate the compliment. When I look at the supporting character template there are two (three if you want to mince details) major issues. 1) There is basically nothing separating the art from the text box of the card. Given the small buffer at the top there should be something to balance it out. It can definitely be more subdued and thinner than what I picked, but when I look at the card I just want more delineation between the art and the text box. 2) To me that lower left corner is a horror show. The ATK and DEF are small and crammed in the corner and they added that off putting white dividing line. This directly leads into 3. 3) What is going on with the Flight and Range symbols? Could they be more awkwardly spaced? Their size completely over shadows the ATK and DEF which is dumb since from what we've seen they won't even be relevant on most cards (especially since they're even more powerful than they were in the past). It's like they crammed the ATK/DEF in and then went "Wow, we have a lot of unused space... Just fill it with the Flight and Range symbols I guess..." If you want to have a bit of a call back to the original style, which they clearly do, what's wrong with the old vertical layout? So those were the primary things I wanted to address. The other common complaints I saw were people who missed the inclusion of an artist credit which is really something that is too bad since pretty much all CCGs now have some sort of place where they credit the artist for their work. For that I went with a hybridization of the old illustrator credit in the middle below the art but combined it with the affiliation bar divider. And finally was the wound symbol. I agreed with people who said that it evoked more of a "fantasy" vibe. This is pretty much entirely because the vitality/wounds/health symbol for the WoW TCG was basically a blood drop. Setting aside the fact that it's pretty strangely colored in a way that makes it a little confusing I figured it would be better off with something a little more comic book-y and figured if we're just borrowing ideas from other Upperdeck properties why not use the attack power/"strike" pattern from Legendary? And this is all from someone that has no background in graphic design. Sure I took some high school art classes and a class or two in college, but I was a math major. I appreciate art, but am wholly untrained. I feel like if you're getting someone who is a professional to do this job it should turn out a little better.
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| Psychotime | Jun 25 2015, 06:12 AM Post #272 |
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As a semi professional graphic designer, I agree with everything you said. |
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| OMB | Jun 25 2015, 07:42 AM Post #273 |
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Great minds... But really it's just kind of disappointing. This isn't like the move from the original template to the Legends era version. I didn't like that at the time but that was just being all grumpy and "I don't like change". There was nothing wrong with the fundamentals though. After a while I came to think of it as a superior design because I believe it has better readability and structure than the older style which is important for something like cards. In the end this is just another check mark in the "this whole thing feels rushed and underdeveloped" which pretty much sums up the entire experience since the announcement at Gencon last year. There will always be nits to pick with layouts and design elements based upon personal preference, but when an amateur with some photo editing software and a few old card scans can toss something together in a few hours that addresses the key issues that numerous people are complaining about in the spoiler threads it's a bad look. The divider? Whatever. Artist credit? I guess they paid to use the work so whatever. Blood drop? We'll all get used to it and I'll probably have a small die covering it most times on anyone with multiple wounds to track. But that ATK/DEF and Flight/Range corner? I could play this game for a decade and still be bothered every single time I look at that. That's how bad that is. And they've already said these are final designs. Maybe run your new design through a few more focus groups next time guys.
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| BatHulk | Jun 25 2015, 02:06 PM Post #274 |
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I don't remember but in Vs 1.0 it was called "Range" correct? I notice in the 2PCG, it's called "Ranged'. |
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| Wallywest1988 | Jun 25 2015, 06:22 PM Post #275 |
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I am not on the UDE bandwagon but I think the new templates are decent enough, one of the things I worried about the most was the new card template lol. So much waster room on the original style and the revamp needed improvements. I agree the number values could be bigger but for the most part I like this look. Throwback but without chopping a third of the card art out with a pointless border. Im excited to dive into a new superhero game since DBGs get old sadly after too much play. They seem to preveiwed some lower power level cards so far imo minus the main character since his power level is relative to the rest but the characters in a vacuum seem just underwhelming. Emma seems sub par at best. Loki could be the best 7 in the set or just as bad as he seems. Wont know till we see the rest. But just from comparison levels of the original 6 and 7 drops these seem underwhelming. |
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| KardKrazy | Jun 25 2015, 06:45 PM Post #276 |
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"'I've got a huge" Member
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Well on her own Emma might seem meh but we don't know what kind of card interactions it might have. Remember, you can even have Emma discard YOUR hand and re-draw it. Possible strong interaction with Thanos since it has been hinted that Thanos removes character cards from the KO'd pile to gain +1/+1 counters. Or perhaps there is a 5-Drop Professor X or Jean Grey that lets you look at your opponents hand by paying some sort of cost. Then you'll know exactly what they have and you could then play Emma and have them throw it all away eliminating some of the "luck" centered around her. Small things like that might make her rather good. Edited by KardKrazy, Jun 25 2015, 06:46 PM.
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| Speedy92286 | Jun 25 2015, 08:32 PM Post #277 |
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You are right. Probably for ranged attacks as opposed to melee attacks. I like that change. Means flight and range are more important, as well as knowing who to put in the front row and backrow. The new Beast shows that melee attacks will probably get more support. Hopefully more cards are melee based honestly. |
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| Psychotime | Jun 26 2015, 09:26 PM Post #278 |
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We got Hulk, and he's-a smashin'!![]() I REALLY hope he's been playtested well, because he looks to be a real monster. When the only way an opponent can win is to trigger his level up, that just looks dangerous. And then there's the insane ability to gain counters equal to his wounds. If memory serves, colored resources are a one-shot thing in this game, so that's not TOO bad... EDIT: OH! According to the facebook page, there's a new rule about non-wound counters: Whenever a character is stunned, all +1/+1 and -1/-1 counters are removed. Yeah, this isn't broken at all. 3/3 seems pretty weak for Hulk, though. Edited by Psychotime, Jun 26 2015, 09:55 PM.
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| plaid_warlock | Jun 26 2015, 10:13 PM Post #279 |
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The weak base stats are to offset the ability to get the counters. I wouldn't be surprised if he's the reason or part of the reason why they made the ruling about counters going away when stunned. His level 1 isn't that big of a deal. It's the level 2 I'm interested in because I'm expecting either his base stats to increase or him getting another crazy ability or maybe both. |
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| xMr. Lemon Headx | Jun 26 2015, 10:15 PM Post #280 |
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Absolutely love it. It is exactly how a Hulk card should be designed. I get more excited about this game with every preview I see! |
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| Speedy92286 | Jun 27 2015, 12:30 AM Post #281 |
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Agreed. This card captures how dangerous Hulk is the more you hurt him. I would not be surprised if he has ways to gain wounds or gets other benefits. Maybe he has a card that removes a counter to remove a wound? I cannot wait to see his L2 and all the other characters (especially Groot). |
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| xMr. Lemon Headx | Jun 27 2015, 01:12 AM Post #282 |
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Same here, man. I don't remember being this excited for a game in a really long time! I have to say that I like the MC version of the game a lot more than the endurance version. It just feels so much more thematic and exciting. |
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| Speedy92286 | Jun 27 2015, 02:02 AM Post #283 |
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Yeah. Reminds me of warlords with the wounds. I love the mc's are characters that matter instead of just avatars. Adds a new layer of strategy to deck building. If this set continues to be good I might love this new game more than I thought. |
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| bortrea | Jun 27 2015, 03:48 AM Post #284 |
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We've got people from the old days of vs that are coming out of hiding in my area that are excited about the game. Real players to sit across a table from at a hobby store...now that's exciting. I'm stoked.
Edited by bortrea, Jun 27 2015, 03:53 AM.
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| Speedy92286 | Jun 27 2015, 12:41 PM Post #285 |
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I have to find a hobby atore now :P I do have friends that will play but if I can go to real tournies and events i will be so happy! |
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