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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (26,005 Views) | |
| BatHulk | Jun 27 2015, 06:11 PM Post #286 |
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The 5 stages of accepting loss: Denial, Anger, Bargaining, Depression, Acceptance Nice to see some players coming around to the 2PCG side. |
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| xMr. Lemon Headx | Jun 27 2015, 08:21 PM Post #287 |
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Couldn't agree more. That is probably the most exciting part. |
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| Speedy92286 | Jun 28 2015, 12:52 AM Post #288 |
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Telling that to my friend who is trying to adapt the new cards to old rules so he can play with the old ones. |
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| Christo | Jun 29 2015, 04:00 AM Post #289 |
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Happy to see the actual cards! Can't wait for more Previews/Articles... |
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| -TK- | Jun 29 2015, 02:40 PM Post #290 |
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Lol, have you seen the location? XD Looks like they work the same as Mtg lands. So yea, after solving the mana problem they are going back and have you fill your deck with useless cards again. |
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| Speedy92286 | Jun 29 2015, 04:07 PM Post #291 |
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Nah, they seem to be to activate the hero powers and look pretty in the row, not a way to waste a third of your deck on nonsense cards just to play other cards. If your hero only has a green power you would only run a green location, so that would only be a "waste" of 4 cards. Think of them as legend cards for your MC. |
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| -TK- | Jun 29 2015, 05:31 PM Post #292 |
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No way in hell you can play only 4x of a card needed to activate the power of the character on which you based your whole strategy. And even if, it's still 4 useless cards needed to activate other cards. There is nothing of the legend concept in those location. They even report the "basic location" name, like the 5 different lands are "basic lands" in mtg. |
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| BatHulk | Jun 29 2015, 06:10 PM Post #293 |
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I don't think that's the case. You can still play cards face down to serve as resources, so you don't need to put "useless" cards into your deck. Let's wait for UDE to explain how exactly the symbols work before we jump to conclusions. |
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| -TK- | Jun 29 2015, 06:48 PM Post #294 |
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Or we can assume the most reasonable scenario. We have a shot of Laboratory. It doesn't have text and it reports one of the symbols used on the Main Character. Here the link So yup, they are probably going to be very close to what a land is in MTG. It's a safe assumption and it really looks crappy. |
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| Christo | Jun 29 2015, 06:58 PM Post #295 |
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I do have to say it's a bit weird that UDE says they want a simpler game, but then they give us a LOT of counters to keep track of. For instance, at the very least, the MC1 Hulk needs: 1. A Wound Counter 2. A Level Up Counter 3. A number of +1/+1 counters Not necessarily complicated - but there are a lot of moving parts when you start relying on counters on multiple characters ... |
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| -TK- | Jun 29 2015, 06:58 PM Post #296 |
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No idea what you are talking about, pal. There is no link between the crappy resource system mtg uses and the variety of its decks. We were there already and we showed you how every single game after mtg implemented better resource system while keeping variety and improvisation. We even quote you interview of poeple at WotC that explain what the land system is about: having something to blame when you lose, surely not adding variety to the game. It's a closed argument. You were wrong, get over it. |
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| Psychotime | Jun 29 2015, 06:59 PM Post #297 |
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Being an LCG means the game will come with counters in the box. If UDE is smart, at least. We'll see. I'll admit, on my own time I tried playing a homebrew VS where every character had two or more health, and it's a serious pain in the ass flipping cards over and back up with counters all over them. Why is the font for "Basic Location" not Percolator Expert? Like it is for every official preview? Where did the image come from? TK, dodging questions, sidestepping points, and ignoring explanations isn't the same as making an actual argument. Read the page again and actually try to argue instead of sidestep. What Magic's five colors does is create a system that can add new expansions with new worlds and new mechanics without the risk of those additions being too parasitic (and by that I mean card sets that only work their best with cards in the same set, and are dead next to unrelated cards). It goes in line with how the game's limited play is even workable (only game in my experience where limited play is actually good). Having five different resources with different strengths, abilities, and weaknesses forces a player to have to make decisions when deck building. Should I accept the weakness of X and make a deck of only that type? Should I compensate by splashing in some of Y? But if I do that, it's trickier to pull off. Then when new cards debut, it's not a bunch of parasitic cards that they can't use in their old deck, it's intentionally compatible while still having a limitation and distinction so that it can't be in every deck. That's what it does: create components that are backwards-compatible while still having restrictions, therefore variety in decks. It's not the only way to design a game, but it's a good one. That's why they're borrowing the concept for VS 2.0. VS didn't need it, but it's a good idea if they implement it well. You're just going to sidestep this one too, aren't you? Edited by Psychotime, Jun 29 2015, 07:37 PM.
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| xMr. Lemon Headx | Jun 29 2015, 07:13 PM Post #298 |
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TK, do you realize that in most of your posts, you come off as very rude? There are better ways of proving your point. |
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| plaid_warlock | Jun 29 2015, 07:18 PM Post #299 |
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Yeah the locations are going to be like lands from MtG. Do we know how many locations will be in the set? I mean if you have an MC that uses say the red type then you obviously have to have more than four of one red location in your deck if you want to take more advantage of that ability. That's also not taking into account that you could have supporting characters with red powers as well. So yeah, I'm thinking you're going to have to fill up a good chunk of your deck with locations. |
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| Psychotime | Jun 29 2015, 07:28 PM Post #300 |
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I'm a bit worried how they haven't shown any support characters with payment powers yet. If it's only on main characters, then it's gonna be pretty stupid. |
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